Now enigma's too washed up to even post on his own site correctly.
Account Details | |
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SteamID64 | 76561198048238506 |
SteamID3 | [U:1:87972778] |
SteamID32 | STEAM_0:0:43986389 |
Country | Pirate |
Signed Up | November 2, 2012 |
Last Posted | July 10, 2016 at 12:18 AM |
Posts | 932 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 4/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280 x 800 |
Refresh Rate |
60 hz |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | |
Mousepad | SteelSeries Qck+ |
Headphones | |
Monitor |
Alfa's actually playing really well. He seems to be playing the drunken fist kung-fu style soldier.
this is an actual spoiler
If at some point Yuki and Gecks cast together I'd be more than a little excited in all the right places.
yttriumWow many potential solutions, and literally all of these you could have determined don't apply to me because I posted my entire config.
Being able to use Google is not a replacement for common sense.
Ok good point dude next time I won't try to help. Also wasn't aware that you were the original poster of the thread, or that you were the only person having this problem. I guess you're right though, I specifically quoted you, so it follows that the post was specifically directed at you and not at the general public. Furthermore, you're 100% right, everyone's first language is English so they can easily word their problems in English so as to find solutions to problems on English-speaking boards! It's not like 90% of the question threads here can be solved by googling or anything...
Are you having a bad day?
Khantobshow do i fix the font cutting off?
Increasing tall values for HudPlayerHealth and HudWeaponAmmo (not sure about this one) in hudlayout.res might do the trick
Would be HudPlayerStatus (contains class images and health things) in scripts/hudlayout.res or also possibly HudPlayerHealth (the first element) in resource/ui/HudPlayerHealth.res. Ammo one has a weird name but if you ctrl+f for ammo in hudlayout you'll find it.
could also be the tall value on the text element itself: in this case HudPlayerHealth value in resource/ui/HudPlayerHealth.res and its shadows and then for ammo HudAmmoInClip (bigger number when weapon has reserve ammo ie rocket launcher, scatter gun), HudAmmoNoClip (for weapons with no reserve ammo ie minigun/flamethrower), and HudAmmoInReserve (smaller number when weapon has reserve ammo) in resource/ui/HudAmmoWeapons.res
http://www.ugcleague.net/forum/showthread.php?33768-Crashing-on-Swiftwater/page2
http://teamfortress.tv/thread/22657/props-disappear-then-i-crash
There are many potential solutions across both threads, have you already seen/tried them already?
CondoMI don't understand why you people can't wrap your head around anything else than "they won't support it because its different". Why does it matter that its different?
Read what I posted above.
This has been discussed to death and you're not actually addressing anyone else's arguments you're just repeating your own. Your post #41 takes several things as fact when they're in fact quite debatable:
CondoMdo you really think that weapon sales account for a worthy margin of their revenue?
Their revenue comes from the public and casual side of the game. MVM tickets, keys, hats, etc. That's their revenue. The F2P business model relies on selling what the playerbase wants. Have you been to r/tf2? Have you been to the steam users' forums? The public playerbase does not want to play our version of the game. Therefore, the business logic would follow, Valve won't support it. If your entire argument is just "why not?", then:
- Why don't they support jumping?
- Why don't they support trade servers?
- Why don't they add Saxton Hale and Prophunt as official gamemodes?
All of those suggestions except for jumping would affect a larger playerbase, no? It seems fairly obvious that Valve does not want to support these community-created things: they have their own vision of the game, whatever that might be. Hopefully their vision is closer to ours than we think - we're not sure because they're not a very communicative company about game direction, and certainly aren't open about the direction of TF2. However, there is no reason I can think of for them to directly support competitive over the other formats above, and their lack of action speaks pretty strongly towards their apathy in that regard.
CondoM[6v6] is an established "promod" version of their casual pub format and what's stopping them from implementing it as the competitive format of the game (sic). Take the already insanely popular and deep game within your game and make it theirs.
lol. As much as I wish 6v6, or even competitive TF2 in general, was "insanely popular", it isn't. Forget the "insanely", neither is even "popular". We are a tiny subset of a small community (people with large amounts of TF2 hours: traders/jumpers/serious pubbers) in a game that is taken casually. When do TF2 player numbers spike? Big updates, and halloween. There is a large playerbase that don't really feel any drive to play TF2 until prompted by an update or something, and then they pick it up, play a few hours, and move on. Or they try it, don't like it, never pick it back up. Also, 6v6 isn't unified, so I wouldn't agree it's established: EU, NA, SA, AUS, and Asia play with differing rule-sets including basic win conditions, weapon bans, anti-cheat, betting rules, etc. Furthermore, it's naive to expect that even if it were, Valve would want to expand that in TF2. Valve as a company has a policy where employees work on what they wish to. They didn't design TF2 as a competitive game, not many people currently work on it, and they've been very successful at the casual level. You fail to address the most basic counter-argument. Why should Valve care? The only reason WE care is love of the game. There isn't a single objective bystander, ie a non-competitive player with experience in esports, who has publicly expressed any sort of interest or belief in the growth of competitive TF2. Other competitive games, for the most part, aren't interested. We haven't drawn in that many of the old TFC crowd, or Quakeworld, or Natural Selection, or whatever. We haven't drawn in huge numbers of the public playerbase. We all agree that our format is fun, but maybe it's time we accept that others don't share our sentiments. Just enjoy the game, and keep doing what we're doing. Maybe we'll get something more, maybe not. Either way, it's been a hell of a run for a community-driven scene.
Quertwhen i use it, it gives me a giant pink error thingy that covers the whole screen.
Probably missing the transparent viewmodels texture. Check the file path, it's probably in HudLayout.res. Trans Viewmodels also don't work in dx8 but that usually results in a white overlay, so I doubt that's it. Are you in dx9?
killstreak is in huditemeffectmeter_killstreak.res, scoreboard is in scoreboard.res.
doodle's guide solves 99.99% of these questions.
If you're still having difficulties you could check out the hud crosshair guide on huds.tf for more info as well.
hyped to bet on saloon.tf for this and hope we can plug it on trading websites or reddit somehow. also fyi mad men are second seed and street hoops are third, (not that it really matters).
one's that haven't been said yet:
justin
ruwin
one's that i agree with that have been said already:
tri
dummy
wonderwall
blaze
yz50
boomer (only has 10 clips idk if thats enough)
Is the EU prem grand final going to be added once the 2nd team is determined? Even if there's very little time beforehand to bet it still would be nice to hype it up.
#4 is correct: in geknaiir's example the alias "-woo" would never be executed.
There isn't any real way to do this that I can think of because wait is broken/disabled on a lot of servers.