Very solid scout and a really nice person.
All around amazing pickup.
Account Details | |
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SteamID64 | 76561198046177462 |
SteamID3 | [U:1:85911734] |
SteamID32 | STEAM_0:0:42955867 |
Country | Saint Pierre and Miquelon |
Signed Up | July 22, 2012 |
Last Posted | July 27, 2017 at 8:39 PM |
Posts | 970 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
|
Resolution |
1920 x 1080 |
Refresh Rate |
200 |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | Coolermaster CM Storm 10 Keyless MX Red Switches |
Mousepad | Steelseries qck mass |
Headphones | Turtle Beach PX11 |
Monitor | ASUS VG248QE 24" 144Hz/1ms |
Very solid scout and a really nice person.
All around amazing pickup.
Committed to improving, a very solid pickup.
Looking for a high open team next season as pocket or roamer. At this point I am leaning towards pocket.
Experience:
3 Seasons UGC (now in plat)
Open S13 - 11-5
http://steamcommunity.com/profiles/76561198046177462/
I am available most nights, but I do play highlander. I believe the HL season will be over or almost over by the time S14 starts, so availability shouldn't be a problem.
I'm up for ringing or tryouts whenever :)
Chriz Tah Fah and a few other demos use a crosshair that goes to the edges of the screen.
I think based papa fog has an ammmomod only server (with a bunch of arenas).
Also hmu whenever vile. I need to work on my ammomod.
Gets mad sometimes at mge. Seems to be good though.
You could take a lot of 5CPs and turn them into CTF with 2nd points being the bases.
Spire to spire would be cool, with some reworking of the map.
Process would be awesome.
One could start with the maps as they are and then just keep reworking them until the map seems to flow right. The maps with some sort of highground 2nd would work best IMO, as it would be hard to camp with a sentry (the thing that made turbine suck most).
The invisible wall is a result of the spawn door being held open. In my experience it is very rare to be above the last forward spawn while people are actually spawning out of it.
In DM the door is constantly held open b/c of how soap works.
There is a similar one on upward that is in the lower tunnel area.
flippers this is seriously good!
I will try to find you a demo, would be proud to be in your vid :D
I was joking :(
I think its gonna be good. Also those are things people actually said I wasnt trying to say anything about the teams. Sorry, did not mean to be rude.
TEAM
"WE SCRIM HAUNT"
"MMM, THATS SO DAMAGE"
"HIGHLANDER"
GETTIN' COZY
VS.
TEAM
"OKIE OKIE OKIE"
"BOSH_MASTERBLASTER"
"GIANT KILLER"
CRUNCHY BUNCH
That makes sense. Fuckin geography :0
Also I assume that HL would require its own league fees, but premium would certainly transfer over because premium even transfers between games (I play cs go pugs sometimes)
Why not have highlander ESEA, at least just to test it out?
Incoming wall of text. Skip to TL;DR if you would prefer, but please read it if you want to make a serious response :)
Reasons for:
1. $$$:
ESEA gets lots of money for premium and league fees, just like 6s. This could also be even more profitable than 6s because the relative price of slots in an 18 slot server should be lower than the relative price of slots on a 12 slot server (I don't know a whole lot about servers so correct me if this is wrong). Also more paid backups to add to that effect. Even if neither of these effects matters, HL would simply be more people paying into ESEA.
2. 6s:
A fully legitimized league with defined rules and a consistent map/ban list (and no retarded summer seasons) would be incredibly popular, especially given the relative amounts of complaint against ESEA vs against UGC. Becoming a part of ESEA at the highlander level would doubtless increase the size of 6s as a whole, because that step into ESEA 6v6 would be helped by a familiarity with the league itself (client, administration, policies, etc.).
3. Comp TF2 and Valve:
Valve makes distinctly more effort to support HL than 6s. Highlander seasons are announced on tf2.com, medals are incorporated into the actual game, etc. In order to have competitive TF2 continue to expand (and more importantly for the rate of that expansion to increase) HL is vital because it is a much easier transition from pubs.
Responses to reasons against:
1. We can't have a LAN!!!
Thats ok!!! There is no need for a LAN right at the start. Open and IM 6s are perfectly fine divisions that are entirely online. Even if there is only 1 or 2 div(s) for highlander at the start, HL can compete in a fully online setting until such time that ESEA sees fit to institute a LAN. Given that HL has gone so long as a fully online format, a LAN would not be expected or even desired by most players.
2. It will kill UGC
UGC still has 6s, despite the fact that ESEA is universally regarded as a more legitimate/higher skill 6v6 league. UGC 6s functions as a stepping stone toward ESEA, and that is how UGC will begin to function in regards to highlander should ESEA pick HL up. While the top HL teams will probably swap into ESEA and the platinum division may die (at least as it is known currently), new teams will spring up to fill the void and platinum HL will become closer to the skill of platinum 6v6.
EDIT: Oops, TL;DR: ESEA should pick up highlander, at least experimentally. Should be profitable for ESEA as well as beneficial to legitimizing tf2 comp.
What are their objections to having a group of top platinum players decide the maplist?
The entire maplist could be assembled for next season, and then each subsequent season there could be 2 maps voted to be up for grabs. These two maps would not necessarily be deleted from the maplist, but rather they lose their confirmation status and have to compete with any maps nominated by the community.
This could resolve the demand for consistency as well as infinite's desire to support map makers.
The summer season could just change the rules slightly to force the two maps changed to actually change, allowing for more new maps to be recognized.
The relief after winning that match :0
Now to play indust and crunchy bunch...