jake_
Account Details
SteamID64 76561198046177462
SteamID3 [U:1:85911734]
SteamID32 STEAM_0:0:42955867
Country Saint Pierre and Miquelon
Signed Up July 22, 2012
Last Posted July 27, 2017 at 8:39 PM
Posts 970 (0.2 per day)
Game Settings
In-game Sensitivity 2.9
Windows Sensitivity 1
Raw Input 1
DPI
 
Resolution
1920 x 1080
Refresh Rate
200
Hardware Peripherals
Mouse Zowie FK
Keyboard Coolermaster CM Storm 10 Keyless MX Red Switches
Mousepad Steelseries qck mass
Headphones Turtle Beach PX11
Monitor ASUS VG248QE 24" 144Hz/1ms
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#6 testify scout looking for team. in Recruitment (looking for team)

Very solid scout and a really nice person.

All around amazing pickup.

posted about 11 years ago
#15 Roamer LFT S14 mid open in Recruitment (looking for team)

Committed to improving, a very solid pickup.

posted about 11 years ago
#1 Soldier LFT Season 14 in Recruitment (looking for team)

Looking for a high open team next season as pocket or roamer. At this point I am leaning towards pocket.

Experience:
3 Seasons UGC (now in plat)
Open S13 - 11-5

http://steamcommunity.com/profiles/76561198046177462/

I am available most nights, but I do play highlander. I believe the HL season will be over or almost over by the time S14 starts, so availability shouldn't be a problem.

I'm up for ringing or tryouts whenever :)

posted about 11 years ago
#5 demoman crosshair in TF2 General Discussion

Chriz Tah Fah and a few other demos use a crosshair that goes to the edges of the screen.

posted about 11 years ago
#5 LF MGE Directs Partner in Mentoring

I think based papa fog has an ammmomod only server (with a bunch of arenas).

Also hmu whenever vile. I need to work on my ammomod.

posted about 11 years ago
#37 S14 ESEA-O Scout LFT in Recruitment (looking for team)

Gets mad sometimes at mge. Seems to be good though.

posted about 11 years ago
#35 Competitive CTF concept - thoughts? in Map Discussion

You could take a lot of 5CPs and turn them into CTF with 2nd points being the bases.

Spire to spire would be cool, with some reworking of the map.
Process would be awesome.

One could start with the maps as they are and then just keep reworking them until the map seems to flow right. The maps with some sort of highground 2nd would work best IMO, as it would be hard to camp with a sentry (the thing that made turbine suck most).

posted about 11 years ago
#6 ESEA and Maps: A proposal in TF2 General Discussion

The invisible wall is a result of the spawn door being held open. In my experience it is very rare to be above the last forward spawn while people are actually spawning out of it.

In DM the door is constantly held open b/c of how soap works.

There is a similar one on upward that is in the lower tunnel area.

posted about 11 years ago
#11 making a community video in TF2 General Discussion

flippers this is seriously good!

I will try to find you a demo, would be proud to be in your vid :D

posted about 11 years ago
#5 ESEA-O Cast: Crunchy Bunch vs gettin cozy 10:30EST in TF2 General Discussion

I was joking :(

I think its gonna be good. Also those are things people actually said I wasnt trying to say anything about the teams. Sorry, did not mean to be rude.

posted about 11 years ago
#3 ESEA-O Cast: Crunchy Bunch vs gettin cozy 10:30EST in TF2 General Discussion

TEAM
"WE SCRIM HAUNT"
"MMM, THATS SO DAMAGE"
"HIGHLANDER"
GETTIN' COZY

VS.

TEAM
"OKIE OKIE OKIE"
"BOSH_MASTERBLASTER"
"GIANT KILLER"
CRUNCHY BUNCH

posted about 11 years ago
#8 Question for ESEA in TF2 General Discussion

That makes sense. Fuckin geography :0

Also I assume that HL would require its own league fees, but premium would certainly transfer over because premium even transfers between games (I play cs go pugs sometimes)

posted about 11 years ago
#1 Question for ESEA in TF2 General Discussion

Why not have highlander ESEA, at least just to test it out?

Incoming wall of text. Skip to TL;DR if you would prefer, but please read it if you want to make a serious response :)

Reasons for:

1. $$$:
ESEA gets lots of money for premium and league fees, just like 6s. This could also be even more profitable than 6s because the relative price of slots in an 18 slot server should be lower than the relative price of slots on a 12 slot server (I don't know a whole lot about servers so correct me if this is wrong). Also more paid backups to add to that effect. Even if neither of these effects matters, HL would simply be more people paying into ESEA.

2. 6s:
A fully legitimized league with defined rules and a consistent map/ban list (and no retarded summer seasons) would be incredibly popular, especially given the relative amounts of complaint against ESEA vs against UGC. Becoming a part of ESEA at the highlander level would doubtless increase the size of 6s as a whole, because that step into ESEA 6v6 would be helped by a familiarity with the league itself (client, administration, policies, etc.).

3. Comp TF2 and Valve:
Valve makes distinctly more effort to support HL than 6s. Highlander seasons are announced on tf2.com, medals are incorporated into the actual game, etc. In order to have competitive TF2 continue to expand (and more importantly for the rate of that expansion to increase) HL is vital because it is a much easier transition from pubs.

Responses to reasons against:

1. We can't have a LAN!!!
Thats ok!!! There is no need for a LAN right at the start. Open and IM 6s are perfectly fine divisions that are entirely online. Even if there is only 1 or 2 div(s) for highlander at the start, HL can compete in a fully online setting until such time that ESEA sees fit to institute a LAN. Given that HL has gone so long as a fully online format, a LAN would not be expected or even desired by most players.

2. It will kill UGC
UGC still has 6s, despite the fact that ESEA is universally regarded as a more legitimate/higher skill 6v6 league. UGC 6s functions as a stepping stone toward ESEA, and that is how UGC will begin to function in regards to highlander should ESEA pick HL up. While the top HL teams will probably swap into ESEA and the platinum division may die (at least as it is known currently), new teams will spring up to fill the void and platinum HL will become closer to the skill of platinum 6v6.

EDIT: Oops, TL;DR: ESEA should pick up highlander, at least experimentally. Should be profitable for ESEA as well as beneficial to legitimizing tf2 comp.

posted about 11 years ago
#42 Fully charged #21 -- ask infinite/Fornaught stuff: in TF2 General Discussion

What are their objections to having a group of top platinum players decide the maplist?

The entire maplist could be assembled for next season, and then each subsequent season there could be 2 maps voted to be up for grabs. These two maps would not necessarily be deleted from the maplist, but rather they lose their confirmation status and have to compete with any maps nominated by the community.

This could resolve the demand for consistency as well as infinite's desire to support map makers.

The summer season could just change the rules slightly to force the two maps changed to actually change, allowing for more new maps to be recognized.

posted about 11 years ago
#62 Open playoff picture in TF2 General Discussion

The relief after winning that match :0

Now to play indust and crunchy bunch...

posted about 11 years ago
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