Magnivore.ss or .logs won't show up. The continue button comes up but it never shows anything.
It doesn't show even typing cl_disablehtmlmotd 0 in the console?
Account Details | |
---|---|
SteamID64 | 76561197999792505 |
SteamID3 | [U:1:39526777] |
SteamID32 | STEAM_0:1:19763388 |
Country | Canada |
Signed Up | October 6, 2013 |
Last Posted | June 16, 2022 at 4:44 AM |
Posts | 292 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | G403 Prodigy Wireless |
Keyboard | HyperX Alloy Core |
Mousepad | Corsair MM300 |
Headphones | G430 |
Monitor | LG 24GL600F |
Magnivore.ss or .logs won't show up. The continue button comes up but it never shows anything.
It doesn't show even typing cl_disablehtmlmotd 0 in the console?
The links already have the correct times on them, so just let it load. The funny parts are only a few seconds long, so when you feel it's over, feel free to close.
Attracted to the saw
Can you see me shoot this laser thing all around? No.
Christmas Beatboxing
Help me, heavy! Help me!
The Sapper Endangered Spycrap
The World's most powerful grenade
I usually do these little bookmarkings; had a bunch more, but I lost my backup.
Regarding removing the counter from the scoreboard:
http://teamfortress.tv/forum/thread/14284-is-there-a-way-to-remove-the-killstreak-column/
Not sure about the other questions, sorry. Shortly somebody more experienced will help you out.
Thanks for all the fixes so far, cirlo. Next time you release a fix, perhaps you could pack redd0t's fix for the 16:9 MvM Scoreboard alongside yours (Link), so it's all in one neat package.
Again, thanks for all the work so far in this amazing HUD. You, Quartz, Sir Villeta and redd0t as well.
Sorry for the almost 2 months thread necro, but if this can be of assistance to anyone, it'll be worth it.
TL;DR: make sure your .cfg file is in the default encoding (ANSI) when using "Save As..." on your notepad.
I was having a problem with my autoexec not loading by all means, and even displaying an "Unknown Command" text on the console when it was being read (but still not loaded). Upon starting TF2 without said autoexec.cfg it wouldn't give me that text anymore, so something was up. I searched a lot of threads trying to remedy my problem and nothing of this nature came up, so I guess this post can benefit someone.
I would've changed its encoding to Unicode when trying to put a bind that had a custom character and would only be stored if using another encoding. Didn't thought it would be a problem at that point, so I went along with it. Make sure you keep it default.
P.S.: Actually saving with UTF-8 will make it readable by TF2 while retaining the special characters.
I found it a bit weird that the teams names at the bottom left were a plain white particular font and at broder's, mix^'s and AG's clips it had their logo. Would be easier and more consistent to always have it just written, but I believe the editor knows his stuff.
Great video! Hoping it will be seasonal.
huhyThere will be no top 10 anymore. Don't be disappointed though.
Scratch that.
Beautiful and elegant HUD! I always preferred vanilla because most HUDs had touched too much of the game's GUI, and TF2's art direction is really nicely done, wouldn't be different with its HUD, but after a few years you starting asking for something more. This HUD takes a completely different direction, but I really love it.
The only real problem so far for me is the same shared by Ma3laa and Spide. Sometimes I can't notice how much HP I have left from the corner of my eye as I could with the vanilla. Thought for a while it was a matter of getting used to the HUD, but haven't changed so far.
Nontheless, I'm really going to stick with this one, looking forward to have the MvM boards fixed.
Oh, and a heads-up: in the Spy Disguise Menu, the class numbers goes from 1 to 8 and 8 again, while the opposite team is correct going from 1 to 9. Just a cosmetic fix, really.
Great work!