kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
1 ⋅⋅ 319 320 321 322 323 324 325 ⋅⋅ 337
#27 ESEA Map Selection Process in Map Discussion

This always comes down to the fact that no one fucking plays maps long enough pre-map voting to actually know if it's good or not. Tell me again, how long was koth_ashville played before cp_ashville, which was never played seemingly, was thrown into the vote?

posted about 12 years ago
#40 Why does CTF suck? in Map Discussion

I remember playing in TWL for one season and for the Turbine matches, it was whoever had the most caps at the end of the game, if I remember correctly. As long as there wasn't only 1 team that's way better than the other, then it was mostly interesting. But I definitely think CTF would be a lot more interesting with either touch return or 3-5s returns and movement gimmicks like TLR mentioned.

I know for a fact ESEA wouldn't agree to go with the idea, but I mean there is a working bunnyhop mod that could be implemented into the necessary servers during the CTF week. I don't know what happened to that one public server a guy set up for us that was ctf+bhop+instagib, but man that was some real fun.

posted about 12 years ago
#66 rip tf2 invite in TF2 General Discussion

just as things were starting to look up

posted about 12 years ago
#55 rip tf2 invite in TF2 General Discussion

are we going to see a lot of new invite teams next season because of this?

posted about 12 years ago
#5 Democall in TF2 General Discussion

Using STVs to "smooth" is an unreliable method. If you're planning on getting anymore fancy than single left/right or up/down camera movements, then it would be better for him to re-enact the scene and use that POV instead. A little bit of more work for a better outcome, unless he's only going to use the STV for a single camera placement and not necessarily move it anywhere, then that's not a smooth and none of this matters.

posted about 12 years ago
#3 Democall in TF2 General Discussion

gl

but i'm wondering how you'll get better smooths with stvs

posted about 12 years ago
#26 Push to talk key in Q/A Help

mouse4

posted about 12 years ago
#7 Competitive TF2 Servers in TF2 General Discussion

we need pro like chro and insane like train

posted about 12 years ago
#8 TF2 Open Week 6 Power Rankings in TF2 General Discussion

deathanchor, please remove my team from the honorable mentions. that wasn't our record until recently when esea decided to overturn half our matches, so no point in keeping us in there.

posted about 12 years ago
#17 Borderlands 2 in Off Topic

i still don't understand how people can't like this amazingggggg game

posted about 12 years ago
#16 rollout practice in TF2 General Discussion

I was given this config below for jumping, but I've never used it and have no idea what any of the commands or whatever are, but if you wanna try it anyway, go ahead.

//Personal portable regen for offline jumping!
sv_cheats 1

wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire trigger_hurt addoutput "classname trigger_hurt_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"

wait 10;give info_target
wait 10;give func_regenerate
wait 10;give trigger_hurt

wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"

wait 20;ent_fire trigger_hurt addoutput "StartDisabled 1"
wait 20;ent_fire trigger_hurt addoutput "mins -100 -100 -100"
wait 20;ent_fire trigger_hurt addoutput "maxs 100 100 100"
wait 30;ent_fire trigger_hurt addoutput "solid 2"
wait 30;ent_fire trigger_hurt addoutput "spawnflags 1"
wait 30;ent_fire trigger_hurt addoutput "damage -500"

wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable

wait 33;ent_fire trigger_hurt setparent mytarget
wait 35;ent_fire trigger_hurt enable

posted about 12 years ago
#7 viewmodel_fov_demo plugin in Off Topic

because 90 doesn't look too bad on some weapons

posted about 12 years ago
#12 Borderlands 2 in Off Topic

yesterday i just realized how short salvador is and it's kind of ridiculous

posted about 12 years ago
#8 demoman jumping in Off Topic

welcome a small portion of the tf2/comp tf2 community

posted about 12 years ago
#2 competitive tf2 in TF2 General Discussion

I think there are more people joining 6s than leaving. There are various reasons people could stop playing 6s, like work schedule, school, bored of TF2, the reason you mentioned (if this were the case), and others. I don't think 6s is dying, and I'm not implying you said that, but I think 6s is actually increasing, just slower than people would expect/want.

As for HL, I feel that's more "popular" because there are a shit ton of TF2 players who just think it's better to play a game with all of the classes available and with more weapons. That and Valve seems to mention HL more than 6s. It's easier to get into HL than 6s, and it's easier to get people interested in HL than 6s.

In a way, I feel like I can almost guarantee that if the 6s community were as into growing the community so much back when it started as we are today, then it would be a whole lot bigger.

posted about 12 years ago
1 ⋅⋅ 319 320 321 322 323 324 325 ⋅⋅ 337