kitty
Account Details
SteamID64 76561198029086781
SteamID3 [U:1:68821053]
SteamID32 STEAM_0:1:34410526
Country Finland
Signed Up April 19, 2015
Last Posted July 19, 2024 at 8:09 AM
Posts 70 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#6711 HUD editing: short questions, quick answers in Customization
maxzty, but what font would it be and where would i define it?

If you look at the "killfeed" label in clientscheme.res you will see that the font is called Surface-Medium. Scroll down to the very bottom of the file to the section "custom font files". In there you should find Surface-Medium being defined. Copy these into your own clientscheme.res (change the order number of the definition if need be) and then copy the font file over as well. Make sure the definition points to the file in case your hud has a different folder structure for fonts, e.g resource/scheme/fonts instead of just resource/fonts.

posted about 3 years ago
#6709 HUD editing: short questions, quick answers in Customization
maxzhow do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472

Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.

posted about 3 years ago
#3 stream in Requests

thank you!

posted about 3 years ago
#1 stream in Requests

https://www.twitch.tv/kittamiu

name: kitty
country: Finland
https://etf2l.org/forum/user/64621/
going to be streaming mixes, mvm, and casual mostly

posted about 3 years ago
#22 PeachHUD in Customization

With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:

Show Content
"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}

Not sure if this problem was just for me but in case anyone else has it too here you go. I also already posted this in the sunset hud thread but since it also seems to happen with this hud I'll post here as well.

posted about 3 years ago
#57 Sunset Hud in Customization

With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:

Show Content
"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}

Not sure if this problem was just for me but in case anyone else has it too here you go.

posted about 3 years ago
#6660 HUD editing: short questions, quick answers in Customization
Show Content

How do I move both the credits and the canteen count? And in which file can I edit the round start timer that's shown at the bottom?

edit: I realized it is probably easier if I just dig around and use a hud reference guide. It took a while but I found what I was looking for. Here they are in case someone else needs to know too:

credits are "CurrencyStatusPanel" and "InWorldCurrencyPanel" in the file hudmannvsmachinestatus.res
canteens are in huditemeffectmeter_powerupbottle.res
round timer number is "CountdownLabel" in hudtournament.res

posted about 3 years ago
#6582 HUD editing: short questions, quick answers in Customization
Kimi07So how can i do this without deleting time left thing?

Open both files, copy the section labeled "TeamStatus" from the m0rehud file and replace the corresponding code in the peachhud file. Next you might need to change font names and color definitions as peachhud may not use the same fonts or names for colors.

Also if you play around with the "max_size" value, as well as the wide and tall of classimage and classimagebg, you can change the size yourself to your liking.

posted about 3 years ago
#6580 HUD editing: short questions, quick answers in Customization
aleksentariwhere do I look to replace the color of the options on the main menu when your cursor is hovering over them?

"armedFgColor_override" or "armedBgColor_override" depending on the element you want to edit. The file is mainmenuoverride.res, which is located in the resource/ui folder.

Some huds (like m0rehud) have a color defined in either clientscheme.res or a colors.res or similar file which lets you easily edit the color for every button/option at once.

posted about 3 years ago
#704 Wut hud/crosshair/cfg thread in Customization
buudhttps://www.youtube.com/watch?v=ExTxmRVFuV8&t=246s
xhair pls)

Leth's wings
https://www.teamfortress.tv/8247/show-your-hud-modifications/?page=192#5748

posted about 3 years ago
#2154 mastercomfig - fps/customization config in Customization

Is there any real benefit to using a separate sound card instead of using the motherboard's inbuilt one? I've an admittedly ancient xonar dg and there is no real difference between the sound module settings in benchmarks.

posted about 3 years ago
#700 Wut hud/crosshair/cfg thread in Customization
dead_-if someone has the dl link for this hud pls https://imgur.com/a/zTZTOQc, m0rehud font but different time status , different killfeed

Looks like junnu/unikeko's m0rehud edit, which isn't public afaik. You could try asking him on his stream or steam.

posted about 4 years ago
#6557 HUD editing: short questions, quick answers in Customization
AlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.

You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values

posted about 4 years ago
#689 Wut hud/crosshair/cfg thread in Customization
PinhedLaryCan someone link me botmode’s hud? https://youtu.be/X6bDxIdNn2w

https://www.mediafire.com/file/zz61i99scl22ivp/m0rehud_EDIT.7z/file

posted about 4 years ago
#6550 HUD editing: short questions, quick answers in Customization
blakeeusing kbnhud. how do i remove damage numbers above my hp

go to kbnhud-master\^customizations\_basefiles, open huddamageaccount.res and set visible and enabled to 0 for both DamageAccountValue and DamageAccountValueShadow

posted about 4 years ago
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