fooqpJarateKing
cool, i'd move ammo in clip on the right side though.
dl?
My issue with the weird ammo positioning is because I want to get the ammo-in-clip to be directly opposite the health (to create a sense of balance). Right now it's centered the same way as the health, and the low-ammo rectangle is the same as the low-health and overhealed rectangles too (which works great for classes that have no clips and huge ammo pools like pyro or heavy).
To get a more standard ammo-in-reserve positioning, that'd either mean compromising on that (which I don't want to do, I find it helps me aim better), or having the ammo-in-reserve get pushed really far to the side:
http://i.imgur.com/UqziR2b.png
http://i.imgur.com/3GqXST5.png
I have been toying around with this idea though and I don't mind it:
http://i.imgur.com/izVZKh3.png
The low-ammo rectangle is subtle and very out-of-the-way, but you do notice it ingame.
it's extremely early in dev (pretty much everything I've done so far is shown in those screenshots) so I'll be planning on putting up a dl a bit later when it's not all early unoptimized garbage.