Thank you very much.
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SteamID64 | 76561198025034421 |
SteamID3 | [U:1:64768693] |
SteamID32 | STEAM_0:1:32384346 |
Country | United States |
Signed Up | June 24, 2013 |
Last Posted | October 9, 2018 at 11:11 PM |
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Where/what in the files is the ingame taunt menu? Having a lot of troubles finding that.
TendaMonstakeepertonRegarding the ScoRes: is it even affected by the arm time ramp up? I don't mean "it takes longer to arm," but does it have that mechanic built into it now too? I think it's pretty important to remember that the thing shoots stickies out faster too. Not arguing that it's the new meta, but I'd be interested to see people experiment with it in the new environment.
All stickies are effected by this change, but keep in mind with the ScoRes it hardly matters because of the extended arm time. Although I'm poor at theory crafting I can't really see the ScoRes being that useful (yes it's that bad) mostly because it's so damn easy to dodge and what good is all that blue if you can barely do anything worth while because of it's sole downside. Seems like it's supposed to be better defensively but I don't really think that's the case at all.
I'd rather get some damage than no damage until someone runs into a stickytrap.
You messed up the formatting a little bit, but thanks for the response and information regarding the ramp up.
I realize the ScoRes will by no means become the standard, nor do I expect it to. The things I always liked about it that I thought were overlooked was that it had the fast firing speed and ability to destroy other stickies. What with stickies now being nerfed, making traps more...efficient (I guess?), you could destroy them more easily with a single sticky and/or clear off last cap. I'm not sure, could still be fun to mess around with, but obviously hard to aggress with due to the arm time. I think if the meta shifts to demomen being more campy we could see it more, but still probably won't for whatever multitude of reasons. I still do like the idea of spraying stickies everywhere with the thing though, as inefficient, thoughtless, or ineffective as that probably is.
TwitchkeepertonTwitchEdit: also tell me why the fuck we should respect a company's decision that doesn't touch a game's comp scene for 7 years and then wrecks it all in one big update that they didn't even take input from the community before passing. Equipping the new parachute, new shield, and the Persian persuader is glitched to give you infinite regen. To me that just shows how much they barely even care, they couldn't test it enough to find such a simple bug
Greetings from the Smash community which finally got formal recognition for the first time since 1999 from a company that even thought to make it illegal to post videos of their games being played.
Is this actually a joke? Sakurai literally hates competitive smash. He announced it publicly.
I know he did, that was back in like 2008 or something, around the time of Brawl's release (although I think he's maybe rethought his feelings by looking at the modes in the new game, albeit it still looks incredibly lacking of mechanical depth, unfortunately).
I've been going to smash tournaments since 2007. The fact that the scene was acknowledged at this year's E3 was a gigantic thing for the community, even if the new game looks underwhelming. It was also a gigantic thing for the community that their game was allowed to exist at EVO last year. At least Valve knows the competitive scene exists and doesn't actively try to kill it or stifle it, as much as some might feel the recent patch did.
TwitchEdit: also tell me why the fuck we should respect a company's decision that doesn't touch a game's comp scene for 7 years and then wrecks it all in one big update that they didn't even take input from the community before passing. Equipping the new parachute, new shield, and the Persian persuader is glitched to give you infinite regen. To me that just shows how much they barely even care, they couldn't test it enough to find such a simple bug
Greetings from the Smash community which finally got formal recognition for the first time since 1999 from a company that even thought to make it illegal to post videos of their games being played.
I'd really like to reserve judgments and hasty calls over what the patch means. I want to see and experience gameplay with the change and see people try other things, such as the ScoRes. It could very well be not as good and it could very well be for the better. Kritzkriegs will more than likely play out differently, which could be interesting. I think we'll probably see demomen play a lot more closely to the combo in 6s.
Regarding the ScoRes: is it even affected by the arm time ramp up? I don't mean "it takes longer to arm," but does it have that mechanic built into it now too? I think it's pretty important to remember that the thing shoots stickies out faster too. Not arguing that it's the new meta, but I'd be interested to see people experiment with it in the new environment.
A really cool dude that always tries really hard to do his best.
Excellent work on an excellent HUD.
With the scout and demo meters, do they continue left like the spy one or is it just one above another?
GetawhaleYeah we discussed some of these changes yesterday during our BFF cast. At that time I don't think we knew anything about the soldier situation. This seems interesting though.
Yeah, there was the whole "maybe Gear," but I someone said they were told Gear wouldn't be returning.
Tek is on the roster now, but not verified. It'll be interesting to see Mike playing Demo, considering he seemed incredibly aggressive when playing Demo last season, putting out a lot of damage, but also dying a considerable amount.
Real shame that Darn went out the way he did.
Gotta say that I really like the team health bars thing by the specHUD as well as the use of health numbers above players rather than the bars that don't properly show the magnitude of overheal.
JOEalias set_normal_attack "alias +automedigun +attack; alias -automedigun -attack" alias set_medigun_attack "alias +automedigun -attack; alias -automedigun +attack" alias +automedigun "+attack" alias -automedigun "-attack" alias medigun "-attack; use tf_weapon_medigun; set_medigun_attack" // -attack prob not necessary, but just to be safe alias syringegun "-attack; use tf_weapon_syringegun_medic; set_normal_attack" alias bonesaw "-attack; use tf_weapon_bonesaw; set_normal_attack" bind "MOUSE1" "+automedigun" bind "1" "syringegun" // Use to select Syringe Gun (and disable AutoMedigun) bind "2" "medigun" // Use to select medigun, then tap mouse1 to select new target bind "3" "bonesaw" // Use to select Bonesaw (and disable AutoMedigun)
i think this works
I've been using the setting that makes it so you only have to click once, but stuck this script in here and it works wonderfully (I changed "use tf_weapon_syringegun_medic" to "slot1" so that it works with the crossbow too). It takes almost no getting used to.
redd got Red_ read.
Universerulerbroder as a team again
I'd love to see Torden play and those seasons of the Broder vs. Epsilon really helped me get into competitive TF2.
Looking forward to a Kaidus (and CommanderX of course) cast and to see what Fennecks can get done. Also looking to see the Awsomniac soldiers go huge.
lampDude I am not toaster god why do you guy keep saying that??, you cant even prove I have any connection with him, and im 15 sorry for being rude btw
It's time to stop posting.