loafe
Account Details
SteamID64 76561198119679320
SteamID3 [U:1:159413592]
SteamID32 STEAM_0:0:79706796
Country United States
Signed Up February 6, 2016
Last Posted February 19, 2025 at 7:22 PM
Posts 349 (0.1 per day)
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#41 TF2 Promod in TF2 General Discussion

i am fairly confident that there are already talks behind the scenes in the various competitive leagues about creating a promod. whether it happens or not is up in the air

from my understanding a lot of RGL's projects specifically are already decently ambitious, and im sure that there are motivated people willing to put in the work (and id like to think a project of this size would have money behind it)

using the promod as a balancing tool should be the last priority of whoever would take up the mantle of this project. QoL changes, potential anticheat improvements, baking dm server queues and maybe even pug services into the client, all seem very interesting and i think these are all more pressing matters than balancing

i also think using the promod to improve the viewing experience of competitive tf2 would be awesome. obviously there should be improvements to production tools, but beyond that, im personally imagining some kind of way to spectate matches live in STV, similar to how you could spectate CSGO major matches while having the caster's voice broadcasted through the STV.

also, in the same vein of CSGO, potentially having the demoui functions of CSGO/2 would be literally the greatest thing ever, and this feature should be like 50% of what would make a promod appealing to established competitive players

as for balancing changes (despite my belief that it should be the lowest priority), i used to believe that sniper and maybe even engi should be outright banned to improve the pace of tf2. but now, with the possibility of a promod, the idea of applying damage falloff to the sniper rifle and sentry and/or applying statistical nerfs to either of classes intrigues me a lot

posted 2 days ago
#3 TF2 update for 2/18/25 in TF2 General Discussion
teamfortressThe TF2 SDK has arrived!

Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!

promod time

posted 3 days ago
#1532 Wut hud/crosshair/cfg thread in Customization

https://youtu.be/TYh2ZaoLjMo?si=eXqq34oWZV6B51YK

does anyone have a .vtf of both this thin default seeker and the thin sniper crosshair at 0:14

posted 1 week ago
#163 koth_bagel in Map Discussion

because botmode wont clarify i will give my thoughts on the window idea

the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways

a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage

i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is

posted 2 weeks ago
#60 loafe in Recruitment (looking for team)

guys i want to play really bad

posted 1 month ago
#1 loafe lft in Recruitment (looking for team)

i wanna play next season
any div any class
my discord tag is loafe
tyty :)

posted 2 months ago
#273 RGL PUGs Public Alpha in Projects

i blame rekuso for open pugs
and dank
fuck these guys

posted 2 months ago
#8 dinkolaw LFT in Recruitment (looking for team)

shouldve posted sooner but i have nothing but good things to say for dinko
very passionate and always looking to improve
mechies good and always getting better
great addition to team environment
good pickup for mid-invite / maybe even playoffs next season

posted 2 months ago
#111 HARD SCREENSHOTS in TF2 General Discussion

https://steamuserimages-a.akamaihd.net/ugc/19798270924843669/3C9CDFB9DEFB068A3A9CEE53F9554070684D7E0B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

posted 2 months ago
#210 RGL PUGs Public Alpha in Projects

the new eu pug service has a system where you can vote for which captains you'd like before the pug starts if theres more than two (optional vote) i think thats cool imo

posted 5 months ago
#43 Math lft in Recruitment (looking for team)

https://cdn.discordapp.com/attachments/908065487978627112/1239097525047394304/caption.gif?ex=66c8d0bf&is=66c77f3f&hm=be5a0088679a3890f6f7b541eee46a2e7e5b50476e9fbbb9fb16bf67d5da1b7d&;

posted 5 months ago
#16 Taz lft in Recruitment (looking for team)

preposterous dm
teach him and he will carry you

posted 6 months ago
#2 greg LFT quals/INV in Recruitment (looking for team)

the future of tf2 lies in gregs hands

posted 6 months ago
#14 suspicious players in TF2 General Discussion

respect jamal

posted 6 months ago
#194 RGL PUGs Public Alpha in Projects

no more open pugs

posted 6 months ago
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