kevin_gator
Account Details
SteamID64 76561198117621019
SteamID3 [U:1:157355291]
SteamID32 STEAM_0:1:78677645
Country United States
Signed Up June 23, 2019
Last Posted September 25, 2022 at 6:40 PM
Posts 62 (0 per day)
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#8 cp_villa (5CP) in Map Discussion
StylaxHad a quick jump around.

I like the aesthetic of the map. Something I don't like is that there are a lot of areas that look like you should be able to jump on or over them, but you can't.
dbkplayed this in a map test pug, actually really enjoyed it, but stylax is correct. even in actual gameplay it still felt like I was consistently slamming into invisible walls on bombs

Could you send some examples of places that should have more obvious walls? I’m aware of this issue in some parts of the map, but I might have missed some.

posted about 5 years ago
#1 cp_villa (5CP) in Map Discussion

Hey TFTV,

I've been working on this map for a while now, and I figured I should probably put up a feedback thread for it.

cp_villa is a 5cp map taking inspiration from Sunshine, Snakewater, and Gullywash. It has been tested thoroughly, with the bulk of the testing coming from Dwaggy's TESTCO Discord server. It's been looked at and tested by b4nny and lucrative as well, it was played in RGL's 2019 Map Cup.

Currently, the map is in beta. I'm still open to feedback and some layout changes however.

Current version: B18
Map download and images: https://tf2maps.net/downloads/villa.8452/
Callouts: http://comp.tf/wiki/Villa

posted about 5 years ago
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