ktaeoh
Account Details
SteamID64 76561198300888156
SteamID3 [U:1:340622428]
SteamID32 STEAM_0:0:170311214
Country Korea, Republic of
Signed Up March 30, 2018
Last Posted April 19, 2025 at 5:08 AM
Posts 81 (0 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1080p
Refresh Rate
360
Hardware Peripherals
Mouse Zowie U2
Keyboard JRIS65 w/ Anubis Tactiles
Mousepad Artisan Hien
Headphones Koss KSC75
Monitor Alienware AW2523HF
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#6 properly centered VTF 1:1 yz50/konr wings remake in Customization
crespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

not through tf2's settings, no. The dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself

posted about 2 years ago
#2 properly centered VTF 1:1 yz50/konr wings remake in Customization

change log:

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-increased the resolution, crosshair may appear bigger compared to v1. Still 64x64
-added "og" version for people who like the uncentered "hud xhair" look
-no solly crosshair this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release


how to update:
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory

posted about 2 years ago
#1 properly centered VTF 1:1 yz50/konr wings remake in Customization

hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post. Otherwise, here's some background info on this project.

a short history of the konr/yz50/clockwork wings crosshair
history lesson by konr himself:

https://i.imgur.com/DjLmRXM.png

example footage from these 3 goats using older versions of the crosshair:

yz50

https://www.youtube.com/watch?v=lYTZF9_EPVw

konr

https://www.youtube.com/watch?v=MUg2J_iJDDg

yz50 the squeakquel

https://www.youtube.com/watch?v=oduzm75ZT7g

clockwork

https://www.youtube.com/watch?v=PMQQ6Tx3Nsg

why I remade the same crosshair that has been remade like 100 times online
this crosshair was "made" by using an old ass technique to where you use a font file with the "wings" replacing the letters and numbers, and then displaying it in the middle of your custom hud, and then overlaying it on top of the default "seeker" crosshair (cl_crosshair_file " "). The problem with this font method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly due to the crosshair being text instead of an image. You can actually see this in the videos above. I wanted to make a more accurate, properly centered version to fix these issues.

how this is different
I got the original wings font from yz50's old hud and then put it into photoshop, rasterized it, and then cleaned it up because each side of the wing is slightly different for some reason. Then I took the default tf2 seeker and did the same cleaning up thing, and then overlayed the two and messed with the scaling until it looked 1:1, and then turned it into a VTF file. If you compare my crosshair with videos of the original crosshair, the visual accuracy is basically perfect. Also you can change the color of the entire thing.

Other than the overlapping crosshairs being perfectly aligned, VTFs themselves can be perfectly centered in your hud as long as the source image is in an even pixel resolution.

here's some pictures:
scout (v2)

https://i.imgur.com/wv65L4M.png

"og" (v2)
og style is for those who want the misalignment back for whatever reason, which makes the crosshair truly 1:1. The center dot is still properly centered, the wings are just shifted by 1 pixel like they would be if using the original font method.

https://i.imgur.com/K7JP9NA.png

https://i.imgur.com/dBjST3f.png

soldier (v1) (no more updates) (dogshit)
The original font method would have shown the "wings" no matter what, so if you were using the default tf2 crosshair and switched to the rocket launcher it would overlap with the default "dashed circle" crosshair for soldier. There is an old screenshot by yz50 somewhere on tf.tv that shows this, and I tried to remake it. Unfortunately I couldn't get it to look 1:1 for some reason so I gave up and left this abomination. Nobody uses this version anyways. I think.

https://i.imgur.com/EwYOtZd.png



>>>DOWNLOAD<<<
download


low iq installation method:

Show Content
by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.

1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
  • yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
  • images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. enjoy your new centered yz50 wings

how to customize:

Show Content
by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.

1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use yz50sollyremake for the scattergun, I would edit tf_weapon_scattergun.txt. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/

note: list is outdated, looking for better one

2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.

2b. You can use one of the following crosshair names:
  • yz50remake (wings combined with seeker)
  • yz50remake (wings combined with seeker, wings are offset to the left by 1 pixel)
  • yz50sollyremake (wings combined with the fixed default solly crosshair)

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. enjoy your new centered yz50 wings

(IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS
if you use a no explosion script mod, you need to do a couple of extra things to get it to work

1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:

	"ExplosionEffect"	"insert explosion particle here"
	"ExplosionPlayerEffect"	"insert explosion particle here"
	"ExplosionWaterEffect"	"insert explosion particle here"

2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.

3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.

4. enjoy as usual

special thanks to yz50 and konr for making some of my favorite crosshairs of all time

posted about 2 years ago
#22 more.tf in Projects

coolest fucking thing in a while

posted about 2 years ago
#18 "didn't i ban you" - a moratorium in Off Topic

got banned for saying "2nd place froyo LOL"

posted about 2 years ago
#5 Monitor recommendations in Hardware

reading this should help you choose a monitor for your own personal needs and preferences. We can't read your mind but even so this is a great list of recommendations and things to look out for

posted about 3 years ago
#38 Monthly RGL Thread: July 2021 in TF2 General Discussion

this just makes me feel sad

posted about 3 years ago
#29 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization

I've updated all of the yz50 style crosshairs. You should probably download the updated zip file on the Google Drive so you get these new ones lol

2.0: Updated all wings variants of the crosshairs!

  • They're brighter
  • They're ordered properly (some layers were in the wrong order for certain crosshairs)
  • They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])
posted about 3 years ago
#28 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization

I'm still taking requests via my Discord @

Show Content
ktaeoh#0205
posted about 3 years ago
#26 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization
prsnmake medic cross yzwings pls

done, updated zip files

posted about 3 years ago
#25 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization
skeezktaeohHow so? Can you send me a diagram? The only ways I can think of are like these:
https://i.imgur.com/jyoOODT.png

#2 is the right idea

https://i.imgur.com/OoyXo9K.png

Where did you get this screenshot from?

posted about 3 years ago
#18 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization
cleanbuddyu are simply goatedTixxBig brain. I couldn't tell what was wrong with previous crosshairs until you pointed it out.RoLyou are a genius. thank you for making thisSageJayOnly took you like 10 years to post this. Everytime you dm'd me to test out your files I would lose 100 fpsHealingSentryI love youSwaggerTimeThank you, I downloaded the wings and on my first game I had 500dpm, thank you!

thanks for all the kind words!

posted about 3 years ago
#15 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization
prsnmake medic cross yzwings pls

How so? Can you send me a diagram? The only ways I can think of are like these:

https://i.imgur.com/jyoOODT.png

posted about 3 years ago
#14 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization
snhdl for the default seeker please?

I added both the default and my edited versions for the seeker and quartered circle. Enjoy!

posted about 3 years ago
#2 konr/clockwork/yz50 Wings REDUX: Modern VTF Wings! in Customization

hidden for irrelevancy

Show Content
WTF do I do with this?
I'd assume that if you're on a website like this you'd probably already know how to install basic TF2 mods but FINE I'll tell you.

1. Click on the download button at the bottom of the main post and then choose between two of the zip files in the Google Drive folder:
  • yz50 wings REDUX.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
  • images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2a. Open the zip file and put "yz50 wings REDUX" into your tf\custom folder.

2b.If you'd like to use my weapon scripts, open the folder named "ktaeoh's weapon scripts" and drag the scripts folder into the parent folder and overwrite all files as so:

https://i.imgur.com/P44HbWQ.png


3. To set a crosshair for a weapon, go to \scripts and open the script you want to edit.

4a. Scroll down or use Ctrl+F to find "crosshair69", and replace it with one of the 5 provided crosshairs:
  • yz50wings (wings combined with the default seeker)
  • yz50wingsnodot (wings combined with the default seeker but with no center dot)
  • yz50sollynodot (wings combined with the default quartered circle)
  • yz50solly (wings combined with the default quartered circle AND the dot from the default seeker)
  • wings (plain wings)
  • yz50medic (wings combined with default medic crosshair)
  • yz50wingsshadow (yz50 wings with a shadow behind it)
  • yz50wingsoutline (yz50 wings with a black outline)

4b. For example, if I wanted to use yz50wings for the scatterguns, I would edit tf_weapon_scattergun.txt and change the crosshair section from this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/crosshair69"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
to this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/yz50wings"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

You need to change every script to one of the crosshairs, or you will get a missing texture on your screen. If you just want to use a stock TF2 crosshair, replace that whole block with one of these:

crosshair1~7 and the "default" (cl_crosshair_file default) crosshairs
[code] {
"file" "vgui\crosshairs\replace this with crosshair1~7 or default"
"x" "0"
"y" "0"
"width" "64"
"height" "64"[/code]

I'm too lazy to post all of the correct values needed to use the cl_crosshair_file "" crosshairs since they're all defined by coordinates due to the fact that they're actually just on one big vtf file, but if anyone wants to know how just leave a reply down below and I'll answer asap.

People who use no explosion scripts, read this!
If you use a no explosion script, you need to do a couple of extra steps.

5. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and opening any of the weapon scripts. The line you want to look for looks like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]

6. Copy whatever custom particle effect you're using and go to the same weapon scripts in the yz50 wings REDUX folder, and replace the three values with the custom effect in their respective files.

7. Get rid of the no explosion script mod. It will overwrite the crosshair mod, and replace both the explosion effect and crosshair to whichever ones the mod sets it too, which prevents your crosshair from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it with it's custom particle effect, along with it's (default) crosshair values.

8. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

9. DONE!


TODO:
make outlines for other crosshairs
idk

Change log:
2.0: Updated all wings variants of the crosshairs!
  • They're brighter
  • They're ordered properly (some layers were in the wrong order for certain crosshairs)
  • They have outlines (yz50wings only, will make more for others whenever I feel like it [probably never until someone asks me for it cause I'm lazy])

1.4: Added default seeker outline, edited seeker outline, and JackyLegsSeekerOutline under the request of JYNACCI's friend akura

1.3: Added yz50wingsshadow under the request of JYNACCI, and added some more stuff to the Drive for JackyLegs

1.2: prsnmake medic cross yzwings plsdone

also I updated my personal weapon scripts, added yz50medic to both zip files, and updated+renamed Image Files Only.zip to crosshairresources.zip

1.1: Updated the readme files in the archives to link to these instructions, and added an explanation for which crosshairs I use for what weapons.

1.0: Release!
posted about 3 years ago
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