Might want to get in touch with Revan, who has developed tools such as this and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.
Account Details | |
---|---|
SteamID64 | 76561197999792505 |
SteamID3 | [U:1:39526777] |
SteamID32 | STEAM_0:1:19763388 |
Country | Canada |
Signed Up | October 6, 2013 |
Last Posted | June 16, 2022 at 4:44 AM |
Posts | 292 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | G403 Prodigy Wireless |
Keyboard | HyperX Alloy Core |
Mousepad | Corsair MM300 |
Headphones | G430 |
Monitor | LG 24GL600F |
Might want to get in touch with Revan, who has developed tools such as this and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.
Rebitecan someone please repost these tips?
https://www.teamfortress.tv/post/1066133/tips-from-a-4k-hr-medic-to-help-meds-do-their-job
tf_healthicon_height_offset
Monitor (hardware) settings won't show up/affect recordings.
A 5s Google search gave me this, maybe worth a shot:
Add this to advanced launch options (and remove afterwards):
+mat_dxlevel 90 +mat_hdr_level 2 +mat_hdr_enable +mat_fullbright 0
If this doesn't help, doing these steps should:
lateketsuppiHow do I make the spacebar a shortcut for a button? I tried &space and &spacebar and it didn't work.
Special keys such as CTRL, SHIFT and SPACE can't be used as shortcuts. You can try alternatives individually but anything other than standard letters are likely not going to work.
bearodactylis there a fix for white mumble overlay?
https://www.teamfortress.tv/post/968538/mastercomfig-fps-customization-config
lateketsuppiIs there a way for a label's font to automatically change to a smaller one, so it fits to the size of the element?
I'd like this font to change to a smaller one when there's a lot of text, so it doesn't spill over the edge.
https://imgur.com/a/BBv8ONi
You can either change a font based on screen resolution (setting a yres in ClientScheme) or change the label's width with a CAutoFittingLabel element or with "auto_wide_tocontents" "1" (these are very specific and most often than not won't work if you add it to whatever hoping to stick), but not a label's font like you want.
The only thing that could possibly help you on that scenario is to add "wrap" "1" so the extra text is placed below and the bleeding doesn't happen.
mustardoverlordI was kidding about the Redacted thing, everyone knows it's Nursey and it's a meme
The whole point about saying "redacted" is ostracism, which goes beyond being league banned. If you tone it down and call it a meme... Oddly some people were all over that thread saying "yeah, fuck that guy" and yet think it's reasonable to give them the spotlight because "gud at gaem". Ultimately this is just another list, but it's saddening how shallow some povs are.
"You can't play with us anymore for what you did, but we'll always regard you as one of the best." Yikes.
mustardoverlordAnd for the 5th spot you could make a case for, among others,
Redacted
There's no point in calling them [redacted] instead but keep the mentions and even consider for a hall of fame spot. As if there's not enough talented people already.
Most placements can be debatable, but please no child groomers.
shinsoHow do I remove the 2D player class image from my hud but still keep the option of having the 3D player model visible? I know that I can toggle it, but if I set the visible value in hudplayerclass.res to 0 it also removes the 3D player model.
Don't recall if there's a more straightforward way to achieve this but you can add a main menu button with "command" "engine toggle cl_hud_minmode; engine toggle cl_hud_playerclass_use_playermodel" and add to HUDPlayerClass.res => classmodelpanel => "visible" "0" "visible_minmode" "1" (add it right below the other). It will also toggle other parts of your HUD if it already has minmode changes set up.
Thought on it from the top of my head but you can reach me through Discord @ Zetos#4379 if it doesn't work.
JakadakWhere can I found the source files for contracter panel?
(So I recreate contracter panel as side menu panel?)
Aside from simple commands and elements, a fair share is restricted to only work inside their appropriate file, i.e. you can't just pull a menu feature and add it elsewhere.
The contracker file is questmappanel.res; feel free to experiment but I'm not sure it will work.
For future reference, check out this comprehensive list or this smaller one with images.
ninait doesn't appear to be sv_pure dependent
Sadly they are.
AimIsADickpajarostop posting forever nobody cares about what you sayActually I care about my posts, so technically it isn't 'nobody'.
https://thumbs.gfycat.com/RecentFavorableIndianpangolin-mobile.mp4
You found a correlation, 100% not the causation.