take deep breaths when able
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
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Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
I'm pretty sure Enigma will clean this place up to an extent.
I don't understand why we can't vote out/vote in more than 1 map each time around. If we're trying to make the best rotation we can, then wouldn't it make more sense to do that as soon as possible? The only counter to this idea would be taking more time to learn more maps, but I can't see that being a real problem.
Right now we have Gullywash, Viaduct, Snakewater, Gravelpit, Granary, Ashville, Badlands and Process. 1 of those maps people definitely want out. Another one of those maps people would be just fine not playing. Let's just say, for the sake of what I'm trying to explain, that people wanted both Freight and Yukon back. Well, most of us have played those maps and having to learn them all over again wouldn't be a problem. But now let's replace Freight and Yukon with two newer maps. I'm sure as hell we are capable of learning only two maps without it impacting a team's ability to play it when the time comes.
#50 Didn't Scorpio also make Metalworks? Pretty good map too.
dfy^ what? m0res hud was one of the best, a lot of people made their huds around his original design. see brosel. its simple and clean. a hud doesn't have to be over the top with bright colors and other distracting shit to be good
but at the same time, omp's hud is great
Subbedddd good luck!
pt how long have you been using qef
I don't care if Mixup goes undefeated unless someone stands on a chair afterwards and talks shit.
Less FUCKING stairs and more FUCKING ramps.
My team has our medic main call, though I'd be all for a pocket main caller since he consistently sees more than our medic does. I could understand a demo main calling if your demo was willing to play a lot more aggressive and can get away with doing it, but I think our demo likes to play not really passive but not aggressive enough.
njaI use arrow keys instead of WASD, left-ctrl to jump, numpad_ins (0) to crouch, and mousewheel to change weapons. I don't use a jump crouch script so I have to hit both of those at once, which I've gotten used to while strafing.
Maybe I have a hard time picturing this, but if you use the arrow keys for WASD, then how can you reach your left ctrl to jump, when you're usually moving while you jump?
Soldier - TicTac, TLR, Blaze
Demo - b4nny, that's it i guess
Scout - enigma, cyzer, yz50, clockwork,
medic - idk
whether or not they're the best soldiers/demos/scouts in the game, they're still really good to watch
frozenshift frag vid and meeting ymr in a pub
bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"
adjust however you'd like for viewmodel fov and bind key
It's fucking CEVO, of course it's alright