I've been told that this post has helped several new players, so I wish to preserve it here.
It's not easy to step into the competitive scene of a game that's been out for almost five years, so I wanted to make some basic ESEA map knowledge more accessible to newer or aspiring comp players that will be joining us next season.
Since most maps are symmetric I will usually not differentiate red and blu except on some mids where I feel it makes the presentation clearer. I tried to take the screenshots used from useful perspectives, but any comments or suggestions are welcome if I'm missing anything important.
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cp_badlands
cp_process_b9
mid
choke/yard
2nd/battlements
last
My team follows a clockwise naming scheme for process last, so other teams may have numbered it differently.
cp_gravelpit
These are labelled from the defensive perspective.
Similar to process, my team follows a clockwise naming scheme for five doors at C. These door names also carry over to B to keep it simple. I've heard them called left, top-left, main/center, top-right, and bottom-right/lower as well.
cp_snakewater
When someone refers to "saw room" they are most likely also referring to "window room", but I have also heard teams call the two as separate to be more specific.
cp_gullywash_final1
koth_pro_viaduct_rc3
Thanks to mausy for help with some of the viaduct locations.
cp_granary
mid
yard
dropdown/yard
stairs room/spiral/lunchbox
medpack room/lunchbox
last
cp_granary has a very simple naming scheme except for the rooms that contain stairs. I like to call the room below the med pack with the door that opens "stairs room" and the one containing the med pack "stairs medpack". Since these rooms take on a variety of names, make sure your team agrees on a name and sticks by it.