kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#2 i can't breathe in Off Topic

take deep breaths when able

posted about 12 years ago
#9 We are home now. in TF2 General Discussion

I'm pretty sure Enigma will clean this place up to an extent.

posted about 12 years ago
#4 We are home now. in TF2 General Discussion

rip in peace

posted about 12 years ago
#53 Season 13 map? in Map Discussion

I don't understand why we can't vote out/vote in more than 1 map each time around. If we're trying to make the best rotation we can, then wouldn't it make more sense to do that as soon as possible? The only counter to this idea would be taking more time to learn more maps, but I can't see that being a real problem.

Right now we have Gullywash, Viaduct, Snakewater, Gravelpit, Granary, Ashville, Badlands and Process. 1 of those maps people definitely want out. Another one of those maps people would be just fine not playing. Let's just say, for the sake of what I'm trying to explain, that people wanted both Freight and Yukon back. Well, most of us have played those maps and having to learn them all over again wouldn't be a problem. But now let's replace Freight and Yukon with two newer maps. I'm sure as hell we are capable of learning only two maps without it impacting a team's ability to play it when the time comes.

#50 Didn't Scorpio also make Metalworks? Pretty good map too.

posted about 12 years ago
#9 I present to you in TF2 General Discussion
dfy^ what? m0res hud was one of the best, a lot of people made their huds around his original design. see brosel. its simple and clean. a hud doesn't have to be over the top with bright colors and other distracting shit to be good

but at the same time, omp's hud is great

posted about 12 years ago
#3 ETF2L official YouTube channel thread in TF2 General Discussion

Subbedddd good luck!

posted about 12 years ago
#81 Being Different in TF2 General Discussion

pt how long have you been using qef

posted about 12 years ago
#8 later x6 in TF2 General Discussion

I don't care if Mixup goes undefeated unless someone stands on a chair afterwards and talks shit.

posted about 12 years ago
#4 What would you like in a map. in Map Discussion

Less FUCKING stairs and more FUCKING ramps.

posted about 12 years ago
#27 Main calling and playing demo. in TF2 General Discussion

My team has our medic main call, though I'd be all for a pocket main caller since he consistently sees more than our medic does. I could understand a demo main calling if your demo was willing to play a lot more aggressive and can get away with doing it, but I think our demo likes to play not really passive but not aggressive enough.

posted about 12 years ago
#71 Being Different in TF2 General Discussion
njaI use arrow keys instead of WASD, left-ctrl to jump, numpad_ins (0) to crouch, and mousewheel to change weapons. I don't use a jump crouch script so I have to hit both of those at once, which I've gotten used to while strafing.

Maybe I have a hard time picturing this, but if you use the arrow keys for WASD, then how can you reach your left ctrl to jump, when you're usually moving while you jump?

posted about 12 years ago
#13 Best at each class? in TF2 General Discussion

Soldier - TicTac, TLR, Blaze
Demo - b4nny, that's it i guess
Scout - enigma, cyzer, yz50, clockwork,
medic - idk

whether or not they're the best soldiers/demos/scouts in the game, they're still really good to watch

posted about 12 years ago
#4 Share your story on getting into comp in Q/A Help

frozenshift frag vid and meeting ymr in a pub

posted about 12 years ago
#3 View model help. in TF2 General Discussion

bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"

adjust however you'd like for viewmodel fov and bind key

posted about 12 years ago
#8 CEVO Beta Site is up in TF2 General Discussion

It's fucking CEVO, of course it's alright

posted about 12 years ago
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