See svfrey's videos (thanks preston) for detailed runs through the maps:
svfreybadlands: http://www.youtube.com/watch?v=6QLp6ngGSko
granary: http://www.youtube.com/watch?v=QRCg7D-OUVg
snakewater: http://www.youtube.com/watch?v=A-HDgdj1-ag
gullywash: http://www.youtube.com/watch?v=x_3T1c6rJ4s
warmfront: http://www.youtube.com/watch?v=1qKaWtiV_oo
gravelpit: http://www.youtube.com/watch?v=VigfYpfLDDQ
pro_viaduct: http://www.youtube.com/watch?v=DXB7U-9jtR8
Other useful naming conventions:
PlatinumThe easiest way to come up with names for areas on maps is to designate three generic terms for each point. You can apply this to any new map by labeling the travel routes this way, and if there are more than 3 ways to attack it's probably a shit map anyway. My teams over the past couple seasons have generically called one way to go "choke" another "flank" and the third less used route "sneaky" or if it's really annoying (like the hiding spot at gully last), "gay". Decide what works for your team and apply labels and you'll get used to calling the same things on every map.
- Many times using "left", "main/center", "right", "top/upper", or "bottom/lower" conventions and their combinations are better to use since they are quickly grasped. I'll label them if needed.
- At mid it is important to specify which side - "theirs" or "ours" - you are referring to when comming a point of interest. Say "scout in our house" not "scout in house".
- Several names listed in the labels contain too many syllables to be said quickly and easily. Notice that "battlements" is usually called "batts", "resupply" = "resup", "maintenance" = "maint". I have listed their full names to show the reasoning behind their short form.