I don't care about saving gpit. Sure i enjoy watching matches on it but i don't play medic anymore, so i don't really care. It just annoys me seeing people blaming a map for the wrong reasons. If people don't like gpit because they just dont have fun on it or they don't like the gamemode then fine. But saying that the map rewards luck is just not true. Anyway the community can do what they want, if the community doesnt want to play it then they will vote it out.
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Im not arguing that people don't want to play gpit. If people don't like it they don't like it, I cant get them to change their opinion on that. Im just saying blaming the map or luck for your teams mistakes is stupid. Anyway zobby your last post is wrong again but you can think what you want. You always are so set in stone about things that it is pointless arguing with you, even when you are completely wrong.
HellbentharbleuNo... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.
So what you're saying is the only medics that can avoid the bomb most of the time are literally the top 2-3 medics in the game.
Im not saying that even the slightest. Im saying that the top medics are the only ones who arent going to make mistakes. Players make mistakes, it happens, but blaming the map for your mistakes is stupid. It just means you need to practice more and improve so you don't make them as often. Why would we intentionally lower the skill ceiling by removing one of the few maps that actually rewards skill for a class that is already boring enough?
2sy_morphiendharbleuRuwinBingo.grapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?
I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.
There is luck involved or at the very least there is "artificial difficulty." The luck factor here is that you have no means of knowing what the opposing team is running outside of the incredibly likely roamer/demo bomb and beyond that you're pretty much guessing. The other two classes can be a second soldier, sniper(s), spy(ies), late heavy and any combination of that you can think of. What it comes down to is that you have to defend the roamer/demo bomb which is more than capable of putting out 150 damage through sentry fire onto your medic either killing him or forcing him to pop. If you do make your way through the shrine of the silver monkey, you still have literally 0 idea what else you are dealing with since any sort of wacky pick class shenanigan can happen. Did they run a spy out of short? Did he go long? Did a sniper come out when we were dealing with the bomb? If a sniper peeks out of short it's not exactly wise to be on the roof, so what happens if they peek a sniper out quick and gets your roof soldier, pretty much guaranteeing that their bomb is going to succeed?
It isn't exactly possible to account and counter for all these occurrences unless you have information that is not accessible to you. So while it may not strictly be a true rng "luck" scenario you are still operating on a guess that can not be more than that. So if it is not qualified as "luck" it is certainly artificial difficulty.
No... just no. Everything you said here is wrong, sorry. If your medic dies to a bomber he fucked up. Don't act like there is no skill involved in any of these situations. Gpit is without a doubt the toughest medic map, but that doesnt mean there is any luck involved in it, that just means most medics are bad. I've said it many times there are very few medics i truly respect in this game, and even less actually playing the class currently. Just because open/im medics get forced by bombers doesnt mean they're unlucky, it means they fucked up and should have positioned themselves better or had better movement. Don't blame the map mechanics for players lack of skill. Im not going to go through and point out how every situation you said was wrong but i assure you all of them are. If people do want me to give my analysis on the map i will but i don't feel it necessary.
Gpit and viaduct are the only maps i truly enjoyed playing medic on, and neither of them are 5cp. Its not a coincidence. Its that both of them have the highest skill ceiling for medic on and where the difference between a good and great medic makes the biggest difference between your team winning or losing.
RuwingrapeLuck can win a team a round on gpit much more easily than it can on a cp or koth map, and matches being best of three only makes it worse.
Not to nitpick or anything but what place does luck play in this game exactly?
I understand that one misstep can make or break the round but I just don't see how 'luck' is involved.
Bingo.
There is no luck in your team fucking up. If the enemy teams sniper is able to push out long and snipe your medic while you're defending B then you fucked up. There is no luck about it. Gpit is great, it rewards teams that are coordinated and players for playing their roles properly. Teams with worse DM can end up winning if they are more coordinated or have better strats then their opponenets. Please stop blaming your losses on luck.
first the picture of feet thread now this...
always hyped for new ghost in the shell.
Mirrors edge raised EA from D to C for me. Officially hyped.
ScholarI love enigma's intention to help the community. But it is time for the community to decide what type of community they want to be and what kind of game they want to play.
On one hand, we can pursue this idea and become a large community playing something with 6 players on each team. On the other, we can stay a small community that plays the game we love so much, 6v6 with its current rule-set.
If the rules of 6v6 were to change, that change should be driven by a modification to gameplay and not us trying to please valve or anyone.
One last post from me about this situation. Normally im against the idea of the whole community being involved for anything about tf2, just because lower level players sometimes don't seem to have the best input on things such as maps or weapon bans. For this though I fully agree that it should be up to the whole community to decide on what direction we go with the game. It shouldn't be up to a few involved players in the community to decide. A change this big that would affect everyone needs to be decided on by everyone currently involved. To alienate people and decide for them would leave many players with a bad taste in their mouths about the whole situation. I know everybody just wants what is best for the game and the competitive community but it isn't something that can just be decided by a few individuals.
2czigzterenigmathe idea isn't to create a new stepping stone into the current 6v6 format, but rather to replace it with something better entirely, to the point where the officially supported 6v6 lobbies are both the competitive and (semi)pub formatThen you still have Tagg's concern where it'll divide the community, because there will definitely be a good amount of people who still want to play the current 6v6 and have nothing to do with the new one.
they will quickly follow the trend.
or quit...
it'd be idiotic to think there wouldn't be a portion of players that would quit if there was a drastic change in the competitive format. its universally agreed that everyone plays competitive tf2 for fun, if people were seeking money they would play LoL or DOTA. if players don't enjoy the new competitive format they will quit. some people are always put off by change. that being said im really interested to see where this idea will go. i'll just sit back from here and go with the flow.
not sure if this stuff was meant to be public yet, but whatever. 6v6 with 2 limits of each class simply will not work. this is stuff that was tested years ago, no reason re-testing it now. im open to 6v6 with 1 of each class, could make for some interesting strategies.
a few pop-punk bands have released albums recently they are pretty great
https://www.youtube.com/watch?v=Jutbr7gwtZQ
https://www.youtube.com/watch?v=3W26XOkUHRI
https://www.youtube.com/watch?v=wwzd1saz7TY
hey, who the fucked nuked my post? im on a team with the owner of the site you know!