razzmatazzhttp://imgur.com/pHJx1Vu.jpg
http://imgur.com/nI9MndI.jpg
Basically, I want to make it so that my view models don't appear for my primary and secondary, but my view model does appear for my melee. I also have the script that makes it so that my primary + secondary have a different crosshair to my melee. These scripts are all bounded to 1,2 and 3 and these scripts work by themselves but if I merge them together my crosshair stops changing when I press 1,2 and 3 and only perform the r_drawviewmodel function.
Basically, I need help finding a way to make sure my numbers perform both the scripts.
Are you using your mouse wheel and Q for switching weapons?
KonceptIf you're making something that has more than one command, you need to put it within an alias and bind that alias to a keyAlias primary "slot1; r_drawviewmodel 0" Alias secondary "slot2; r_drawviewmodel 0" Alias melee "slot3; r_drawviewmodel 1" Bind "1" "primary" Bind "2" "secondary" Bind "3" "melee"
If you also want different crosshairs (meaning the in game tf2 ones), you're also going to have to put cl_crosshair_file and the crosshair name (crosshair3 is the circle, etc)
You don't need an alias to bind multiple things to one key
Bind "1" "slot1; r_drawviewmodel 0; cl_crosshair_file crosshair3"
Bind "2" "slot2; r_drawviewmodel 0; cl_crosshair_file crosshair3"
Bind "3" "slot3; r_drawviewmodel 1; cl_crosshair_file crosshair5"
Just delete the crosshair switchers in your clsss configs, and replace it with the code above, you can edit it whenever you want, and I removed a lot of the unneeded code