<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl
Account Details | |
---|---|
SteamID64 | 76561197960646699 |
SteamID3 | [U:1:380971] |
SteamID32 | STEAM_0:1:190485 |
Country | Pirate |
Signed Up | July 18, 2012 |
Last Posted | March 29, 2015 at 11:45 PM |
Posts | 48 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Gek I've had 0 luck getting rid of the delay with achievement. But the toggle of the other two are instant. You would just need to edit/re-create a VTF of the HUD crosshair in question. Which is pretty easy once you figure out the correct settings to save the VTF. I'm personally going to play around with the two vtfs and try and make them the cl_crosshair_file "" default style crosshairs with an outline on them. Bc everyone knows the default crosshairs are the best.
Three "hud" style crosshairs available on the fly – a working concept.
When attempting to stream a few people asked how i was toggling crosshairs on and off.. so i figured id write a quick tutorial.
In this example/tutorial I will attempt to explain how I was able to get three hud crosshairs working on the fly and able to have them change per class or even along with weapon switch alias/binds. On any sv_pure setting (works fine in league settings). I've also included a .zip of the files I've messed with because I'm sure my explanation is awful. http://www.mediafire.com/download/aa17qb13g9pa8xg/crosshairs_concept.zip
I will be referencing TF.TV threads;
A) Real Quake Crosshairs thread: http://teamfortress.tv/thread/12383/real-custom-crosshairs-from-ozfortress
- This thread shows how to use custom .VTF's as crosshairs through tf2 ingame settings.
B) Transparent viewmodels: http://teamfortress.tv/thread/16994/transparent-viewmodels-concept/
- This thread shows how to use custom .VTF's show up on your screen and simulate a transparent viewmodel
C) Achievement Tracking Hud Crosshairs: http://teamfortress.tv/thread/20536/using-achievement-tracker-to-change-hud-crosshairs
- This thread shows how to add HUD crosshairs and make them achievement crosshairs
For Explanation purposes I will just call the crosshairs 1, 2 and 3,
Setting up the crosshairs
Crosshair 1 (Labeled cross.vtf in materials\vgui\replay\thumbnails)
–--Method explained in TF.TV Thread B---
- Edit hudplayerclass located in “\resource\ui”
- CTRL+F “ classmodelpanelBG”
- Replace with pastebin: http://pastebin.com/5tBQ03qQ
- http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH
Crosshair 2 (Labled dot.vtf in materials\vgui\replay\thumbnails)
--Method explained in TF.TV Thread A---
- Edit/Add a .CFG that gets execed
- Add: “cl_crosshair_file ../replay/thumbnails/dot” [explained in TF.TV Thread A]
-http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH#1
Crosshair 3 (HUD Crosshair as achievement tracker)
--Method explained in TF.TV Thread C--
- Follow steps in thread
- http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH#2
Using / toggle the crosshairs
Crosshair 1 – cl_hud_playerclass_use_playermodel 1
- Will turn on/off cross
Crosshair 2 – crosshair 1
- Will turn on/off dot
Crosshair 3 – hud_achievement_tracker 1
-Will turn turn on/off hud xhair
Using those toggles you can make any weapon bind or class specific combo you would like. See example_class.cfg
thanks for casting, GG Graveguns
randomirishladSomething I noticed after the update, if you are on BLU and someone on RED kills you, the freezepanel background is blue instead of red. Anyway to fix this?
This was happening to me also when I was using the default hud. So I'm assuming this is on valves end and not the hud.
Crazy DM, never rages and is able to adapt to different playstyles very easily. Pick this dude up!!
Thank you for the writeup and we can all agree blew is a weirdo//douche.
very very solid team!! goodluck in your search
Just figured I would request this in a thread I knew you would read. Seagull can you please do another demo review of yourself. I know I'm not the only one who thoroughly enjoyed and gained a lot from your previous in-depth process review. It was a big help to hear and understand why you were doing certain things. And thank you for making your demos available!
PheeshBlink you should give it a whirl again sometime too :)
incoming mulch DM session.
and seriously how has/was fatal never caught?
Toonii get this when i scope in with the classic, not sure if it's to do with this hud but i think it might be. help?
I heard people were having issues with the classic in DX8. Is that what you're running? Have you tried DX9?
Good DM, great comms, good attitude and great gamesense. Pick this guy up.
*P.S. awful at demo.