Fortress forever was greenlit on steam and is free to play (don't even need hl2) It seems like they made some gameplay changes for the better since I had last tried it...was pubbing on it last night and had a lot of fun, didn't feel as ridiculous as other times I've tried it. CTF just works better in these kind of games due to the movement. There's a decent amount of servers populated right now and more organized pickups going...I like not waiting to spawn. :)
http://store.steampowered.com/app/253530/
I would grab these toon models though because I think the defaults are not good...kind of hard to see and the toon models just look better
http://dl.dropbox.com/u/40579392/Models/TFCplayers_classicToon.zip
added a frag video:
https://www.youtube.com/watch?v=fYLKJ3UZNa0
Fortress forever was greenlit on steam and is free to play (don't even need hl2) It seems like they made some gameplay changes for the better since I had last tried it...was pubbing on it last night and had a lot of fun, didn't feel as ridiculous as other times I've tried it. CTF just works better in these kind of games due to the movement. There's a decent amount of servers populated right now and more organized pickups going...I like not waiting to spawn. :)
http://store.steampowered.com/app/253530/
I would grab these toon models though because I think the defaults are not good...kind of hard to see and the toon models just look better
http://dl.dropbox.com/u/40579392/Models/TFCplayers_classicToon.zip
added a frag video:
https://www.youtube.com/watch?v=fYLKJ3UZNa0
Release Date: 13 Sep, 2007
Pheeshgreenlit
Anyway, there is no Linux version. Better to play Q4F.
[quote]Release Date: 13 Sep, 2007[/quote]
[quote=Pheesh]greenlit[/quote]
Anyway, there is no Linux version. Better to play Q4F.
It was greenlit on friday. Yes originally it was a mod back in 2007, it's been updated over the years and they keep making changes...kinda like tf2. Only now did it finally make it to be steam greenlit and available to download standalone by anyone and play so that's new. A lot of pickups going on and new players are trying it for the first time.
Making people scream as pyro is fun...but I kept trying to airblast. At least you can 'rocket' jump as pyro and boost with the flamethrower.. makes him a lot more mobile and fun.
It was greenlit on friday. Yes originally it was a mod back in 2007, it's been updated over the years and they keep making changes...kinda like tf2. Only now did it finally make it to be steam greenlit and available to download standalone by anyone and play so that's new. A lot of pickups going on and new players are trying it for the first time.
Making people scream as pyro is fun...but I kept trying to airblast. At least you can 'rocket' jump as pyro and boost with the flamethrower.. makes him a lot more mobile and fun.
PheeshIt was greenlit on friday. Yes originally it was a mod back in 2007, it's been updated over the years and they keep making changes...kinda like tf2.
Did not know. But it still does not work natively on Linux.
[quote=Pheesh]It was greenlit on friday. Yes originally it was a mod back in 2007, it's been updated over the years and they keep making changes...kinda like tf2.[/quote]
Did not know. But it still does not work natively on Linux.
is there ways of tweaking the concussion effect? I get motion sickness out of it :(
is there ways of tweaking the concussion effect? I get motion sickness out of it :(
Twiggyis there ways of tweaking the concussion effect? I get motion sickness out of it :(
Hmm, outside of upping your fov a little that may be a tough one. The conc effect is basically an illusion, where you were aiming or walking before you were conced is where you are still aiming and walking. If you try to track your eyes everywhere and compensate for the effect it's probably going to make those susceptible to motion sickness dizzy. The best way I can describe it is you kind of have to zone out your focus a little bit and pretend it's not doing anything at all and you don't get disoriented...hard to describe.
It takes a little practice, I remember after taking years away from tfc and coming back to it at first conc grenades were very disorienting. Medic has reduced conc effects so you may want to try that...it's more pronounced on other classes.
[quote=Twiggy]is there ways of tweaking the concussion effect? I get motion sickness out of it :([/quote]
Hmm, outside of upping your fov a little that may be a tough one. The conc effect is basically an illusion, where you were aiming or walking before you were conced is where you are still aiming and walking. If you try to track your eyes everywhere and compensate for the effect it's probably going to make those susceptible to motion sickness dizzy. The best way I can describe it is you kind of have to zone out your focus a little bit and pretend it's not doing anything at all and you don't get disoriented...hard to describe.
It takes a little practice, I remember after taking years away from tfc and coming back to it at first conc grenades were very disorienting. Medic has reduced conc effects so you may want to try that...it's more pronounced on other classes.
DirtyMortThis game looks sick
Hiring Date: March 29, 2015, 19:16 GMT
Even though you were late to the party, you were still the life of it.
[quote=DirtyMort]This game looks sick[/quote]
Hiring Date: March 29, 2015, 19:16 GMT
Even though you were late to the party, you were still the life of it.
how do you install the toon models?
how do you install the toon models?
Voldymorthow do you install the toon models?
Find your install directory- should be under "steamapps -> common -> fortress forever -> fortressforever" The second fortress forever folder has a "materials" and "models" folder which is the equivalent folders from the .zip would drop into.
[quote=Voldymort]how do you install the toon models?[/quote]
Find your install directory- should be under "steamapps -> common -> fortress forever -> fortressforever" The second fortress forever folder has a "materials" and "models" folder which is the equivalent folders from the .zip would drop into.
PheeshVoldymorthow do you install the toon models?
Find your install directory- should be under "steamapps -> common -> fortress forever -> fortressforever" The second fortress forever folder has a "materials" and "models" folder which is the equivalent folders from the .zip would drop into.
so just extract the zip into that folder?
[quote=Pheesh][quote=Voldymort]how do you install the toon models?[/quote]
Find your install directory- should be under "steamapps -> common -> fortress forever -> fortressforever" The second fortress forever folder has a "materials" and "models" folder which is the equivalent folders from the .zip would drop into.[/quote]
so just extract the zip into that folder?
<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl
<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl
kent<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl
#ff.pickup on QuakeNet is the prime go-to IRC spot for pick-ups. Not sure about any Steam groups or anything, but usually #ff.pickup is active.
[quote=kent]<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl[/quote]
#ff.pickup on QuakeNet is the prime go-to IRC spot for pick-ups. Not sure about any Steam groups or anything, but usually #ff.pickup is active.
yeah, I've been having fun pubbing today. interesting to see how old TFC maps look ported into this game.
yeah, I've been having fun pubbing today. interesting to see how old TFC maps look ported into this game.
DirtyMortThis game looks sick
the game MADE me sick, fuckin scout does FIVE damage meatshots and literally has the health of a tissue, no thx @_@
[quote=DirtyMort]This game looks sick[/quote]
the game MADE me sick, fuckin scout does FIVE damage meatshots and literally has the health of a tissue, no thx @_@
I tried to start the tutorial and it crashed. When I restarted it had forgotten all my bindings because apparently those aren't saved to disk. I guess TF2 ain't so bad.
I tried to start the tutorial and it crashed. When I restarted it had forgotten all my bindings because apparently those aren't saved to disk. I guess TF2 ain't so bad.
indecencyDirtyMortThis game looks sick
the game MADE me sick, fuckin scout does FIVE damage meatshots and literally has the health of a tissue, no thx @_@
Scout = 100% finesse, movement/conc jumping as has been the case in basically every prior fortress game. If you're trying to dm as a scout you're doing it wrong....probably not the best choice for brand new players as you need to master concing/movement to really make the class shine.
Kent- not really, some of us still play tfc though which also has nightly pickups still. I just decided to give FF another shot with this latest release and actually had a lot of fun this time..most fun i've had in a public game of any kind in a long time. Need to convince more TF2'ers to give it a try though.
[quote=indecency][quote=DirtyMort]This game looks sick[/quote]
the game MADE me sick, fuckin scout does FIVE damage meatshots and literally has the health of a tissue, no thx @_@[/quote]
Scout = 100% finesse, movement/conc jumping as has been the case in basically every prior fortress game. If you're trying to dm as a scout you're doing it wrong....probably not the best choice for brand new players as you need to master concing/movement to really make the class shine.
Kent- not really, some of us still play tfc though which also has nightly pickups still. I just decided to give FF another shot with this latest release and actually had a lot of fun this time..most fun i've had in a public game of any kind in a long time. Need to convince more TF2'ers to give it a try though.
do you have tutorials/videos to help noobs improve?
Stuff like controlling concjumping/rampsliding would be a good start for me (i did the training map)
do you have tutorials/videos to help noobs improve?
Stuff like controlling concjumping/rampsliding would be a good start for me (i did the training map)
whats the difference between this game and tfc? i still see ppl conc jumping
whats the difference between this game and tfc? i still see ppl conc jumping
pissheadI tried to start the tutorial and it crashed. When I restarted it had forgotten all my bindings because apparently those aren't saved to disk. I guess TF2 ain't so bad.
Had the same problem fixed it by verifying game cache.
I am liking this game quite a bit but they should REALLY add raw input.
[quote=pisshead]I tried to start the tutorial and it crashed. When I restarted it had forgotten all my bindings because apparently those aren't saved to disk. I guess TF2 ain't so bad.[/quote]
Had the same problem fixed it by verifying game cache.
I am liking this game quite a bit but they should REALLY add raw input.
MILKy_Had the same problem fixed it by verifying game cache.
Thanks, I'll reinstall it and give it a go.
[quote=MILKy_]
Had the same problem fixed it by verifying game cache.
[/quote]
Thanks, I'll reinstall it and give it a go.
Twiggydo you have tutorials/videos to help noobs improve?
Stuff like controlling concjumping/rampsliding would be a good start for me (i did the training map)
As far as 'steering' goes it is basically identical to air control in TF2 (i.e. when you do a rocket jump and curve in the air). Don't hold forward while you're either rampsliding or in the air from a conc- use a strafe key and move the mouse in direction of strafe to curve (and slightly accelerate) in that direction. To ramp slide you just need to propel yourself into a ramp at a high enough speed (much like in TF2) and if you have enough speed you will kind of 'skate' up the ramp and can steer slightly using strafe + mouse movement.
Controlling your height on a 'handheld' conc..Much like rocket jumping in TF2, some situations need a flat distance covering jump while others call for a vertical one. You can control the height of each conc jump you do, it's pretty straightforward- To go high you jump exactly when it detonates, to go lower you jump slightly before it detonates. A handheld conc basically multiplies whatever velocity you currently have, so it's even possible to downward conc. This means to travel forward with a handheld conc you'll need to be travelling forward + jump at the time it detonates….the faster you are travelling at the time of conc detonation the faster you will travel in the air.
Here's some old videos but they're probably still pretty applicable:
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=youtube%20fortress%20forever%20tutorial
[quote=Twiggy]do you have tutorials/videos to help noobs improve?
Stuff like controlling concjumping/rampsliding would be a good start for me (i did the training map)[/quote]
As far as 'steering' goes it is basically identical to air control in TF2 (i.e. when you do a rocket jump and curve in the air). Don't hold forward while you're either rampsliding or in the air from a conc- use a strafe key and move the mouse in direction of strafe to curve (and slightly accelerate) in that direction. To ramp slide you just need to propel yourself into a ramp at a high enough speed (much like in TF2) and if you have enough speed you will kind of 'skate' up the ramp and can steer slightly using strafe + mouse movement.
Controlling your height on a 'handheld' conc..Much like rocket jumping in TF2, some situations need a flat distance covering jump while others call for a vertical one. You can control the height of each conc jump you do, it's pretty straightforward- To go high you jump exactly when it detonates, to go lower you jump slightly before it detonates. A handheld conc basically multiplies whatever velocity you currently have, so it's even possible to downward conc. This means to travel forward with a handheld conc you'll need to be travelling forward + jump at the time it detonates….the faster you are travelling at the time of conc detonation the faster you will travel in the air.
Here's some old videos but they're probably still pretty applicable:
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=youtube%20fortress%20forever%20tutorial
Been playing this on and off since the re-release with friends and another community for the last few days. It's become a lot better since I played it in '07/'08. Being able to go reasonably fast as all 9 classes is the shit and was one of the things I loved about T:A. Pyro not being a fun vacuum and being able to use the flamethrower as a propulsion system is awesome but I miss the accuracy shotgun he had. The two shotguns for Soldier are cool as hell. Medic is actually fun to play and AIDS can still kill people with ease but isn't as much of a death sentence as it was in TFC. Pubbing has been sorta fun outside of when a server rotation ends up on Destroy or Dustbowl (2fort is actually not as bad in TFC/FF as it is in TF2 imo) but the more I play it, the less fun I end up having per game. It just isn't filling the semi-skilled but fun pub game void that the death of T:A and the decline of the TF2 pub server left in me.
I'll still probably play it for a while until the community I'm with just doesn't want to anymore who am I kiddin'.
Been playing this on and off since the re-release with friends and another community for the last few days. It's become a lot better since I played it in '07/'08. Being able to go reasonably fast as all 9 classes is the shit and was one of the things I loved about T:A. Pyro not being a fun vacuum and being able to use the flamethrower as a propulsion system is awesome but I miss the accuracy shotgun he had. The two shotguns for Soldier are cool as hell. Medic is actually fun to play and AIDS can still kill people with ease but isn't as much of a death sentence as it was in TFC. Pubbing has been sorta fun outside of when a server rotation ends up on Destroy or Dustbowl (2fort is actually not as bad in TFC/FF as it is in TF2 imo) but the more I play it, the less fun I end up having per game. It just isn't filling the semi-skilled [b][u]but fun[/u][/b] pub game void that the death of T:A and the decline of the TF2 pub server left in me.
I'll still probably play it for a while until the community I'm with just doesn't want to anymore who am I kiddin'.
Is there a way to make this game windowed/noborder?
Is there a way to make this game windowed/noborder?
disengageIs there a way to make this game windowed/noborder?
There is a free program called "Borderless Window" and pretty much does what it says.
Been using it for years, didn't get VAC'd.
[quote=disengage]Is there a way to make this game windowed/noborder?[/quote]
There is a free program called "Borderless Window" and pretty much does what it says.
Been using it for years, didn't get VAC'd.
found a good FPS config here. they also relate the FF classes to tf2 classes here. figured I'd share.
found a good FPS config [url=http://forums.fortress-forever.com/showthread.php?t=11549]here[/url]. they also relate the FF classes to tf2 classes [url=http://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF]here[/url]. figured I'd share.
I've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.
I've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.
pissheadI've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.
What is the error message you get? When you launch it and go to join a server and don't alt tab what does it do? Just sits while trying to load a map?
[quote=pisshead]I've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.[/quote]
What is the error message you get? When you launch it and go to join a server and don't alt tab what does it do? Just sits while trying to load a map?
the game is a bit unstable when alt tabbing indeed, but i guess that's standard for source games running fullscreen
the game is a bit unstable when alt tabbing indeed, but i guess that's standard for source games running fullscreen
PheeshpissheadI've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.
What is the error message you get? When you launch it and go to join a server and don't alt tab what does it do? Just sits while trying to load a map?
I didn't get any error messages, it just froze up. I managed to get it working in the end, and even get into an actual game, albeit in windowed mode. The game is fun for a while but nothing special. The movement is fun, especially things like conc jumping, flame-thrower hovering and strafe-jumping, but it's like Quake Live, in that it's fun to move around but the game itself isn't that interesting.
It's like they've built a game around the worst maps and gamemodes in TF2 like 2fort and dustbowl. Even cp maps make you wait for a setup time on every single point. I miss things like damage numbers/sounds, plentiful health kits and shotguns that are worth a wank, Weapon variety too, TF2 has spoiled me on that.
My favourite mode is the attack/defend where you carry the flag onto the point. It's more exciting than the TF2 a/d because the round can be won in an instant even if there are twelve heavies on the point, just a shame about the setup times. I think if I put time into learning the nuances of the jumping mechanics I could have a lot of fun as medic or scout but it doesn't seem worth it for a dead game.
The hilarious voiceovers in the tutorial are worth the download alone though.
[quote=Pheesh][quote=pisshead]I've managed to actually get into the tutorial. The game looks and feels better than TF Classic, and the tutorial is pretty decent, and the game even remembered some of my bindings. but I still can't get into an actual game. The problem is I alt-tabbed whilst it was downloading a custom map and can't get back into it.[/quote]
What is the error message you get? When you launch it and go to join a server and don't alt tab what does it do? Just sits while trying to load a map?[/quote]
I didn't get any error messages, it just froze up. I managed to get it working in the end, and even get into an actual game, albeit in windowed mode. The game is fun for a while but nothing special. The movement is fun, especially things like conc jumping, flame-thrower hovering and strafe-jumping, but it's like Quake Live, in that it's fun to move around but the game itself isn't that interesting.
It's like they've built a game around the worst maps and gamemodes in TF2 like 2fort and dustbowl. Even cp maps make you wait for a setup time on every single point. I miss things like damage numbers/sounds, plentiful health kits and shotguns that are worth a wank, Weapon variety too, TF2 has spoiled me on that.
My favourite mode is the attack/defend where you carry the flag onto the point. It's more exciting than the TF2 a/d because the round can be won in an instant even if there are twelve heavies on the point, just a shame about the setup times. I think if I put time into learning the nuances of the jumping mechanics I could have a lot of fun as medic or scout but it doesn't seem worth it for a dead game.
The hilarious voiceovers in the tutorial are worth the download alone though.