The extra speed is nice for the Liberty Launcher, but the main reason I'm interested in it is that you can rocket jump for 32 damage (vs 45 for stock and 18 for gunboats), which makes it easier for me to run shotgun roamer while still being able to move between points. I've tested the loadout and it isn't significantly worse than stock/shotgun at killing things even with 84 max damage rockets because directs are easier.
Nobody gives a shit about CM5K because the slower reload makes it useless.
Iron Bomber is a straight downgrade - worse rollers, no upside.
Quickiebomb Launcher seems pretty overpowered on midfights with the increased charge rate, and pretty worthless outside of that with no traps. Seems kinda polarizing, maybe wait a season before allowing it.
Huo-long Heater got stealth-nerfed with the Heavy nerf. It punishes staying revved up, and if you don't stay revved up, you lose accuracy. Also the upside isn't that good, especially since Spycicle isn't a thing in 6s.
Tomislav got stealth buffed, because silent reload means you can stay revved and keep your accuracy, and slightly faster rev time means you attain maximum accuracy / power slightly earlier. It also consumes less ammo, so if you want to hold down m1 to keep your power at maximum, you can do it for cheaper, which is nice. I think it should be allowed, because the extra rev time, which used to be huge, is now minimal, and the DPS drop is significant. It's basically a niche weapon for hiding in dumb spots as Heavy and dropping on the Medic. Which is fun!
Dalokohs Bar doesn't matter that much because it still overheals to 450. It's good for very, very slow healing and not getting 3shot on the flank I guess.
Nobody cares if the Southern Hospitality is banned. Who melees as Engie?
The Eureka Effect upgrades way too fucking slow to ever be viable, which is a shame. The reason you'd use it is to build forward bases while moving teleporters as you cap points, but it upgrades so slowly it isn't really worth it.
Seems like more HL Engies run Shotgun over Widowmaker. Even the best players miss and/or hit shots below 30and/or shoot stickies off your sentry for 0 damage and/or spycheck, and it's just simpler to keep a consistent 6 shells and 200 metal so you can repair/rebuild your sentry or plop down teles or something. Widowmaker is often used along with Gunslinger because you actually get in peoples' faces and meatshot them. This doesn't happen that often in 6s because nobody walks out of last as Engineer except me.
Getting 1shot by the Frontier Justice is really fucking annoying.
Of the unlocks listed, the only ones that aren't overpowered, irritating, or useless are Tomislav, Widowmaker, and MAYBE Dalokohs (it's fairly useless but not as useless as Shotgun Heavy). And the Liberty Launcher, but that's already unbanned so I don't have to argue about it.