methodicul
Account Details
SteamID64 76561198090007121
SteamID3 [U:1:129741393]
SteamID32 STEAM_0:1:64870696
Country United Kingdom
Signed Up October 23, 2015
Last Posted June 20, 2016 at 3:11 PM
Posts 15 (0 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity Default
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
60Hz
Hardware Peripherals
Mouse Oscar X-748K
Keyboard  
Mousepad Razer Goliathus Omega
Headphones Turtlebeach X12
Monitor LOGIK L22" @ 60 Hz
#12 Wall of text for potential new gametypes/ maps in TF2 General Discussion
trashgravelpit can potentially be good from a higher-end standpoint, but if anything it's even worse for lower-end players. it's not intuitive at all, since you have to work within a small handful of strategies and if any newbie instinctively tries to defend A in matchmaking (which is something that the game heavily implies you can do) the rest of the team will absolutely shit on them if they aren't going for an ironman

I'm surprised there hasn't been any maps that try to basically recreate a two-point version of gravelpit, that would work out far more nicely

All true, you got me to realise the similarity with standin. I'm liking the consensus of bringing stopwatch to 6s but I don't think we'd want to see it on every map- would get stale quickly. I still feel a new gametype needs to be developed, however.

What does Overwatch have? Can we steal their ideas?

posted about 8 years ago
#8 Wall of text for potential new gametypes/ maps in TF2 General Discussion

Just to check everyone realises this isn't a/d right? lolol

Twiggy
with that said, you now have a few options that you should discuss on tf2maps.net since these guys like experimental things.

Either make a double domination map, either change the way points are accounted for in standard 5 cp maps somehow.

Also give 6s stopwatch maps, gravelpit was actually not stalematey!

Thanks a lot for the suggestion, I'll take it there too. As for gpit that sounded so great I'm unsure why it's not played now (I'm in high now and I still wasn't around when it was played)... ironman holds involved tactical genius (I think that's what holding A/B was called?) and I wanted a gametype which had that constant rotation combined with dm action gpit probably didn't offer.

DollyIt kinda seems to reinforce what's bad with koth though, just get an uber advantage and sit back?

I don't think so as the way I imagine it would work is to win you would be forced to hold 2 points simultaneously for as long as possible, and if the other team pushes your point with uber ad you can rotate to their point and cap that to maintain the 2-cap in order to gain more points than your opponent. i.e. you can't really sit back as someone is constantly challenging one of your points while another tries to cap it off...

fuck, you might be right though we really need to playtest this to work it out... my brain simply can't hold all the possible ways it could work in one go... i guess it might end up being a shit ton of backcapping... I hope instead it would involve constant rotation and tactical play lol

posted about 8 years ago
#1 Wall of text for potential new gametypes/ maps in TF2 General Discussion

So, as we know, there are some concerns over significant flaws within competitive TF2’s main gametype. Control point maps can lead to slow, highly stalemated games especially in the upper eschelons of the scene. I’m not here to debate whether this is true- if a significant number of people think this isn’t true in the replies then I’ll drop the idea, but for now I think this game desperately needs to be made more interesting. Sideshow realises the idea clearly (if longwindedly) here:https://www.youtube.com/watch?v=LDM5ThcDRiQ

tl;dr: It’s boring for spectators. I’d add it’s boring for players too.

I just don’t think we should be so stumped over the question of what to do here- in fact, there’s not need to reinvent the wheel when other games can give us easy clues as to what the solutions (gametypes) could be.

My initial inspiration came thinking about domination, a gametype from Call of Duty (I know, I know, but hear me out). For those who haven’t ventured into this wilderness before, domination is a gametype with 3 flags (control points, if you will). These begin neutral until capped, generally there is a stasis period at the start of the game where one waits for A and C to be capped before contesting B (midfights, still keeping classic TF2 in there). Teams will gain a point for every flag they own every 5 seconds (not exact but you get the point). The game has a 10 minute timer and a mercy limit of 200 points. This has been modified in more recent editions to include a half time but, again, the essential objectives are outlined there.

Just to make sure no one skipped the explanation: this is NOT cp_standin or cp_gravelpit. Fuck those maps. If you skipped the above and thought it was, read it again. It’s more like koth with 3 points, but still nowhere near to that.

I don’t initially see a reason why this couldn’t be used and can see quite a few positives- the main one being free-flowing, non-stalematey TF2.

It would definitely be an intense gametype, and the closer the flags are together the more dm-intense it would be, and the further away from each other the more tactically based the game would be. I haven’t really thought how this would relate to the spawns- would it be too complex to have the spawn move in relation to which flags you hold?

The gametype essentially forces you to always push for a 2-flag hold at least, with oppurtunities for crazy comebacks or complete dominations with 3-flag holds. It has potential for introduction of snipers depending on map design. Engineer might have to be banned or limited for this to stay interesting, the whole point of this suggestion is to keep it flowing- I mean who gives a shit? I’ve never personally understood this concept of keeping the competitive game close to pubs, when classes like engie are inherantly anti-skill.

Anyway, lemme know what you think, this is all very alpha-stage speculation on my part, hopefully I can inspire some people to think about this topic with me. If any of you think this could really take off and know a map maker- get talking to them or have them add me and I’ll explain myself in mumble or sthn.

posted about 8 years ago
#23 qnx replaces feeling on dd+5friends in News
SideshowHilariously skewed odds for that game, though 5friends did not deserve the full 6 points. Some of their play was absolutely atrocious, it's lucky for them that Infused was playing just as badly. I will be incredibly surprised if 5friends make playoffs over LEGO/Foreskings/Publiclir.se.

jack shit

posted about 8 years ago
#224 Raptor cut from Planet Express in News
Funshttp://i.imgur.com/FwGUoox.png
New super team in the making??? find out next time on tftv

apparently not http://logs.tf/1278688?highlight=76561198079489917

posted about 8 years ago
#16 qnx replaces feeling on dd+5friends in News

Love how I get -18 frags then Hildreth comes through and agrees and gets normal frags. Anyway, mid way through granary and DD+5F are in position for 5 points off infs. Feeling vindicated unless DD+5F really throw the rest of this granary game at 1-0.

posted about 8 years ago
#13 qnx replaces feeling on dd+5friends in News
DavidTheWinmethodiculSurprised that many commentators count dd+5 out all the time considering they seem to be playing well in scrims with reasonable results vs publiclir and good games vs plexpress from the logs I've seen. Hope this works out, always rated qnx highly
http://puu.sh/nd20a/5ae5d6f0b8.png

4 of those 6 maps were vs Full Tilt and Reason, they took one map from p. express, I think there will be good results in the future. I hope this crossed your mind before you posted that image

posted about 8 years ago
#211 Raptor cut from Planet Express in News

no

posted about 8 years ago
#209 Raptor cut from Planet Express in News
Thalashstfu brits -.-

thalash's autism has him in a corner with his hands over his ears cos brits are getting salty loool

SideshowTimon is a fabulous maths teacher who housed me and Mirelin along with multiple others after we were a bit stranded post-i52. He also is a brilliant main-caller and micromanager (held back in TF2 only by his own skill) who deliberately enjoys provoking others and creating drama for his own amusement. I would have loved to see the salty tears if he ever worked on his own play and made it to prem.

he was, however, too concerned with grooming mid players for his own means

posted about 8 years ago
#2 qnx replaces feeling on dd+5friends in News

Surprised that many commentators count dd+5 out all the time considering they seem to be playing well in scrims with reasonable results vs publiclir and good games vs plexpress from the logs I've seen. Hope this works out, always rated qnx highly

posted about 8 years ago
#188 Raptor cut from Planet Express in News
ShooshIm not going to argue with you here because its pointless. All im saying is you took an irrelevant dig at Timon, who doesnt even play anymore, in hopes of people bandwaggoning with you because they dont like him, either to be plus fragged or liked and i felt like it was harsh and defended the guy.

If anyone with any care for logic could just read this and count the assumptions (which I would like to indicate are all false) they would realise how stupid the post is, yawn try harder next time

posted about 8 years ago
#179 Raptor cut from Planet Express in News
ShooshmethodiculHaven't seen drama this good since roasting Timon on someone's rec post back in S20
lol youre still hung up on Timon? Grudges dont die with you do they.

P.s Timon will always be a smarter player than you ever will be, just to defend him a little.

Clearly you are less intelligent than both Timon or myself, Shoosh. It is clearly a joke- I haven't actually bashed Timon in the post, simply laughed about a time he got roasted on a rec post. Also there was nothing wrong with our side of the beef we had with Timon- even Timon himself said to me he knew he was being provocative on purpose. In some cases this can be amusing but stretched out over time it was annoying a significant proportion of the community and they disliked him for it. Why would I suddenly "like" Timon when he was so beta he would kick me from mumble when YOU invited me yet was perfectly civil with me in Steam chat. If you remember I indicated this to you and asked if you were mad that you had invited someone to mumble and he had kicked me you were so far up his arse you just said "idk, nothing i could do".

As for whether Timon is smarter than me in game, neither you or I play a class that has any connection to the role he undertook, which is to say micromanaging and maincalling other players, so what's your point? It's also a ridiculously redundant point when you take into account any "grudge" we had was about his attitude outside of game and not to do with his elevated opinion of his own skill level. To add to this his mechanical ability on demo was pretty lacking, he overextended and died a lot and we definitely had a far better record against your team, thanks (I believe) in part to our superior maincaller.

posted about 8 years ago
#164 Raptor cut from Planet Express in News
sheepy_dogs_handmethodiculHoney might be TF2's most toxic player
No he's not

I say that from a nice place, played with him for ages... I think a german must hold that throne by now

ThalashmethodiculDiogo_Rajadasi like how you talk shit of raptor for being a bad med when honey is on prem aswell LOLAre you kidding? Honey might be TF2's most toxic player but he's one of the keenest players in TF2 and he's done so much with it. I can't comment on his calling at a prem level, but his mechanical ability on medic is one of the best in EU in all areas. If you'd played with him when he's not mad you can trust him not to fuck up anything on that count. Med machineLOL

you're clueless

Explain please, Thalash? That might be true on some matters but whenever I've played with him his mechanical skills are great. In fact I stated that I couldn't comment on what I'm clueless about. I'm interested to hear if you're just flaming without actually engaging your brain long enough to understand my comment.

posted about 8 years ago
#160 Raptor cut from Planet Express in News
Diogo_Rajadasi like how you talk shit of raptor for being a bad med when honey is on prem aswell LOL

Are you kidding? Honey might be TF2's most toxic player but he's one of the keenest players in TF2 and he's done so much with it. I can't comment on his calling at a prem level, but his mechanical ability on medic is one of the best in EU in all areas. If you'd played with him when he's not mad you can trust him not to fuck up anything on that count. Med machine

posted about 8 years ago
#159 Raptor cut from Planet Express in News

Haven't seen drama this good since roasting Timon on someone's rec post back in S20

Srs though can the toxic brit meme end now? hue

posted about 8 years ago