https://www.twitch.tv/asaphypno/clip/LivelyShakingSalsifyWow-jEuOF0evhapHCgRZ
rasta_ronald
https://www.twitch.tv/r4st4ronald/clip/ShortRelentlessSheepSmoocherZ-KTrF-lJ8TFsIU7wW
one of my favorites
Account Details | |
---|---|
SteamID64 | 76561198119679320 |
SteamID3 | [U:1:159413592] |
SteamID32 | STEAM_0:0:79706796 |
Country | United States |
Signed Up | February 6, 2016 |
Last Posted | July 9, 2025 at 2:38 PM |
Posts | 361 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
https://www.twitch.tv/asaphypno/clip/LivelyShakingSalsifyWow-jEuOF0evhapHCgRZ
rasta_ronald
https://www.twitch.tv/r4st4ronald/clip/ShortRelentlessSheepSmoocherZ-KTrF-lJ8TFsIU7wW
one of my favorites
very intriguing but i feel the need to remain skeptical
any plans for international / intercontinental competitions? wondering if this will be NA only or if it'll be beyond that
SidularThere's a bit of a history there, and an offer was made back when sigafoo ran things. It didn't work out.
since then both ownership and management of RGL has fallen through multiple sets of hands. really hoping we can see some sort unison because i have a lot of respect for the current iteration of RGL
does anyone know how to make waldo's speedometer transparent (this one https://www.teamfortress.tv/post/1065237/speedometer-in-any-hud)
ive tried some things but im not intelligent enough to do this it seems
its only transparent while spectating im lost
i love this man with all my heart
DivineATyou can use bonk to run up to the medic and hit a free meat shot. keep it banned.
valid point but how is this any more offensive than a loch pipe or having a sniper in play in the same scenarios where bonk would be used
the issue at hand is how bonk is currently bugged, if it were to work as intended any explosion knockback or bullets would always slow down the bonk scout
Tobquote
i just think use-case weapons are interesting, and i also think they should be unbanned to help with gameplay diversity (namely the base jumper, and imo the bonk as well)
i think 6s is very very stale in respects to meta and map-pool, and adding anything to make the game new/fun/learnable is good for the health of 6s
Tob some funnies were done like skybox demoman rollout, probably the "best" use case. It was unbanned and nobody used it after. Been multiple seasons now
i want to preface that im not saying this to throw shade to EU, i just think our regions have operated differently in terms of meta development
i feel like the fact that the best use-case you could provide for the base jumper being the "demo skybox mid" shows that the item probably just hasnt been touched at all in EU
despite its appearance as a meme unlock i think the base jumper could be really useful for pressuring on open points, because of the ability to get incredibly spam angles by being in the skybox or just by drawing eyes. and its also just really fun to use
i think, not even because of its abilities but simply because its unbanned, the base jumper will see ample playtime this season
at one point both the loch and spoon (beggars too) were meme weapons, so time will tell
Tob They're not even running battalion's backup on last stalemates afaik. If they go parachute before learning that, they're throwing
lol
https://i.imgur.com/oSgBB9e.png
felt like this should be addressed
even though im not playing invite this season im not opposed to this change, i just think its funny to trial something potentially meta-shifting in this years lan season
also not sure if this unban will be for all divs, rgl should clarify on that
every time someone dies, their respawn time on the match hud immediately slides downwards and disappears
the problem has persisted between different hudmatchstatus.res files and idk what other files could affect something like that
looks fun, last especially looks pretty cool
definitely wanna see some NA playtesting on this map at some point
serendipitous player
wondrous and amazing
salt of the earth glue guy
good for advanced soldier!
i dont know how easy it would be to put your proposed changes into a plugin but
in my humble opinion the easiest way (logistically) to nerf sniper would probably be to ban stock rifles and bazaar bargain (stupid but simple)
next most viable rifle would likely be hitmans heatmaker which has weaker bodyshots (40 uncharged, 120 fully charged) so we can keep awesome headshotting long range class (i dont know how the other attributes of the heatmaker would affect sniper play)
however, it doesnt really address the problem of sniper slowing down play outside of last, only remedies the most pressing issue by making getting value more difficult
sidenote: i think a lot of snipers at higher levels tend to not miss the head much, but in a vacuum this change would help
i also agree that unbanning unlocks would make it easier to battle sniper comps as well but talking about unlocks should be a whole other ordeal
serious discourse about 6s in 2025 is posting "tier lists" about "gamestates." when are we gonna have actual discussions about the issues in this game
also
kawaalso complaining about sniper literally just outs you as a noob ngl
sniper is aids. half of the community recognizes that it's aids, and the other half of the community who says shit like "complaining about sniper outs you as a noob" wants sniper to stay in 6s so they have easy gameplay with the braindead class
and i dont care if sniper has good skill expression, yes its impressive to have good aim, but fundamentally sniper is just too powerful for 6s play. you can always say stuff like "both teams can snipe" but no one has ever enjoyed playing with a sniper, against a sniper, or in a sniper mirror
imo the game will be 10x better if sniper gets banned but it will never happen because rgl puts literally every decision up to a poll and the moron scout archetype accounts for too many players and subsequently votes in this community
i am fairly confident that there are already talks behind the scenes in the various competitive leagues about creating a promod. whether it happens or not is up in the air
from my understanding a lot of RGL's projects specifically are already decently ambitious, and im sure that there are motivated people willing to put in the work (and id like to think a project of this size would have money behind it)
using the promod as a balancing tool should be the last priority of whoever would take up the mantle of this project. QoL changes, potential anticheat improvements, baking dm server queues and maybe even pug services into the client, all seem very interesting and i think these are all more pressing matters than balancing
i also think using the promod to improve the viewing experience of competitive tf2 would be awesome. obviously there should be improvements to production tools, but beyond that, im personally imagining some kind of way to spectate matches live in STV, similar to how you could spectate CSGO major matches while having the caster's voice broadcasted through the STV.
also, in the same vein of CSGO, potentially having the demoui functions of CSGO/2 would be literally the greatest thing ever, and this feature should be like 50% of what would make a promod appealing to established competitive players
as for balancing changes (despite my belief that it should be the lowest priority), i used to believe that sniper and maybe even engi should be outright banned to improve the pace of tf2. but now, with the possibility of a promod, the idea of applying damage falloff to the sniper rifle and sentry and/or applying statistical nerfs to either of classes intrigues me a lot
teamfortressThe TF2 SDK has arrived!
Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!
promod time
https://youtu.be/TYh2ZaoLjMo?si=eXqq34oWZV6B51YK
does anyone have a .vtf of both this thin default seeker and the thin sniper crosshair at 0:14