https://steamcommunity.com/id/heitva/
come play l4d2 inhouses add me here if u want to play no whammise
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SteamID64 | 76561198001199164 |
SteamID3 | [U:1:40933436] |
SteamID32 | STEAM_0:0:20466718 |
Country | Guadeloupe |
Signed Up | July 30, 2012 |
Last Posted | May 5, 2023 at 3:41 PM |
Posts | 3186 (0.7 per day) |
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https://steamcommunity.com/id/heitva/
come play l4d2 inhouses add me here if u want to play no whammise
i invented the IV tag in tf2 as the captain of team royalty and i expect royalties
https://steamcommunity.com/tradeoffer/new/?partner=75515478&token=YMlo6KFD
have a good one man
i dont think u understand how fucking important it is that u understand that fucking chart if u want to go any where in this game
edit: thats not directed at alfa thats directed at everybody
just seeing a thread with 19 alts pop up every single time something happened was great
Cannot Wait To See Cookie Jake Return :)
lolguyywe won the first map very convincingly.
if ur going to claim to properly establish context u should really mention they replaced me who was lagging out every 4 seconds with cember who started running a train on u guys
yoona is no saint but to stop trying once both teams actually have 6 competent players isnt a cool thing to do
until i see invite players using these against other invite players with money on the line i will just assume theyre all bad and useless edge cases
aside from maps being unfinished heres the consensus most of my team + bear came to
logjam is doomed/still too big/reminds me of how coldfront and yukon play in that theres just annoying long sightlines and a really big slow mid that has all the drawbacks of sunshine w/o any of the positives (really big and u just counter-rotate until u find a kill) i dont know how u fix that map without just starting a new because outside of a few fights on second the map just seems like its better suited for a pub server with 32 players not 12
alamosa has flow issues and the amount of routes/rooms in between 2 and last is bizarrely overdone. a lot of the props/walls are deceiving but thats probably more the map being a work in progress. maybe once textures are added it will become easier to differentiate routes and parts of the map but this one really hurts to look at
kalinkas mid probably the best part of the map, the transitions are definitely better and the map looks alright but theres nothing about it that would ever make me consider playing it over the lesser maps in our pool (including cardinal) i dont think theres a quick fix or feedback i can give that will really help it at this point. fights are still segmented and 2 and last are both awkward fights
propaganda plays like a mix between sunshine and process and it seems like the only viable option to include in our map pool this year. its polished, the routes make sense and its intuitive as to how you can see fights playing out. last might be a little too easy to push and healtpacks might need to be more accessible on mid/last while harder to grab on 2nd but we definitely enjoyed messing around on this map more than the others
hope this was helpful, thank you luc for putting this cup together
if u got awful ass reactions like me u just gotta think a little harder about whats gonna happen so ur rdy
theres a reason quake dads still win over all these 14 year olds
(besides the fact that no 14 year olds have any interest in playing qc)
well this season SUCKED
underrated player who will thrive on a playoffs invite team
do not sleep
SPECULATE AS TO WHY IN THIS THREAD
im not saying this is a viable option but if u rly wanna keep pick/ban u have to let both teams choose a map and have teams always playing bo3s instead of single maps
bears also right about basically everything