Decent public pressure but I think people want to see one last hurrah for knutsson...
Account Details | |
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SteamID64 | 76561197963314359 |
SteamID3 | [U:1:3048631] |
SteamID32 | STEAM_0:1:1524315 |
Country | United Kingdom |
Signed Up | July 21, 2012 |
Last Posted | May 20, 2024 at 9:02 PM |
Posts | 537 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.3 |
Windows Sensitivity | Default (+precision) |
Raw Input | 0Â |
DPI |
800 |
Resolution |
1024x768 (stretched) |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Logitech G500 |
Keyboard | Zowie Celeritas |
Mousepad | Razer Goliathus (control) |
Headphones | CM Storm Sirus |
Monitor | ViewSonic something |
I was reasonably interested in this game till I saw this video.. Looks absolutely horrible, at least for my taste.
I enjoy your casts but something I remember noticing is that the tempo/excitement during last pushes or crucial moments of the game is often off. For example, the team pushing last looking for their fifth cap (NA rules) is an absolutely pivotal moment, the outcome determines if the game is over or continues, but I often see it casted like any other fight in terms of the pace and energy levels. You may say that its game deciding, but the overall tone during the fight doesn't reflect it, and then when the game ends there has been absolutely no build up to this moment (or if the point is defended, there has been no deeper context created that makes it a significant defense). I'm not saying it's always the case but it's definitely something I've noticed, particularly in games that aren't incredibly close. I don't expect you to go bat shit wild when a team defends last with the score 4-1, but I feel like the "story" of matches is often lost and it ends up being a random sequence of events.
I think I've made it sound worse than it actually is though, but I'm trying to be detailed.
I think he meant the snipers targets? Solid input though.
Does etf2l know something the rest of the world doesn't? I find it really hard to believe ETF2L has some method at their disposal that cannot be learned of/obtained through some other medium on the internet...
numlockedunbeaten since 2013
edit: or 2012 i honestly don't even know
ty tmac, never forget :<
LeRayonVerthttp://www.twitch.tv/indust_tf2/c/6092894
Legit sick gamer
KanecoEU teams are looking shaky this year, but I hope we can bring all the scenes together again.
Not a single top team from jan/feb 2014 went to iseries. All folded, and almost all were definitely worse than their counter-parts now.
Not that I wouldn't love to see an australian team come again (be it iM reform or whoever the best team are now), i46 was still pretty incredible with just Americans coming over (if we ignore the performance of every european team) .
Make this command functional:
mp_enableroundwaittime - "Enable timers to wait between rounds"
At the moment it seems to do absolutely nothing despite its description. I feel like if this command functioned, we could extend bonus round time to enable multitude of things that would improve comp play. For example, more time for casters to discuss what just happened in that round, roll additional replays/more comfortably show replays on the cast, allow players to have a very quick discussion about how to approach the new round, etc. It doesn't makes sense to do this if it's going to reduce the length of the actual game, but could be very nice if the clock freezes.
Also the obvious one: make pauses not take a shit over STV.
Oh, make quickiebomb launcher only clear stickies when they are ready to detonate. Gameplay feels very clumsy when this weapon deletes stickies that are barely out of the chamber, having the short-circuit was bad enough.
smzikaidusAlso I will allow the 'skidmark central' legacy to pass hands if it is to your taste.
not planning to finish 4th
NaCl Gaming?
Also I will allow the 'skidmark central' legacy to pass hands if it is to your taste.
Since I was never sure what name you were using these days, on our schedule I've had you down as "epsisexucalls" to combine all past and potential names. Epsisexucall Esports has a nice ring to it.