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Account Details | |
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SteamID64 | 76561198048238506 |
SteamID3 | [U:1:87972778] |
SteamID32 | STEAM_0:0:43986389 |
Country | Pirate |
Signed Up | November 2, 2012 |
Last Posted | July 10, 2016 at 12:18 AM |
Posts | 932 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 4/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280 x 800 |
Refresh Rate |
60 hz |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | |
Mousepad | SteelSeries Qck+ |
Headphones | |
Monitor |
HallowI would like it if streamers had a custol notification sound, so I can't confuse it with my own. Though I realise this is an unfair request.
Yo but what if two streamers use the same custom notification??? Then I'm all confused as to which stream I'm watching...
Work your way through my hud crosshairs guide's section on this first (ctrl+f for "creating your own"). That should set the groundwork. Also, my post here has some VTFedit settings/sizing info. From there it's a matter of learning to use photoshop/gimp.
If you need any additional help feel free to add me, no promises about how often I'm online nowadays though.
Local servers work just as well. The server just needs to have sv_pure as 0. If that's your only crosshair and you don't use a script to make it change color then I'd suggest making it a permanent part of your hud, it will always work then.
This, like pretty much every hud crosshair question posted here, can be answered by a quick ctrl+f in my hud crosshairs guide on huds.tf
I don't know what to tell you, unless something's changed recently. I never rebinded it and it started working the second I had a custom taunt equipped.
It's the same command. You need to have a taunt equipped in the loadout screen for it to work properly though.
DusteeCame with good intentions, leaving with Salt. Congrats. Feel good about yourselves!
ok bye!
OrangecakeI've always felt this map was really unbalanced toward Red because of a lot of the jumping angles they have due to the map being symmetrical and not mirrored. Threw together a quick album of my biggest gripes that could be tweaked: http://imgur.com/a/Crjt0
Also, is there really any practical use for the player clip on the logs around mid? They've always felt a bit awkward to me, but I don't know if you could remove them and keep sticks from going inside or not.
If you can rocket jump from your left side well then don't you have the capacity to do all of those red side jumps on blu side too?
El_BenoI was merely pointing out how this thread was meant to draw the reaction in my first post, we're only supposed to care because it's Dave__AC's name on it. It shouldn't matter to anyone what people do on their servers, but clearly having a big name on it draws people in whether or not the big name themselves dealt with it.
Nobody's supposed to care. Nobody (except for maybe you??) actually DOES care. It's amusing seeing stupid threads from public communities, they're everywhere. That's all.
As for why exactly it's funny: The game that pubbers choose to play is saturated with the most asinine and skill-less mechanics (pyro, mini-sentries, engies, heavies) as well as silly and pointless shenanigans (parachute, soda popper, rocket jumper, sticky jumper, charge n targe, pyrovision). The public tf2 experience is a confusing whirlwind of being destroyed by things completely out of your control. What do public communities complain about? Spawn-camping. This particular community takes it far enough to have developed an intricate set of rules as to the definition of spawn camping. Does that not seem comical?
At least they waited until after lan to drop this shit.
Since you asked for feedback: this is what I would do if that were mine.
- [li] Thinner boxes. Might make it less clunky.
[li] Less negative space inside of the boxes.
[li] The entire top half of the scoreboard is bold fonts, I'd like the number of players and "vs" to be a thinner version personally.
[li] If your kill/death ratio is going to have that much space devoted to it why not type out kills and deaths? If you're going for minimalistic then I don't even think the "k" and the "d" are neccesary: some huds just do "#k : #d" ie "21:8".
[li] The space between the lists is too big for my taste.
[li] I prefer a muted theme in a scoreboard personally, I'd honestly remove the borders altogether but at the very least I think you should reduce their transparency.
Here's why, if you're interested. I feel like the scoreboard just draws your eyes outwards and away from the stuff you need to see (most notably in the playerlist, but the problem is present in the stats as well). All those borders, opaque colors, and contrast just make it very busy; it's hard to pull information from it at a glace. Functionality-wise, if you're actually playing the game, that's basically the only thing that a scoreboard needs to accomplish. Everything else is personal preference. I personally have yet to make or see a scoreboard I'm really happy with; it's hard to make something more functional than foster's or m0re's imo, but neither is truly aesthetically pleasing to me.
#6 I had this too and fixed it, but now I can't remember how. Maybe it had to do with which achievement I had selected in the menu? I think I remember selecting two instead of one helping, or maybe vice versa. Pretty sure it's not hud-related (ie fixable through hud editing) though.
For future thread browsers, a more in-depth explanation of each of these methods is included in my hud crosshair guide on huds.tf.
EDIT: There also is the potential to use cl_minmode to have a total of four crosshairs toggleable: two crosshairs for every class, then one toggleable for classes with minmode on and one toggleable for classes with minmode off. Not sure if that makes sense, but basically you edit hud_achievement_trackeritem.res to look something like this:
[code]
"TextExample"
{
"controlName" "CExLabel"
"fieldName" "TextExample"
"visible" "0"
"enabled" "0"
"visible_minmode" "1"
"enabled_minmode" "1"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"font" "fogCrosshair"
"labelText" "+"
"fgcolor" "White"
"textAlignment" "center"
}
"ImageExample"
{
"controlName" "CTFImagePanel"
"fieldName" "ImageExample"
"visible" "1"
"enabled" "1"
"visible_minmode" "0"
"enabled_minmode" "0"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"alpha" "255"
"image" "replay/thumbnails/*your file name*"
"scaleimage" "1"
}
[/code]
In this example, the "ImageExample" crosshair would be toggleable with the console command "hud_achievement_tracker 0/1", but only when the console command "cl_minmode" is set to 0, or disabled. Likewise, "TextExample" would only be toggled when "cl_minmode" is set to 1.
Only problem is that the command cl_minmode causes the game to stutter for a second. This doesn't mean it isn't useful though. Say, for example, that you only use the dot crosshair on sniper, scout, and engineer. You could edit the class .cfgs so the dot is only used on those classes, and then have konr wings for every other class if you want.
scoreboard.res in resource/ui. change xpos to 9999 under "Deathslabel", "Deaths", "Killslabel", "Kills", and "damagelabel", "damage".
done good luck! would love to see a follow-up post when you're finished.