grapeFor lawena's normal recording hud, basically what it does is disable all of the visual elements that it doesn't want through hudlayout by setting the "visible" and "enabled" to "0".
To turn on an element and have it be the normal default hud style you just need to set them back to 1.
To add an element from a custom hud (like m0re's damage numbers and oxide's health and ammo) you have to:
- replace the section in the hudlayout (for damage numbers this was CDamageAccountPanel)
- add the corresponding file in resource/ui(which was HudDamageAccount.res)
- and install the related fonts in ClientScheme.res if you need to
WaldoIt's a modified hud that only has damage numbers enabled. There's a lot of movie huds out there with certain elements removed, though the you could pretty easily take an existing hud and make it into something like that by disabling most of the elements.I think it's much easier to just enable the parts you need in the recording hud than disabling everything in your own, but I suppose either method would work.
Account Details | |
---|---|
SteamID64 | 76561198059318461 |
SteamID3 | [U:1:99052733] |
SteamID32 | STEAM_0:1:49526366 |
Country | Australia |
Signed Up | April 27, 2013 |
Last Posted | March 20, 2022 at 7:20 AM |
Posts | 206 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | default? |
Raw Input | 1 |
DPI |
1200 |
Resolution |
16:9 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | model o |
Keyboard | |
Mousepad | qck |
Headphones | ve monk |
Monitor |
love-I've lowered my laptops res from 13686x768 to 640x480 and my fps stayed exactly the same, weird i guess.
that is one wide screen
Is it possible to use the "event DamagedPlayer" crosshair flasher indicator thing when using the achievement tracker crosshair switcher for different classes/weapons?
b4stianMoistMelonsI need some help. What I'm trying to do is remove the spectator side bar thing completely, but I can't seem to. I've tried setting everything visible to 0 in spectatortournament.resSometimes turning visible to 0 won't actually disable that element, try setting all the xpos values to 9999
pic
Does it have something to do with the default files?
Thanks a lot, it worked :)
I need some help. What I'm trying to do is remove the spectator side bar thing completely, but I can't seem to. I've tried setting everything visible to 0 in spectatortournament.res
http://i.imgur.com/KvmNpYR.png
Does it have something to do with the default files?
For some reason when I use the no hats mod, some of my festive weapons have their festive lights removed, and some don't :/ the sheens on the killstreak festive weapons still remain though. Any thoughts on how to fix it?
Is it possible to use the "event DamagedPlayer" crosshair flasher indicator thing when using the achievement tracker crosshair switcher for different classes/weapons?
MoistMelonsIs it possible to use the "event DamagedPlayer" crosshair flasher indicator thing when using the achievement tracker crosshair switcher for different classes/weapons?
Anyone? :/
Some good movie suggestions here:
http://teamfortress.tv/thread/19587/movie-suggestions/
But recently I watched the Kick Ass movies and found them to be pretty entertaining :)
Is it possible to use the "event DamagedPlayer" crosshair flasher indicator thing when using the achievement tracker crosshair switcher for different classes/weapons?
How would I go about transferring this part of slinfire hud
http://i.imgur.com/12U0QMq.png
to m0re hud?
NoFapHello guys. My question may not be related to comanglia fps config, but to all fps configs in general.
I'm playing on some dm_duel maps, and i've noticed that garage door near the spawn started to lag really badly. It can float for 2 seconds even if it supposed to open. I have a friend that have exactly the same problem. We are both using maxfps cfgs. When i tried to -autoconfig, it worked fine. So what cvar can cause such a problem?
Any known fix to this?