Reeroent_create logic_timer targetname !self RefireTime 0.015; ent_fire !self addoutput "OnTimer Player:addoutput:health 900:0:-1"
ent_fire !self addoutput "health 99999"
Shoutout To Gorge004.
Account Details | |
---|---|
SteamID64 | 76561198083235528 |
SteamID3 | [U:1:122969800] |
SteamID32 | STEAM_0:0:61484900 |
Country | France |
Signed Up | March 8, 2015 |
Last Posted | November 18, 2021 at 9:50 AM |
Posts | 57 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | ZOWIE FK1 |
Keyboard | corsair strafe rgb |
Mousepad | Steelseries QcK XXL |
Headphones | |
Monitor |
Reeroent_create logic_timer targetname !self RefireTime 0.015; ent_fire !self addoutput "OnTimer Player:addoutput:health 900:0:-1"
ent_fire !self addoutput "health 99999"
Shoutout To Gorge004.
we got the mge main hat
missing playerclip on red last:
red https://gyazo.com/a34957f5e316a38f0103646d13689579
blue https://gyazo.com/ba4a89c4c367d530cd893021f1ff34b2
also I get missing textures on every glass https://gyazo.com/10b006155262d7d2d4a05345fe51cfbe and the side of this brush on last https://gyazo.com/1d2348addd7844eae6b46e504b4f3a97
I didn't notice anything else but i only went through it quickly
https://steamcommunity.com/sharedfiles/filedetails/?id=1831844229&searchtext=
best hat ever made, change my mind.
MacmaxxyMacIf I remember right, soldier uses a multiplier of 0.6 for calculating self damage/knockback while in the air to make rocket jumping less powerful, but the multiplier is reset to 1.0 while in water since you aren't technically in the air if your feet are submerged.
I imagine this is what you're talking about:
https://gyazo.com/1817bdd9737b7b1f3b1bb80282b63751
Yeah that's what I was thinking of, but there's too much information for my tiny brain so I might be interpreting it wrong.
I think it's right since in the speed = scale * damage formula, scale stays the same and damage is increased in water because of the 1.0 multiplier instead of 0.6
MacIf I remember right, soldier uses a multiplier of 0.6 for calculating self damage/knockback while in the air to make rocket jumping less powerful, but the multiplier is reset to 1.0 while in water since you aren't technically in the air if your feet are submerged.
I imagine this is what you're talking about:
https://gyazo.com/1817bdd9737b7b1f3b1bb80282b63751
Dear poster of this event,
you have misspelled "DRIFTA" for "1400 DPM"
Yours truly,
maxxy
consistent projectile speed and rollers are not completely random
looks like you have a custom rl model that isn't working for australiums, i guess
driftamaxxy
no...
I guess with ori, if you wanted the max distance ctap, you would have to go backward, but since going backward makes you go slightly slower, you just dont go as far as with rl