jemond
Account Details
SteamID64 76561198113990147
SteamID3 [U:1:153724419]
SteamID32 STEAM_0:1:76862209
Country United States
Signed Up June 21, 2018
Last Posted November 11, 2024 at 2:22 PM
Posts 348 (0.1 per day)
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In-game Sensitivity 2.0
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144
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#6 lil mama lfp in Recruitment (looking for players)

Need weekly scrims main/adv

thank you in advance

Sea Shanty Returns

posted about a year ago
#1 RGL Sixes Season 13 Announcement! in TF2 General Discussion

ARTICLE CAN BE FOUND HERE !

Currently I'm scheduled to put out a new survey next week, be on the lookout for that!

posted about a year ago
#1 RGL Sixes™️ Season 12 Post-Season Survey in TF2 General Discussion

Encourage everybody who has an opinion, feedback, or suggestion to take the survey if you have something you want to see incorporated into future sixes seasons!

https://rgl.gg/Players/My/Survey.aspx?r=40&s=82

Read them carefully

posted about a year ago
#5 lil mama lfp in Recruitment (looking for players)

WE GOT MY BOY TUMMYRUBMLA WE JUST NEED A POCKET SOLDIER NOW TY

posted about a year ago
#3 lil mama lfp in Recruitment (looking for players)

we picked up maxx,

still need a pocket soldier/medic tyty

posted about a year ago
#46 yo lft div 2 (deadlyseed) in Recruitment (looking for team)

I’ve known deadlyseed for a couple years now, and seeing him grow as a player has been extraordinary. To take some of Guyehhhh’s words, deadlyseed can take any type of criticism and won’t shut down despite what said criticism might be, if there is a goal he wants to meet he’ll do anything in his power to achieve that goal in a timely manner. He’s not afraid to also dish out concerns/problems with the team. He’s an all around team player if you get the chance to play with him.

Deadly is one of the few players that I believe can ascend in the best environment. If he’s surrounded by players who only want to win he’ll match that energy tenfold. He’s one of the few players that I personally believe shouldn’t be in mid-high advanced any longer. He can adapt conformably and efficiently. It’s hard not to ask people to check RGL pages when trying to get a glimpse of someone’s history/insight in their past teams but I beg of you to look past that and try him out in your own time.

When you try out deadly, I wouldn’t think about the present in terms of how he did in the scrim/tryout. I’d think of how his skills can incorporate a better change and view within the team dynamic you’re trying to assemble as a leader. To some he may seem goofy and not a serious player, but truly is a player that can reach heights if you give him a chance.

Id love for him to play invite with like-minded individuals who’ll want a specified goal during and after the seasons.

He’s a great pick-up, please consider trying out deadlyseed.

Thank you.

posted about a year ago
#1 lil mama lfp in Recruitment (looking for players)

P. Scout: AKIRA/TRIPPA
F. Scout: JUHA
Pocket: GYUEHHH
Roamer: MAXX
demo: ME
medic: TUMMYRUMBLA

SEA SHANTY BLACK YESSUH

discords:
kira_xyz
jemond

steam
https://steamcommunity.com/id/enemy___/
https://steamcommunity.com/id/jemond/

posted about a year ago
#1 RGL Staff Applications! in TF2 General Discussion

RGL Summer Staff Applications!

  • RGL Highlander and 6s will be opening up division administrator and moderator positions. If you are interested in working to help improve our formats, then we encourage you to apply.

If admin positions are filled, we may contact you to potentially join the staff as a moderator instead.

In addition to the above, we are also looking to recruit experienced and talented individuals in the following categories:

  • Social Media Manager - As a social media manager, you will create posts on our various social media platforms, as well as engage with the community through social media. This will help us to send out timely information, promote any events or deadlines, as well as help us stay in closer touch with the community on those platforms. Previous experience in this field is recommended.
  • Anti-Cheat - As an anti-cheat admin, you are responsible for preventing and punishing cheaters that play in our league. You will utilize tools and methods to detect the usage of cheats, review and analyze demos, log alternative accounts, request demos of suspected cheaters, lead investigative work to find evidence and connections in cases, and more.
  • Discord or Forum Moderator - As a moderator, you will be tasked to monitor the chat and deal with issues as they come up. A thorough understanding of the rules is necessary for this area. Candidates will be using our moderation tools (depending on either the forum or Discord) to effectively moderate our chat platforms.
  • PUG Runner - As a PUG runner, you should be able to run PUGs once every two weeks and are expected to act mature and approachable while maintaining a fun/healthy environment for players.
  • Video Editor - As a video editor, you will be using programs like Adobe Premiere, Sony Vegas, and other software to help edit and produce videos on the RGLgg YouTube channel and clips to feature on our RGLgg Twitch channel, whether this is highlight reels, introduction videos, or frag clips.

Experience in these fields is preferred. Feel free to apply again if you have applied for any of these positions and have not received a response or been selected.

If you would like to apply, you can fill out a form here. From there, we will go through the submissions and potentially ask for a follow-up. If you have any questions regarding positions, feel free to open a ticket in our Discord.

posted about a year ago
#4 je’mond LFT in Recruitment (looking for team)

BIG HOT bumpington

posted about a year ago
#1 je’mond LFT in Recruitment (looking for team)

Season 13

Last time I played a full season of sixes was season 5.

I want to win main, no second place, no third, no fourth. Only 1st.
I’m only gonna play demo.

Will do whatever necessary to reach that goal!

discord - @jemond
steam - https://steamcommunity.com/id/jemond
rgl - https://rgl.gg/Public/PlayerProfile.aspx?p=76561198113990147

posted about a year ago
#14 Transparency with the community [RGL] in TF2 General Discussion

Thank you all for showing out!

I'm aiming to have more done throughout the year!

posted about a year ago
#12 Transparency with the community [RGL] in TF2 General Discussion

For whatever reason it's not letting me update the original post but,

Date is finalized on Saturday, June the 24th @ 6:30 PM EST!

posted about a year ago
#1 Transparency with the community [RGL] in TF2 General Discussion

Hello and Good morning, Good Afternoon, Good Evening & Good Night

Communication is one of the most vital skills you can have in our competitive environment along with many other sports within the field. Without communication, you’re losing the means of being able to form connections among colleagues, friends, and family. Within our competitive bubble, you wouldn't have the ability to make a decisive call that breaks a long stalemate, setting a collapse after an über-trade, sending your flank behind to a pinch and the list keeps going.

One thing that RGL could improve on with the player base as a whole is communication. In the past, RGL hasn't elaborated on the tools we use for scheduling, results from surveys, and how they’ll be used effectively for that upcoming season, why restrictions seem to change every other season, how we incorporate/utilize the feedback players give us from meetings and so much more that needs to be touched upon.

Being one of the head-admin of sixes, I want to bridge a path towards better communication between RGL and the general player base. When I was a player before, I'd get frustrated myself because of the lack of communication RGL had whenever things were still being figured out or developed behind the scenes. I do not want the same trend to continue as the year progresses. We may be volunteers, but being a volunteer shouldn't equate to bad leadership or poor communication skills in any matter.

A simple Q&A thread isn't going to address all the problems and concerns people currently have with RGL, nor will it feel genuine to you all who are playing with the league. Plus an article full of FAQs only cover little information.

That being said Arcadia, Camp3r, and Myself (if more people slide through ill add them/update the names here) would like to go in-depth about anything that has to deal with sixes, the tools we use, the decisions that’re brought up go is and how they’re dealt with, how the scheduler works and what precisely is it, what specifically do division admins do, what does a head admin do, how the players can get their voice out there and more.

For this relationship to work between staff and the player base, communication is needed to ensure a path where if a problem or concern does (and it will) present itself it can be talked about constructively, but on a level where it's personal rather than being treated like an individual who's just speaking into the void.

This will be hosted on the RGL’s twitch channel on the 24th of June, time is currently TBD. I'll update it as we talked about it throughout this week.

If you have any questions you want to be answered you can for sure drop them in this thread, since I'll be collecting the questions through TFTV, RGL Fourms, dms’s and more. Only things that won’t be answered are anything to deal with the report committee cases and anti-cheat cases as they are more sensitive to the matter.

Thank you for reading this and I appreciate you all.

posted about a year ago
#23 Is there a SINGLE reason in TF2 General Discussion
GrapeJuiceIIIjemondThe main point is that this is a plugin that introduces big gameplay modifications and directly nerfs classes in the game.
(If needed to elaborate more we def can)
That’s all fine and good but at the illuminati meeting when I brought it up, all the projectile players said “yes pls add this” and the vibe from the rest of the group was “yeah probably a good change”. I brought it up cuz the euros have been running it and it hasn’t impacted the game.
There is no significant buff or nerf it’s just a straight up consistency improvement. Next season please I beg.

Yeah! I remember talking about it at the meeting. That meeting also happened before camp3r and I got informed on why we haven’t incorporated any of these plugins previously.

bearodactyli have a crazy idea, what if u guys did a New Survey... now that it's been used in eu for many years and not changed gameplay besides quality of life improvements.

I’m 99.9% sure that we’ll discuss it at our meeting this week. If anyone had anything else to add onto such I can bring it up as well!

posted about a year ago
#20 Is there a SINGLE reason in TF2 General Discussion
GrapeJuiceIIIhey jemond hows it going man
https://cdn.discordapp.com/attachments/459957763741843459/1114626325253197984/image.png

It’s been a very sad week man, thanks for asking though.

I did follow through and bring it up during one of our many HA meetings weeks ago.
Reason was pretty clear to ya boy in terms of why it wasn’t implemented in past seasons.

The main point is that this is a plugin that introduces big gameplay modifications and directly nerfs classes in the game.
(If needed to elaborate more we def can)

Also an article was made about it here

We did a poll about it around 2020 as well with the opinions being very mixed.

posted about a year ago
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