Soundless Badwater + ratatat & tycho, and taking walks is nice too
Account Details | |
---|---|
SteamID64 | 76561198059318461 |
SteamID3 | [U:1:99052733] |
SteamID32 | STEAM_0:1:49526366 |
Country | Australia |
Signed Up | April 27, 2013 |
Last Posted | March 20, 2022 at 7:20 AM |
Posts | 206 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | default? |
Raw Input | 1 |
DPI |
1200 |
Resolution |
16:9 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | model o |
Keyboard | |
Mousepad | qck |
Headphones | ve monk |
Monitor |
maybe position the health/ammo on the bottom right or left, just so they don't interfere with whats going on in the video
MagmaMoistMelonsMagmaYeah but shouldn't that make the hud fonts always not work? My problem happens on occasion.MoistMelonsI have this problem (I'm using truktruk's modified omp hud) where randomly, the font for the health/ammo become a different font (looking like an uninstalled font), with the scoreboard, killfeed, etc staying as its omp hud font. And sometimes, its the opposite, where the health/ammo stay the same, but the scoreboard and killfeed change. Any ideas? Its random, so when i launch tf2, it could happen, or it could not.
The only time I've seen that happen is when the font is named improperly in the clientscheme.res where it is installed, located at the very bottom of the file. Where do you download that hud anyways?
If you could get me a link to the hud I'll see if I find anything. TrukTruk doesn't have the hud in his Twitch profile description and I can't use his chat for the !hud command.
https://www.dropbox.com/sh/fdnonfafhr6ll2w/489q2globe
the link is the hud i am using right now, thanks for helping out
MagmaMoistMelonsI have this problem (I'm using truktruk's modified omp hud) where randomly, the font for the health/ammo become a different font (looking like an uninstalled font), with the scoreboard, killfeed, etc staying as its omp hud font. And sometimes, its the opposite, where the health/ammo stay the same, but the scoreboard and killfeed change. Any ideas? Its random, so when i launch tf2, it could happen, or it could not.
The only time I've seen that happen is when the font is named improperly in the clientscheme.res where it is installed, located at the very bottom of the file. Where do you download that hud anyways?
Yeah but shouldn't that make the hud fonts always not work? My problem happens on occasion.
I have this problem (I'm using truktruk's modified omp hud) where randomly, the font for the health/ammo become a different font (looking like an uninstalled font), with the scoreboard, killfeed, etc staying as its omp hud font. And sometimes, its the opposite, where the health/ammo stay the same, but the scoreboard and killfeed change.
http://i.imgur.com/BujWIvH.png
http://i.imgur.com/PLK39MM.png
or
http://i.imgur.com/gPnjuse.png
http://i.imgur.com/OX6lHOn.png
Any ideas? Its random, so when i launch tf2, it could happen, or it could not.
hoolihttp://i.imgur.com/2PRhcw4.png
got a download link for that?
need some help
http://i.imgur.com/GQPi6v6.png
how do I fix the weapon information not showing up like this?
mage24365Nice if you ever stream and want to have weapon-specific viewmodel toggle scripts that you can disable/modify on the fly:bind 1 "slot1; primary; alias currenttog primarytog" bind 2 "slot2; secondary; alias currenttog secondarytog" bind 3 "slot3; melee; alias currenttog meleetog" bind t currenttog alias currenttog primarytog alias primary primaryvis alias primaryvis "r_drawviewmodel 1; viewmodel_fov 90" alias primaryhid "r_drawviewmodel 0; viewmodel_fov 0" alias primarytog primarytoghid alias primarytogvis "primaryvis; alias primary primaryvis; alias primarytog primarytoghid" alias primarytoghid "primaryhid; alias primary primaryhid; alias primarytog primarytogvis" alias secondary secondaryvis alias secondaryvis "r_drawviewmodel 1; viewmodel_fov 90" alias secondaryhid "r_drawviewmodel 0; viewmodel_fov 0" alias secondarytog secondarytoghid alias secondarytogvis "secondaryvis; alias secondary secondaryvis; alias secondarytog secondarytoghid" alias secondarytoghid "secondaryhid; alias secondary secondaryhid; alias secondarytog secondarytogvis" alias melee meleevis alias meleevis "r_drawviewmodel 1; viewmodel_fov 90" alias meleehid "r_drawviewmodel 0; viewmodel_fov 0" alias meleetog meleetoghid alias meleetogvis "meleevis; alias melee meleevis; alias meleetog meleetoghid" alias meleetoghid "meleehid; alias melee meleehid; alias meleetog meleetogvis"
how would you go about binding q to switch between the current toggle for slot 1 and 2? so by pressing t, it toggles the set of viewmodel settings, and pressing q switches between slot 1 and 2 of that current viewmodel setting.
:O This is great, and I agree, would definitely like to read the unedited document.