consumonnk0ngzyTheres a big difference between viewmodels and making the game not look like tf2. If valve allows literally everything to be changed, shit like transparent wall textures and spiked models will probably be common as hell.MikeMattoads_tfi also heard murmurs of transparent viewmodels, that seems like an alright compromise. As much as a love r_drawviewmodel 0, it is important that the game is understandable and visually appealing to the outisder.Why though? Is it really so important to make the game appealing to viewers that we're willing to downgrade the experience for the players? I'm not sure I'm willing to give up no viewmodels just so b4nnys viewers can understand whats going on.
A pointless rant
? You realize things like SV_pure are in the game right? I can't believe I expected more intelligence out of tf.tv than reddit.
Sv_pure can force textures, giving people options to change the already allowed textures would not magically let people replace texture files with transparent wall textures. It seems as though you have no idea how people even did transparent texture edits. You have to completely change the local files, and this would not get through valve's Sv_pure.
People dont put in commands to make their game transparent, cause that would be cause they are using an sv_cheat they replace files. Next dumbass in line please try me.
EDIT: Changing the way a texture looks, doesn't change what the the actual texture is. (that should be a litlte more easy to understand)