kaidus
Account Details
SteamID64 76561197963314359
SteamID3 [U:1:3048631]
SteamID32 STEAM_0:1:1524315
Country United Kingdom
Signed Up July 21, 2012
Last Posted May 20, 2024 at 9:02 PM
Posts 537 (0.1 per day)
Game Settings
In-game Sensitivity 3.3
Windows Sensitivity Default (+precision)
Raw Input 0 
DPI
800
Resolution
1024x768 (stretched)
Refresh Rate
120hz
Hardware Peripherals
Mouse Logitech G500
Keyboard Zowie Celeritas
Mousepad Razer Goliathus (control)
Headphones CM Storm Sirus
Monitor ViewSonic something
1 ⋅⋅ 18 19 20 21 22 23 24 ⋅⋅ 36
#7 ETF2L Premiership Week 6: Triple Trouble in Events

Decent public pressure but I think people want to see one last hurrah for knutsson...

posted about 9 years ago
#8 Overwatch at PAX East in Other Games

I was reasonably interested in this game till I saw this video.. Looks absolutely horrible, at least for my taste.

posted about 9 years ago
#6 Skipping ticks bugs sound in demos. in Q/A Help

holy fuck what a hero

posted about 9 years ago
#28 Give me casting feedback in TF2 General Discussion

I enjoy your casts but something I remember noticing is that the tempo/excitement during last pushes or crucial moments of the game is often off. For example, the team pushing last looking for their fifth cap (NA rules) is an absolutely pivotal moment, the outcome determines if the game is over or continues, but I often see it casted like any other fight in terms of the pace and energy levels. You may say that its game deciding, but the overall tone during the fight doesn't reflect it, and then when the game ends there has been absolutely no build up to this moment (or if the point is defended, there has been no deeper context created that makes it a significant defense). I'm not saying it's always the case but it's definitely something I've noticed, particularly in games that aren't incredibly close. I don't expect you to go bat shit wild when a team defends last with the score 4-1, but I feel like the "story" of matches is often lost and it ends up being a random sequence of events.

I think I've made it sound worse than it actually is though, but I'm trying to be detailed.

posted about 9 years ago
#64 Sheep in CSGO in CS2 General Discussion

#daretodefy

posted about 9 years ago
#40 Sheep in CSGO in CS2 General Discussion

I think he meant the snipers targets? Solid input though.

posted about 9 years ago
#22 Staff changes, Friday bans in News

Does etf2l know something the rest of the world doesn't? I find it really hard to believe ETF2L has some method at their disposal that cannot be learned of/obtained through some other medium on the internet...

posted about 9 years ago
#11 ETF2L Premiership Week 3: LEGO vs. SUAVE in Events
numlockedunbeaten since 2013

edit: or 2012 i honestly don't even know

ty tmac, never forget :<

posted about 9 years ago
#756 stream highlights in Videos
LeRayonVerthttp://www.twitch.tv/indust_tf2/c/6092894

Legit sick gamer

posted about 9 years ago
#59 i55 in TF2 General Discussion
KanecoEU teams are looking shaky this year, but I hope we can bring all the scenes together again.

Not a single top team from jan/feb 2014 went to iseries. All folded, and almost all were definitely worse than their counter-parts now.

posted about 9 years ago
#19 i55 in TF2 General Discussion

Not that I wouldn't love to see an australian team come again (be it iM reform or whoever the best team are now), i46 was still pretty incredible with just Americans coming over (if we ignore the performance of every european team) .

posted about 9 years ago
#27 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

Make this command functional:
mp_enableroundwaittime - "Enable timers to wait between rounds"

At the moment it seems to do absolutely nothing despite its description. I feel like if this command functioned, we could extend bonus round time to enable multitude of things that would improve comp play. For example, more time for casters to discuss what just happened in that round, roll additional replays/more comfortably show replays on the cast, allow players to have a very quick discussion about how to approach the new round, etc. It doesn't makes sense to do this if it's going to reduce the length of the actual game, but could be very nice if the clock freezes.

Also the obvious one: make pauses not take a shit over STV.

Oh, make quickiebomb launcher only clear stickies when they are ready to detonate. Gameplay feels very clumsy when this weapon deletes stickies that are barely out of the chamber, having the short-circuit was bad enough.

posted about 9 years ago
#36 creativity in Off Topic
smzikaidusAlso I will allow the 'skidmark central' legacy to pass hands if it is to your taste.
not planning to finish 4th

NaCl Gaming?

posted about 9 years ago
#32 creativity in Off Topic

Also I will allow the 'skidmark central' legacy to pass hands if it is to your taste.

posted about 9 years ago
#30 creativity in Off Topic

Since I was never sure what name you were using these days, on our schedule I've had you down as "epsisexucalls" to combine all past and potential names. Epsisexucall Esports has a nice ring to it.

posted about 9 years ago
1 ⋅⋅ 18 19 20 21 22 23 24 ⋅⋅ 36