I'm interested in developing a program for editing and creating TF2 HUDs!
In TF2's HUD development process, there are a few problems, such as edit testing taking a long time, managing code and files, and memorizing the entire hierarchy of TF2 VGUI.
I want to fix those issues to simplify the process of editing or creating huds by creating a user friendly application for that.
What I have in mind:
- Interactive UI for moving and resizing elements, with changes immediately reflected as seen in-game.
- Overview of the element hierarchy for an easy understanding of which elements are parents and which are children.
- A properties panel that allows quick changes to an element with explanations.
- Organization of files and HUDS.
Work will be done through GitHub using Visual Studio 2022 WPF. The project will be open source, and have a permissive license, if people want to, they should be able to contribute to making hud development easier. I see no issue in anyone using our work as long as they attribute us.
Ownership will be collective and code will be collaboratively worked on.
No plans for monetary gain.
If you're interested, don't hesitate to contact me on Discord at **xCape#6714** or Reddit!
Note: I'm aware of TF2 Hud Editor by CriticalFlaw, I think it's missing a lot of functionality.
I'm interested in developing a program for editing and creating TF2 HUDs!
In TF2's HUD development process, there are a few problems, such as edit testing taking a long time, managing code and files, and memorizing the entire hierarchy of TF2 VGUI.
I want to fix those issues to simplify the process of editing or creating huds by creating a user friendly application for that.
What I have in mind:
- Interactive UI for moving and resizing elements, with changes immediately reflected as seen in-game.
- Overview of the element hierarchy for an easy understanding of which elements are parents and which are children.
- A properties panel that allows quick changes to an element with explanations.
- Organization of files and HUDS.
Work will be done through GitHub using Visual Studio 2022 WPF. The project will be open source, and have a permissive license, if people want to, they should be able to contribute to making hud development easier. I see no issue in anyone using our work as long as they attribute us.
Ownership will be collective and code will be collaboratively worked on.
No plans for monetary gain.
If you're interested, don't hesitate to contact me on Discord at **xCape#6714** or Reddit!
Note: I'm aware of TF2 Hud Editor by CriticalFlaw, I think it's missing a lot of functionality.
i kind of like manually editing huds because im a crazy person but this sounds like a great idea
if this happens, way later down the road see if you can implement some really obscure functionality that only a good hud editor would know how to do otherwise
i kind of like manually editing huds because im a crazy person but this sounds like a great idea
if this happens, way later down the road see if you can implement some really obscure functionality that only a good hud editor would know how to do otherwise
Might want to get in touch with Revan, who has developed tools such as this and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.
Might want to get in touch with [url=https://github.com/cooolbros/]Revan[/url], who has developed tools such as [url=https://www.teamfortress.tv/60220/hud-merger]this[/url] and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.
ZetosMight want to get in touch with Revan, who has developed tools such as this and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.
He already responded to a similar request that I made in the huds.tf discord showing interest.
[quote=Zetos]Might want to get in touch with [url=https://github.com/cooolbros/]Revan[/url], who has developed tools such as [url=https://www.teamfortress.tv/60220/hud-merger]this[/url] and has directly helped with CriticalFlaw's editor.
Doesn't browse this website much but should be easily accessable through Huds.TF's Discord.[/quote]
He already responded to a similar request that I made in the huds.tf discord showing interest.
RoLi kind of like manually editing huds because im a crazy person but this sounds like a great idea
if this happens, way later down the road see if you can implement some really obscure functionality that only a good hud editor would know how to do otherwise
I had the idea of making it into a full-on mod studio for all sorts of customizations if we finish developing the main program.
[quote=RoL]i kind of like manually editing huds because im a crazy person but this sounds like a great idea
if this happens, way later down the road see if you can implement some really obscure functionality that only a good hud editor would know how to do otherwise[/quote]
I had the idea of making it into a full-on mod studio for all sorts of customizations if we finish developing the main program.
really hope something like this ends up happening that would be fucking sick
really hope something like this ends up happening that would be fucking sick
critical flaws thing is open source, I would look into adding to the existing program maybe? but he would know if that would make sense..
critical flaws thing is open source, I would look into adding to the existing program maybe? but he would know if that would make sense..
tommycritical flaws thing is open source, I would look into adding to the existing program maybe? but he would know if that would make sense..
I think his app is vastly different from what I envision. It would require too much work to make it different.
[quote=tommy]critical flaws thing is open source, I would look into adding to the existing program maybe? but he would know if that would make sense..[/quote]
I think his app is vastly different from what I envision. It would require too much work to make it different.