calling in smaka
Account Details | |
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SteamID64 | 76561198045395647 |
SteamID3 | [U:1:85129919] |
SteamID32 | STEAM_0:1:42564959 |
Country | Armenia |
Signed Up | October 30, 2012 |
Last Posted | December 16, 2018 at 8:54 PM |
Posts | 1101 (0.2 per day) |
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Raw Input | 1 |
DPI |
chicken noodle soup |
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Mouse | |
Keyboard | nigga |
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very nice
did you copy paste the whole thing?
I'm pretty sure instead of soldier_primary/secondary/melee it would have to be scout
tf2hud+
I'm sure you could of just asked in stream chat and he would of told you
http://smk.ctconcerto.net/tf2/
download the default hud via gcfscape or another download somewhere. Then you have to install the fonts in clientscheme. Then put the crosshairs themselves in hudlayout, it should be on the readme file when you dl them
I'm sure it's normal with shadows on, if I recall the command to make it like that is mat_filterlightmaps 1, turn it to 0 for smooth shadows
there is a hud called sknhud that was similar to default imo.
http://imgur.com/a/gQuMo/all
http://www67.zippyshare.com/v/73253720/file.html
EricTysroneSure thing; http://pastebin.com/hGxZmUUEThe command vgui_drawtree showed me the shadow in question was AmmoInClipShadow. Turns out you have the visible property set to 1 for AmmoInClipShadow, when it should be set to 0 (just like all the other Shadow controls).
wow thanks so much man.
that was pretty amazing
EricTysrone-snip-Could you post a pastebin of your hudammoweapons.res? I remember something similar happening when I was making my HUD, but instead of a shadow it was two copies of the white ammo value. I don't know how I fixed it off the top of my head.
Sure thing; http://pastebin.com/hGxZmUUE
http://cloud.steampowered.com/ugc/703983393806287820/5DC25CFE0E653D82FF2DEAF7DA69E337CA8C5739/
I didn't think a new thread was worth this little problem.
So when I hud_reloadscheme or once in a while it happens if I switch classes, but it puts this shadow to the left that I cannot find in hudanimations, hudlayout, or in hudammoweapons. Then I have to switch to a non-ammonoclip weapon to fix it. I talked to grape but he had no clue. What would cause this/what is a fix?