Thank you to everyone that provided feedback in the postseason survey for RGL. I went through all the feedback I got and compiled a list of complaints. By far the most common complaints were that second is too hard to hold, second favors stalemates/is hard to sac into, and second felt too big because of how much open space there was between the entrances to second and the point. There were also some issues raised with last, but I feel like I addressed these with the first test version and would like to see more testing before making further changes. So here's v3 of the B16 test version (filename cp_villa_bpre16_v3), with the following changes:
- Completely redesigned choke: removed double doors, added a Sunshine-style fence on second, re-aligned the stairs on second
- Raised the small wall by fountain
- Replaced the rocks that overlook fountain with a grass ramp - a scout standing here could get splashed now
- Straightened out the fence by the exit from fountain to make bombing slightly easier
- Reworked the exit from library into second: added a new exit, expanded the size of library while adding a bookshelf to block a sightline that was opened up by the new exit
- Added an extended batts area above the shutter on second to provide a safer area for holding passive (note: you can fall off the back of batts, this is an intended feature)
- Added a window to the shutter into last so it's less risky to push