lucrativeI have a very strong opinion when it comes to the map rotation.
While I don't think that any maps in the current rotation show any glaring flaws, I do think a lot of better maps have been passed on or looked over, or even some maps deserve a 2nd chance (unpopular opinion, cp_warmfront, Yukon, follower, freight with some revisions)
That's not specifically the issue, as I stated before I don't think the maps in the rotation are bad at all. My issue with the map rotation now without cp gravelpit has made having a different gamemode in the rotation seem counter intuitive for a couple of reasons. For one, I think that if 85% of the maps played are 5cp (bad math whatever) then all the maps should be 5 cp, just randomly throwing in 1 koth map a season just seems redundant (like having some unusual extra part or feature) why have teams practice the gameplay of 5 cp all season to have it randomly thrown off for 1 week to play, in my opinion, a completely different game. Not to mention the teams extremely good at koth, maybe better then they are at cp5, only get that 1 week a season to have a chance to play a mode they thrive in.
Now, this is not to say I think viaduct is a bad map, I think it's a great map, but would it not make sense to replace the less popular cp maps with koth maps so that our time spent practice koth and not cp does not seem so wasted or even random? There are great koth maps out there if you take a chance to look or even play test some.
Just a personal opinion, maps id like to see In the rotation are Yukon, coalplant and possibly sandstone
I actually loved coalplant. IDK why it was voted out.
Granary out, Coalplant in would be totally fine by me.
Yukon still has a shitty last and as much as I love gpit, having 1 a/d and 1 koth would make the problem lucrative stated even worse. And there are no other good a/d maps (because nobody lives edifice T_T)