Doesnt annoy me at all
Account Details | |
---|---|
SteamID64 | 76561198059704837 |
SteamID3 | [U:1:99439109] |
SteamID32 | STEAM_0:1:49719554 |
Country | Germany |
Signed Up | November 4, 2013 |
Last Posted | January 30, 2015 at 1:34 AM |
Posts | 70 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.25 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 2013 |
Keyboard | Blackwidow 2013 |
Mousepad | Goliathus control |
Headphones | Siberia v2 |
Monitor | 60 hz something |
No there arent, upgrade your pc or deal with it if you can't afford to.
Also have you tried running in 800x600?
lowering your res increases fps bigtime in csgo
downpourhrODownpour, the lowest achievable interp in tf2 is actually 0.0152 ms, because your cmdrate and updaterate won't go higher than 66, since all servers run at a max of 66 ticks.i dont have enough knowledge of the netcode of tf2 to argue this, but i dont know if ill take it as fact.
The reason why it shows you 0.010 lerp is that the net graph is bugged and you can fool it into thinking that both of your rates are at 100 even though your game only runs on 66 max.
For example, set both rates to a million and interp/ratio to 0, it will show you 0 lerp even though that's impossible.
Also set your rate from 80000 to 60000, your game won't use 80000.
MOOSE_Isn't this a projectile interp though? having some interp as hitreg can be good.doesnt really make a difference imo
trust me, all the tricks to get below 0.0152 lerp are pure placebo
Downpour, the lowest achievable interp in tf2 is actually 0.0152 ms, because your cmdrate and updaterate won't go higher than 66, since all servers run at a max of 66 ticks.
The reason why it shows you 0.010 lerp is that the net graph is bugged and you can fool it into thinking that both of your rates are at 100 even though your game only runs on 66 max.
For example, set both rates to a million and interp/ratio to 0, it will show you 0 lerp even though that's impossible.
Also set your rate from 80000 to 60000, your game won't use 80000.
thanks deer! awesome jon on the shirt aswell haha
http://themusicstash.com/wp-content/uploads/2014/04/bishop-doom.jpg
if someone could get a santa hat on both of the two that´d be amazing :)
since about a week or so i´ve been getting mad choke/loss in tf2 and csgo up to 80. My ping is fine, my donwload and upload are all cool aswell(can dl stuff as fast as it has always been, can watch yt 1080p60fps etc.)
I called our ISP and they said everything should be working fine.
Already tried: reinstalling steam/tf2/csgo
unplugging my router for multiple minutes
Also, a week ago or so it only was like that for some time periods, so it was fine after i waited it out, but since today it was unplayable for the whole day
thx for reading, help is appreciated.
i suddenly started getting 60-70 loss in tf2 now during certain time periods, usually not in csgo. already contacted ISP but they are saying that everything is fine, any idea? currently verifying game cache
last guy on penta even 1v2´d lat round, swag going mental though
starts out in wondowed mode, whenever i toggle it to fullscreen it stretches to 4:3. any help ?
dm is broken :(
Rex123123RubyRosedidn't bring back the old scattergun and rocket launcher viewmodels and reload animation.
8(
The old scatter gun reload animation is here http://tf2.gamebanana.com/skins/136724
I found it last week.
is this usable on game servers? shouldnt be, right ?
from now on, kaceytron wont get more than 20 viewers
hoolihttps://www.youtube.com/watch?v=ed_xu_DUEbs
thoughts?
looks pretty cool, i like how theyre creating something new, and not just copying for example the quake movement style. I think the dodge and double jump combination will offer great movement, altough it looks like its gonna be pretty easy to dodge projectiles