Hergan-schedule image-
what time zone is this schedule?
Account Details | |
---|---|
SteamID64 | 76561198048238506 |
SteamID3 | [U:1:87972778] |
SteamID32 | STEAM_0:0:43986389 |
Country | Pirate |
Signed Up | November 2, 2012 |
Last Posted | July 10, 2016 at 12:18 AM |
Posts | 932 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 4/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280 x 800 |
Refresh Rate |
60 hz |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | |
Mousepad | SteelSeries Qck+ |
Headphones | |
Monitor |
Hergan-schedule image-
what time zone is this schedule?
phoenix team hightower LA then some other server that i forget the name of that wowzers was admin on.
@8 he wants to animate an in-game crosshair. not possible. he could do what #5 said to circumvent one of the reasons he wants to use stock crosshairs but if he wants to use a crosshair that comes with tf2 and not in a hud it cannot be animated by a .res file. nor can vtfs be animated to change color through hud_animations_tf anyways.
hooliCan someone please explain to me how this can be detected? I know anticheat clients take screenshots and if someone happens to check the screenshots then they'd know but other than that I don't see how this can be detected. I've heard multiple people say that it can but I just don't believe it.
I have no idea what the capacity of an anti-cheat client is but if it has access to client hud files then all that would be necessary is to see if there's an animation that moves "HudScope" off the screen. If it can detect modifications to the default game files then it must have some ability to see what the client has modified so I don't think that's too far fetched. Not an expert by any means though.
unfortunately it's not possible.
I got flashbacks to s11 flow, and it wasn't just the presence of harbleu
http://i.imgur.com/EERMPn7.png
not a huge deal but doesn't look intentional.
maybe I'm an optimist but the absolute worst thing I can picture would be no custom animations. i hope they just seperate the sniper overlay from the hud files so it can't be edited by anything hud-related.
I got really excited about a year ago because there's a material proxy for .vmt files called "PlayerDamageTime", which theoretically is perfect for crit heals. In theory it could be used to make a custom material change color or appear only after a certain amount of time has elapsed since you last took damage. Unfortunately, I personally could not get it to work, and neither could JarateKing, but I'm still posting this in the vague hope that there is a more knowledgeable individual out there that will see something we're missing.
http://i.imgur.com/m6ly66s.png
(source).
NoFapThe best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.
I've already sent it directly to them. However, there have been many bugs in the past that have been reported and not fixed, sometimes for months/years. The only exploits that have been fixed in a short time-span were ones that were posted everywhere, here, reddit, etc. and widely abused (some examples being the tf_english.txt shit and the interp bug). I asked enigma for his thoughts before posting, both as a tf.tv admin and as a long-time member of community and someone who has directly talked with Valve. He told me to post it. So, my decision to post wasn't because I'm part of some circlejerk, actually.
I'm going to continue on my trend of reporting things JarateKing discovers. This is already mentioned in his hud's thread but I know a lot of people haven't seen it.
Be warned: the following is an (imo major) exploit. My reasoning is that by posting it and through people abusing it maybe valve will fix it more quickly.
You can completely disable the black overlay that appears when you're scoped in as sniper with a tiny bit of hud editing. Simply copy-paste the below into HudAnimations_TF.txt in your scripts folder.
event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
}
Then ctrl+f for the event "DamagedPlayer" and, if it already exists, edit it so it looks like the below. If it doesn't exist just copy paste the whole thing.
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}
It's alright if there was already stuff in the event and you can leave it if there was. This is the event that would animate your crosshair to be a different color when you hit an enemy.
Then paste the following into your autoexec:
alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
remove_scope
Voíla, your sniper scope is removed and will now look like this while scoped in (not my screenshots):
VivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
diego if you still don't understand just use this: https://www.dropbox.com/s/oa4cuprfktcwm6n/hudlayout.res.zip?dl=0