harlowng
Account Details
SteamID64 76561198060542928
SteamID3 [U:1:100277200]
SteamID32 STEAM_0:0:50138600
Country United States
Signed Up November 15, 2017
Last Posted November 21, 2020 at 5:58 PM
Posts 5 (0 per day)
Game Settings
In-game Sensitivity 2.9
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1024x768 (stretched)
Refresh Rate
60hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#2152 mastercomfig - fps/customization config in Customization
mastercomsI feel like it's a misunderstanding of a few variables as well as possibly older FPS configs not working as well:

First, I think the main premise of this was because people associate DX8 with lower quality, while it is much more than that. It changes the entire rendering pipeline to something which doesn't work as well on newer GPUs. The speed boost that people see at all is simply because DX8 supports less features, and thus renders less, but it renders less at a lower efficiency.

Furthermore, many configs in the past did not properly save changes to TF2's video config, which caused the game to reload many times on startup, causing graphics systems to initialize in pathways which could have resulted in glitches and lower performance. mastercomfig saves the graphics options that you select to the video config, so that these reloads are avoided. To completely ensure that this is the case, use modules entirely instead of individual rendering commands (usually prefixed with mat_, also applies to r_rootlod).

Finally, I think that in some cases, people found that their game ran better without a config, and I don't want to disparage the work other people have done, but perhaps people associated a config with only changing graphics quality, while it does much more than that, and thus, can affect the game's performance beyond lower quality graphics.

I feel like that information about DX8 should have been more wide-spread! If it was i completely missed it.

posted about 3 years ago
#168 No Hats Mod in Customization

a healthy update to this would be very appreciated!

posted about 4 years ago
#1970 mastercomfig - fps/customization config in Customization
mastercoms8.3.0 released with usability enhancements, bug fixes and performance improvements. (and yes, it includes a non-VPK version for those don't want to move over for god knows why) One thing I want to stress is that people seem to just ask for stuff without saying why, and that means I have to guess as to how to best serve not only them but all mastercomfig users. If you make a suggestion and say what caused you to make that suggestion, I'm going to be able to actually address the problem better.

Changelog
Support me

This release took 12 hours to produce. If you like the work I do, consider supporting me!

thanks for updating and working on this as much as you do

posted about 4 years ago
#1946 mastercomfig - fps/customization config in Customization

hello, how can i get certain weapon viewmodels back after installing the 'badgpu-addon' and 'very-low-preset' vpks?
my per-class configs worked fine untill i added these vpks to my custom folder, is there something in them that completely disables all viewmodels?

posted about 4 years ago
#2 LFPs Medic, Roamers, Scouts, and Pockets in Recruitment (looking for players)

oh sweet

posted about 6 years ago