edit:fixed it
how would I go about removing this annoying timer background, I wanna make it so that its only the round and match timer, without any annoying background, similar to the m0re-hud transparent timer background
How would I add the esc menu buttons from the bottom of the screen on m0rehud for reload sound, reload hud, toggle chat, etc, to other huds?
Yhprumhttps://imgur.com/a/FH6IstI
I'm looking to remove the "contracts active" message on the right, and the class icon in the bottom left.
how do I do it? thanks.
for the class icons go to resource/ui/hudplayerclass.res change PlayerStatusClassImage, PlayerStatusSpyImage xpos value to 9999
for the contracts, open itemattributetracker.res go to QuestsStatusContainer and change wide and tall value to 0 or enter the command tf_contract_progress_show 0
medochow would I go about removing this annoying timer background, I wanna make it so that its only the round and match timer, without any annoying background, similar to the m0re-hud transparent timer background
open resource/ui/hudroundcounter.res, go to background change wide and tall to 0
I'm looking to remove the "contracts active" message on the right, and the class icon in the bottom left.
how do I do it? thanks.[/quote]
for the class icons go to resource/ui/hudplayerclass.res change PlayerStatusClassImage, PlayerStatusSpyImage xpos value to 9999
for the contracts, open itemattributetracker.res go to QuestsStatusContainer and change wide and tall value to 0 or enter the command tf_contract_progress_show 0
[quote=medoc]how would I go about removing this [url=https://ibb.co/yR13RWH]annoying timer background[/url], I wanna make it so that its only the round and match timer, without any annoying background, similar to the m0re-hud transparent timer background[/quote]
open resource/ui/hudroundcounter.res, go to background change wide and tall to 0
PotchHow would I add the esc menu buttons from the bottom of the screen on m0rehud for reload sound, reload hud, toggle chat, etc, to other huds?
first go to m0rehud/resource/fonts and copy m0re icons.otf and paste it where other font are located in your hud
open your clientscheme.res, and copy this in the font section
"m0reSymbols"
{
"1"
{
"name" "m0re Icons"
"tall" "14"
"additive" "0"
"antialias" "1"
}
}
also go at the end, CustomFontFiles section and copy this
"12" // may need to increase this number
{
"font" "resource/fonts/m0re icons.otf" //may need to change this, depends where is located the font file
"name" "m0re Icons"
}
Now open your gamemenu.res file (resource folder) and copy this :
https://pastebin.com/HGAj6Spn
Open your mainmenuoverride.res file (resource/ui) and copy this :
https://pastebin.com/KByDAjVH
first go to m0rehud/resource/fonts and copy m0re icons.otf and paste it where other font are located in your hud
open your clientscheme.res, and copy this in the font section
[code]
"m0reSymbols"
{
"1"
{
"name" "m0re Icons"
"tall" "14"
"additive" "0"
"antialias" "1"
}
}
[/code]
also go at the end, CustomFontFiles section and copy this
[code]
"12" // may need to increase this number
{
"font" "resource/fonts/m0re icons.otf" //may need to change this, depends where is located the font file
"name" "m0re Icons"
}
[/code]
Now open your gamemenu.res file (resource folder) and copy this :
https://pastebin.com/HGAj6Spn
Open your mainmenuoverride.res file (resource/ui) and copy this :
https://pastebin.com/KByDAjVH
how do you disable seeing friendly players' health when hovering your mouse over them ? additionnally how do you disable the healer info banner that shows up when you're being healed ? asking for m0rehud if that changes anything
Thanks in advance
Thanks in advance
There's three parts of hudlayout with targetid in the name, make them all visible and enabled 0.
using kbnhud. how do i remove damage numbers above my hp
blakeeusing kbnhud. how do i remove damage numbers above my hp
go to kbnhud-master\^customizations\_basefiles, open huddamageaccount.res and set visible and enabled to 0 for both DamageAccountValue and DamageAccountValueShadow
go to kbnhud-master\^customizations\_basefiles, open huddamageaccount.res and set visible and enabled to 0 for both DamageAccountValue and DamageAccountValueShadow
Question:
I've changed my chatbox settings to get a tall shape that sits in the top left corner, extending halfway down the screen, seen here
But, every time I join a server, change loadout, or die, the chatbox resets to its default position, while retaining the shape I've set. If I use hud_reloadscheme, it goes back to the position I set, until I die, etc. hud_reloadscheme lags the game for a few seconds, only working half the time, and requires you to be alive or else it resets back upon respawn.
Is there some way to keep the chatbox from resetting to its default position? I might have missed a value when changing where it's positioned, maybe there's a default that it switches to whenever something happens like me dying. Is there a way to change this?
I've changed my chatbox settings to get a tall shape that sits in the top left corner, extending halfway down the screen, seen [url=https://gyazo.com/85576ad6e2c76bd3dde735fd59c9a53d]here[/url]
But, every time I join a server, change loadout, or die, the chatbox [url=https://gyazo.com/c01e83f8bd3c610cea8078d8c9dc85b7]resets to its default position[/url], while retaining the shape I've set. If I use hud_reloadscheme, it goes back to the position I set, until I die, etc. hud_reloadscheme lags the game for a few seconds, only working half the time, and requires you to be alive or else it resets back upon respawn.
Is there some way to keep the chatbox from resetting to its default position? I might have missed a value when changing where it's positioned, maybe there's a default that it switches to whenever something happens like me dying. Is there a way to change this?
browniesIs there some way to keep the chatbox from resetting to its default position?
HypnotizeYou can add this animation to your animations file (usualy its something like scripts > hudanimations_custom.txt) this makes it so that the positioning of the chat will stay the same as the one set inside BaseChat.res
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
[quote=Hypnotize]You can add this animation to your animations file (usualy its something like scripts > hudanimations_custom.txt) this makes it so that the positioning of the chat will stay the same as the one set inside BaseChat.res
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}[/quote]
ZetosbrowniesIs there some way to keep the chatbox from resetting to its default position?Hypnotizeevent CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
wow, what a simple fix to a problem I've had for about a year now. it worked, thanks
[quote=Hypnotize]event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}[/quote][/quote]
wow, what a simple fix to a problem I've had for about a year now. it worked, thanks
how can I make my hud still show the default class icons when cl_hud_playerclass_use_playermodel 0 is active? it doesn't show anything at all
How do I change the color of the timer font on tempus?
https://cdn.discordapp.com/attachments/689195821119701122/776200643748167700/unknown.png
I want it to be white instead of pink/red
https://cdn.discordapp.com/attachments/689195821119701122/776200643748167700/unknown.png
I want it to be white instead of pink/red
Hey there helpful people!
I have a problem with the hudmatchstatus.res. I increased the size of the player pictures etc to 24 tall for better visibility, but for the life of me I cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down. In fact not even visibility or enabled seem to work, even though I'm certain those are the elements I'm trying to manipulate, because I checked via vgui_drawtree 1.
Also in my hudlayout.res HudMatchStatus takes up the entire screen.
Somebody please help.
I have a problem with the hudmatchstatus.res. I increased the size of the player pictures etc to 24 tall for better visibility, but for the life of me I cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down. In fact not even visibility or enabled seem to work, even though I'm certain those are the elements I'm trying to manipulate, because I checked via vgui_drawtree 1.
Also in my hudlayout.res HudMatchStatus takes up the entire screen.
Somebody please help.
[url=https://i.imgur.com/qULC7Ie.png]Screenshot[/url]
AlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:
event TeamStatus_PlayerDead
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
And then just change the ypos values
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:
event TeamStatus_PlayerDead
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
And then just change the ypos values
kittyAlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:
event TeamStatus_PlayerDead
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
And then just change the ypos values
I love you dude thanks a lot! <3
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:
event TeamStatus_PlayerDead
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
And then just change the ypos values[/quote]
I love you dude thanks a lot! <3
Does anyone know how to modify the font, text color and background of the voice command menu (also used for other actions). It looks something like this:
https://www.gameconnect.net/wp-content/uploads/2012/09/sourcemod1.jpg
OctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)
Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.
Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.
ZetosOctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.
Appreciate it.
Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.[/quote]
Appreciate it.
Would it be possible to have transparent spectator bottom and top bar like in tf2 classic ?
https://imgur.com/a/hUVRn9v
ScoutmanWould it be possible to have transparent spectator bottom and top bar like in tf2 classic ?
Add "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.
[/quote]
Add "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.
https://imgur.com/a/cM5D3k1 i try to get arekk hud timer into bx m0re hud it not work pls help...
https://imgur.com/a/7DH6ARh
https://imgur.com/a/7DH6ARh
phlogloverhttps://imgur.com/a/cM5D3k1 i try to get arekk hud timer into bx m0re hud it not work pls help...
https://imgur.com/a/7DH6ARh
Did you copy over the relevant parts of hudmatchstatus as well as the timer files?
https://imgur.com/a/7DH6ARh[/quote]
Did you copy over the relevant parts of hudmatchstatus as well as the timer files?
_Kermitphlogloverhttps://imgur.com/a/cM5D3k1 i try to get arekk hud timer into bx m0re hud it not work pls help...
https://imgur.com/a/7DH6ARh
Did you copy over the relevant parts of hudmatchstatus as well as the timer files?
i copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimer
https://imgur.com/a/7DH6ARh[/quote]
Did you copy over the relevant parts of hudmatchstatus as well as the timer files?[/quote]
i copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimer
ZetosScoutmanAdd "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.
thanks
phloglover_Kermiti copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimerphloglover
may need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus
Add "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.[/quote]
thanks
[quote=phloglover][quote=_Kermit][quote=phloglover][/quote]
[/quote]
i copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimer[/quote]
may need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus
ScoutmanZetosthanksScoutmanAdd "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.phloglovermay need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus_Kermiti copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimerphloglover
the koth timer is now in correct position but the other one is still not weorking
Add "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.[/quote]
thanks
[quote=phloglover][quote=_Kermit][quote=phloglover][/quote]
[/quote]
i copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimer[/quote]
may need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus[/quote]
the koth timer is now in correct position but the other one is still not weorking
Is it possible to change whether HUD elements hide when holding tab (scoreboard)? For example, my health disappears when I open my scoreboard, could I make it so that when I hold tab my health remains visible too?