numlocked over idek what
EDIT: WOW NICE EDIT
Account Details | |
---|---|
SteamID64 | 76561197963314359 |
SteamID3 | [U:1:3048631] |
SteamID32 | STEAM_0:1:1524315 |
Country | United Kingdom |
Signed Up | July 21, 2012 |
Last Posted | May 20, 2024 at 9:02 PM |
Posts | 537 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.3 |
Windows Sensitivity | Default (+precision) |
Raw Input | 0Â |
DPI |
800 |
Resolution |
1024x768 (stretched) |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Logitech G500 |
Keyboard | Zowie Celeritas |
Mousepad | Razer Goliathus (control) |
Headphones | CM Storm Sirus |
Monitor | ViewSonic something |
numlocked over idek what
EDIT: WOW NICE EDIT
Is this a real thread? All the responses seem like someone paid them...
As much as I'm still having fun playing demo post-nerf, it's retarded to say "aim your stickies". The best aimed stickies before the patch were the ones placed perfectly between 3 people to splash them all. You can't do that now to anywhere near the same effect no matter how well you aim.
I experience similar things with g500, and it has absolutely nothing to do with the inbuilt acceleration. Sometimes my pc lags for a moment (in or out of game, can be either) then my mouse is just slower and less responsive for a stretch of time (hours, days, weeks) till one day it will go back to normal. I can tell exactly when it happens and it's an on/off sort of thing, rather than random fluctuations while playing. No idea what causes it but I really don't think acceleration has anything to do with it.
FINALLY! It feels like so long since an invite match happened, my nights have been so empty.
Any specific info on the tournament structure? eg. how many matches, what days are they spread over, etc
Edit: Or when it will be announced if not. Just saw that there's some rough info was in the post.
bastidkaidusHave no idea why mustardoverlord is getting downvoted so hard. I wouldn't say the nerf needs reverting entirely, but it makes absolutely no sense to have the old damage falloff with the new radius nerf. Demo originally had very little damage fall off so it was nerfed with the old radius in mind. The new radius and "skill" required to hit long range stickies justifies a reduction in the falloff imo - not like it was before todays update with 100+ damage winbombs from across the map, but something like 70 as the absolute max (so 50-60 is a "decent hit" rather than 35-40). I dunno, it just doesn't seem worth it to even use long range stickies now apart from some very specific situations, really does not justify the 5 seconds it takes to shoot each one.
What about Kritz? Or for buildings? Why is it bad that long-range stickies are only good in specific situations?
Stickies are supposed to be best at mid-range and for traps (and they are). I don't see why Demo needs to be rewarded for skill even more. He has one of the highest skill ceilings in the game. Sometimes you DO need a restriction on skill to make things fair...
It's only been ~9 hours since fall-off got fixed. Play it out for now. I don't think much will change.
Don't get me wrong, I'm not foaming with rage like when the June update hit. I just don't really follow the logic. Until today I honestly believed the "no falloff bug" was not actually a bug, but just another example of the TF2 devs being out of touch with the game and it's mechanics. My perception was that they had the right idea; the fact that long range stickies now require more skill to hit meant they justified increased damage, but they'd completely overshot the mark and would soon tone it down to somewhere around the level I mentioned in the previous post. Clearly I was wrong, but I still feel the likes of mustardoverlord are justified in calling out people who claim that demoman is now perfect. A pretty significant mechanic of the class has been made redundant, which is far more frustrating than it simply being less effective than before. I feel like there's a better middle ground that doesn't leave scouts and medics feeling like they are getting fucked multiple times a map, but doesn't remove interesting aspects of the game itself for people actually playing the class.
Have no idea why mustardoverlord is getting downvoted so hard. I wouldn't say the nerf needs reverting entirely, but it makes absolutely no sense to have the old damage falloff with the new radius nerf. Demo originally had very little damage fall off so it was nerfed with the old radius in mind. The new radius and "skill" required to hit long range stickies justifies a reduction in the falloff imo - not like it was before todays update with 100+ damage winbombs from across the map, but something like 70 as the absolute max (so 50-60 is a "decent hit" rather than 35-40). I dunno, it just doesn't seem worth it to even use long range stickies now apart from some very specific situations, really does not justify the 5 seconds it takes to shoot each one.
I'm not sure if this is a troll or not but it's incredible either way.
Looks like it will be a decent game but I really dont get the comparisons to TF2. It has some similar class concepts but the nature of the gameplay looks completely different and (at least in my case) not at all similar to what I like about TF2.
Also quickiebomber definitely does not destroy stickys :D
Long range (eg. house to house on badlands mid) stickies can now do 80+. Ty for buff valve.
It was me, sorry gang. Didn't play an online game with STV since the summer, forgot this was a thing!
I hope ur ready to go camping cause its gonna be intense...........