micspam
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SteamID64 76561198025040582
SteamID3 [U:1:64774854]
SteamID32 STEAM_0:0:32387427
Country United States
Signed Up January 19, 2013
Last Posted June 7, 2017 at 6:19 PM
Posts 71 (0 per day)
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#9 TF.TV Splash Screen in Site Discussion
Snivyuberchain and I are going to be brainstorming some ideas for a splash screen. We're probably going to be including stuff like the main parts of the website, what we do, rules, etiquette, and so on.

We want to know from you guys on what else we should put on it. Go ahead and suggest away.

Needs to be very obvious what the next streamed match will be, and then the ability to see the next streamed match for each league globally, along with a description of the format, location, what makes it unique, how to join, and the pug site for that region.

posted about 8 years ago
#16 shaq makes a tweet out to ex-tf2 pro seagull in Off Topic

.

posted about 8 years ago
#31 teamfortress.tv tag in TF2 General Discussion
riotbzwhat I'm saying is these two things are more or less mutual - with one comes the other

Right. Which is why we should but all our effort towards one knowing it will grow the other.

posted about 8 years ago
#29 teamfortress.tv tag in TF2 General Discussion
riotbzwhynotboth.jpg

Simply because its easier to focus on one than focus on both. Its not like either one are bad.

posted about 8 years ago
#17 teamfortress.tv tag in TF2 General Discussion

2 things need to happen first.

First-We need to decide if we want to point people towards watching comp or playing comp

Second-Make a splash page designed for people seeing tftv for the first time

posted about 8 years ago
#60 Muselk's criticism of the MyM update in TF2 General Discussion
SetletI feel like people who are now whining about the lack of quickplay aren't the people who played prior to that update (whenever it came, like 2012?). TF2 pubs in my mind died back then. Quickplay is the worst fucking thing ever and while casual is essentially the same (I've heard it's better but I haven't tested) it really disgust me that people have the audacity to 'want' that back. Those people don't know what TF2 is and was about.

I mean I find 6s 100x enjoyable than those old community pubs ever were, but still.

You're not wrong, but don't forget that because of quickplay a ton of the old community servers shut down.

posted about 8 years ago
#35 Muselk's criticism of the MyM update in TF2 General Discussion

Daily reminder that Starcraft 2 players don't think their game is dead

posted about 8 years ago
#22 Someone wants to sponsor my team?? in TF2 General Discussion

Who is this 5dollar guy? Hes not the owner. Hes a 'super admin'.

And is nobody going to talk about how one of the owners is also playing on the cs team? I'm intrigued now. I'm going to do some more research into these guys when I wake up tomorrow, unless other things happen before then.

posted about 8 years ago
#4 Drum corps thread in Music, Movies, TV

In high school I was friends with a handful of people in Cascades.

posted about 8 years ago
#14 Frontline Community Update in Map Discussion

I wonder what would happen if someone remade some 5cp map midpoints into a koth map. You'd have to change spawns/some terrain, but I wonder how that would play.

posted about 8 years ago
#46 Growing the tf2 community in TF2 General Discussion
GetawhaleImagine if Valve threw in 50k-100k and added a compendium like in Dota to help add to and crowdfund the prize pool for i58 or some other tournament

tbh if the game was at the point where we could support this we wouldn't be at the point where we needed Valve's money in the first place

posted about 8 years ago
#32 Growing the tf2 community in TF2 General Discussion

This is going to be long, so bear with me, but I want to throw all my thoughts on this into one post.

Comp TF2 has 3 main problems, all unrelated, and all with their own steps needed to get them fixed.

Problem 1-Being a TF2 comp player carries awe, but not respect.

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For a VERY long time competitive tf2 has been separate from 'regular' tf2, and that has created the perception(and I'll let you decide how true this is) that 'regular' players have been essentially playing a different game than competitive players. The effect of this, is that watching pro play is not the 'ultimate peak of tf2' but rather 'the ultimate peak of comp tf2'.

Problem 2-The Whitelist and Balance(Its different I swear)

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At this point, the ESEA whitelist has become a meme. Casual players will quickly point out how sterile and controlled it feels, while comp players will just as quickly remind everyone how poor the balance is of modern TF2. IF Valve holds their promise of balancing the game based off of MM results, the changes could go in two different directions, each having their own effects on the whitelist. In one universe, each weapon is balanced in respect to all the other available options for a slot, and how it effects other classes.In the other(and I fear this is the universe we live in now) weapons are balanced individually, in a wierd compromise between what should happen, and the ESEA whitelist. This outcome just goes further to reinforce the idea that Valve has no clue what they're doing, furthering the divide between the MM playerbase and the comp playerbase.

Problem 3- Valve's lack of communication

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Its not secret that Valve and communication do not have a good history together. No matter how you look at it, this is hurting TF2. People joke that Valve and the community are in an abusive relationship, and there is a lot of truth to that statement. The competitive community is afraid if straying too far from Valve's vision in fear of cutting them off completely, but at the same time they try to make changes, knowing deep inside that what they're dealing with is inherently flawed.

So micspam, stop complaining and start offering a solution

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So the question is, how do you make people respect competitive more. Well, in my mind, the first step is for a community figurehead to reach out to the TF team over at Valve, and start a dialog on what Valve sees for comp over the next 8-12 months, what the community sees for comp over the next 8-12 months, and figure out how to bridge the gap. I think that its inarguable that if Matchmaking were to become a long term success, there would be a demand for a more competitive version of TF2 that uses Matchmaking rules. At the same time, I genuinely think that the competitive community would be willing to play a version of TF2 with a very small, or nonexistent blacklist, if Valve managed to get weapon balance into a less heinous position.

Imagine what the scene looks like in 12 months if a health matchmaking system feeds people into a structured competitive scene, rather than the current system of introducing them to one variant of 6s, and then asking them to go play another if they want a structured setting.

If there is any one idea you can take away from this post, I hope its that the community recognizes their own strengths, but at the same time recognizes that we do need Valve's help to grow the scene. At a certain point, we can no longer be held responsible for TF2's stagnation, or death,
posted about 8 years ago
#37 Valve to start shutting down gambling sites in TF2 General Discussion
Geel9HighclassI hope they dont end up shutting down site like OPskins. Where else am I going to get csgo items 30% off /:For the record, I would guess the vast majority of skins available on OPSkins for decent prices were sourced from gambling websites. These sites generate so many items in profit, and they need to get rid of them ASAP, so they're going to seriously mark them down.

The real question is how many gambling sites ran on fractional reserve and can survive a run on their inventory.

posted about 8 years ago
#8 Valve to start shutting down gambling sites in TF2 General Discussion

Is this suprising? Why do you think Geel shut down his gambling sites after meeting with Valve .D

posted about 8 years ago
#12 The TF2 Gamesense Litmus Test in TF2 General Discussion

Its neither. Next question?

posted about 8 years ago
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