M2K finally beat Armada
Account Details | |
---|---|
SteamID64 | 76561198014888084 |
SteamID3 | [U:1:54622356] |
SteamID32 | STEAM_0:0:27311178 |
Country | Costa Rica |
Signed Up | July 26, 2012 |
Last Posted | September 25, 2021 at 5:25 AM |
Posts | 217 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.2 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder 3.5G |
Keyboard | CM Storm Quickfire Rapid (Brown Switches) |
Mousepad | Steelseries 9HD |
Headphones | Audio-Technica ATH-M30 |
Monitor | SAMSUNG S23A950D 23" 120hz |
still looking for tryouts :)
Do you play with cl_interp 0.1? Might want to look into changing that.
brandbrandFayngok, there are 4 main different switches, made by a company called cherry, they are the reds, blues, browns, and blacks, they group together like this, the blues and browns, when you click a key, they dont have that feed back if you get what im saying, like they dont tense up to let you know that the key actually clicked, they are suppose to be prefered for typing, reds and browns have that feedback, but i believe browns take more force to press down then reds, or it might be vice versa.sky_so I'm gonna get a mechanical keyboard since my A and D keys are basically broken (the membrane caps are torn). What are the differences between switches? I keep hearing about them but I know next to nothing about the subject.I think it is mainly the force needed to push the keys down and the sound of the keys, don't know much else.
Nah.
Blues: have a lot of "click", in that if you put a bit of force they clack pretty loud and bottom out. Only take a little force to actuate
Reds: instead of "clicking", they take an even amount of pressure to push the entire way through.
Browns: are halfway between reds and blues, they take some force but still have the "click"
Newegg has the CM Storm QuickFire Rapid with brown switches for only $55 until this monday. Good keyboard if you don't have one yet.
http://www.newegg.com/Product/Product.aspx?Item=N82E16823129005
free tonight for tryouts
HKAs long as you're OK having a 150 dpm scout, I'm probably interested. I can also pocket but I'm shit at MGE. I'll message you when I get home
--Plinkooo
plinko is a babe
dude is really good
I'm looking for a team on scout for next season. I have a decent amount of experience with good teams on med, but this would be my first season starting on scout. I'm looking to play at a high open level (or higher if you want to give me a shot).
Edit: Would be open to playing soldier.
Experience:
S13 backup for Peppercock Family (11-5/3-2, 6th)
S13 backup for Hanky Panky (13-3/2-2, 8th)
S14 backup for The Flying Circus (10-6/0-2, 15th)
S15 starting med for The Meat Market (16-0/3-2, 3rd)
update:
lft as scout in IM/main or backup med/scout
Makes sense to me. If you're a team leader looking for players, you don't need to see any of the other teams' looking threads, and if you're looking for a team you don't need to see other players who are lft.
Ggglygycool read m8, please do master-race North American teams!!
killemdeaderInstead of jamming the damage/map score regression and kill/map score regression into a clunky formula, couldn't you just do a multivariate regression with both?
would probably result in multicollinearity
Probably, but it's possible that damage becomes irrelevant w/ kills included and not worth using. It'd be interesting to see by class too, whether damage is more important than kills for demos like people commonly say, and whether that holds for other classes.
Instead of jamming the damage/map score regression and kill/map score regression into a clunky formula, couldn't you just do a multivariate regression with both?
Eh starcraft is definitely on the downswing, but there's no reason to think eSports is in trouble in the immediate future. There's still a few thriving games, particularly the MOBAs and Hearthstone, although only Dota and League have any money in them atm.