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SteamID64 | 76561198012412163 |
SteamID3 | [U:1:52146435] |
SteamID32 | STEAM_0:1:26073217 |
Country | Rainbow Nation |
Signed Up | July 31, 2012 |
Last Posted | June 12, 2017 at 12:40 AM |
Posts | 1533 (0.3 per day) |
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Raw Input | 0Â |
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If needed I can provide a private STV relay to the casters if ESEA is up for it.
Yeah Star seems to only stream Smite now.
Can you ask him if he's willing to stream some comp TF2, like pugs/DM/etc?
kirbyCouldn't you make the TF icons available for non-subscribers so people aren't paying to have content owned by someone else?
It doesn't matter if they're being paid for or not, those icons are the copyright of Valve.
http://obsproject.com/forum/viewtopic.php?f=6&t=1314
Try upgrading to the OBS test build. There's going to be a new one within a couple of days to fix an additional issue regarding VODs but if you're experiencing out-of-sync audio this is supposedly a fix for it.
really cool guy, great medic. hope you find a good team bro.
The bind command never gives you a response in the console unless the code is invalid. Did you test the binds to see if they worked?
Also, try adding them to your autoexec.cfg.
The cast tonight was really great. The matches started on time, there were no 15-20 minute pauses, no lag, and the content was really good. Awesome job guys!
"Joined a team as pocket, this post no longer applies."
DrakeMegrimAre these posts serious?
why would they not be?
If you're planning on watching one stream please leave the other open in another tab (muted or volume reduced)!
SherbESEA Servers.
Also I heard that having the right CL_interp makes it more bearable (0.01 I believe).
I'll mess around with my interp (I use cl_interp 0.033). Planning on testing before the match, thx for the response.
When I join ESEA league servers with the client, my game lags (as in connection lag) every time I move or swing a weapon. I get "Connection Problem" and a huge spike in my net_graph. I thought I had fixed the issue by lowering my rate but it appears to be back. My connection is absolutely fine without the client; is there any fix to this?