b4nny kritz overtime
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SteamID64 | 76561198002519599 |
SteamID3 | [U:1:42253871] |
SteamID32 | STEAM_0:1:21126935 |
Country | Canada |
Signed Up | August 22, 2012 |
Last Posted | January 23, 2018 at 3:25 AM |
Posts | 405 (0.1 per day) |
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shrugger 3k
1-1 gully
2nd half
enigma fucking shit up again
second half
airheadshot enigma
hrg vs mixup
second half
dellortDidn't mean to say it wasn't enjoyable, I just think you went a bit overboard with the velocity changes on some clips, specifically during the actual frags in first person. If you could find ways to sync up some of the natural elements of the clip (ie. weapon reloading, explosions, etc.) with the music you wouldn't need to force the clip as much to make it sync up. If you add me on steam I'll send you a draft render of the movie I'm working on which might make it easier to explain what I'm saying, it's hard to get across in words.
Simplified: Rearrange the clip on the timeline to naturally sync it up to the music, that way you're minimizing the use of slowmo/velocity and other effects that make the sync seem forced
kirbypure when the fuck are u gonna release something? i've been waiting
this vid is great. enjoyed it, thanks for sharing :)
currently working on a community vid bud :D
one drink every mid roll out
AwesomegyWow, that's great. Where are all these great frag edits coming from?!?!
Pure Pictures ;)
PrototypesWhere did this guy come from. I fucking love his edits.
I'm continuously looking for underrated editors like him, he deserves some recognition
Check out this new edit by the one and only, Tay. What do you guys think?
tay is amazing, send him your demos.
The music made the entire thing look like a trailer. The editing with the frags really didn't compliment the players skill and actually took away from it... However, the sfm work was incredible you're very good at that so use it to your advantage. Not up to Funky Vision's standards as of yet but we'll talk when you improve which I know you will :)