jeffindecencyis dx9 enforced
called a stress test for a reason
i believe it maxes out your settings
Stress test for their queue system and such, not your system.
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SteamID64 | 76561198127904574 |
SteamID3 | [U:1:167638846] |
SteamID32 | STEAM_0:0:83819423 |
Country | United States |
Signed Up | October 26, 2014 |
Last Posted | March 1, 2016 at 8:39 PM |
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jeffindecencyis dx9 enforced
called a stress test for a reason
i believe it maxes out your settings
Stress test for their queue system and such, not your system.
SoapDM automatically unloads all the stock plugins when the game starts, then reloads them when it's done. You can change what gets loaded/unload in cfg/sourcemod/soap_live.cfg and cfg/sourcemod/soap_notlive.cfg. (they're just cfgs that get exec'd, so you can put other stuff in there if you want)
There seems to have been an engine change a while ago that caused the teleport function in SourceMod to place you 65 HU higher or lower than where you're supposed to be, which broke some spawns. I've been fiddling around with an addition so that it will move you up or down a little until you're not stuck anymore, but it's not finished yet and I've not had the time to complete it.
Several spawns have already been fixed, just update your plugin from https://github.com/Lange/SOAP-TF2DM
As far as just changing the values so you don't get stuck, for SOAP it's addons/sourcemod/configs/soap/<mapname> (if you have an old version, it will just be addons/sourcemod/configs/soap.cfg), and for MGE it's addons/sourcemod/configs/mgemod_spawns.cfg. Turn on cl_showpos, and when you spawn stuck, find the line in the file that matches your current coordinates.
DaMeiNAnyone have this demo still? The OP link is down
Nice! Haven't used R in bit, but this'll be a good excuse to play around in it again!
Dang, all these embedded listings and brackets are getting quite impressive!
ComangliaI've only played once on a server that does this, but prec didn't exec on round start.
Seems P-Rec is watching for a 'teamplay_round_restart_seconds' event with a time of 5. (what it is when starting with the old ready system) Anything else it seems to ignore.
If you set 'mp_tournament_readymode_countdown' to 5, P-Rec works as normal. Kevin, you should edit your post so people are using the right value.
I've added the option in soap_tournament to make sure mp_tournament_readymode_countdown stays at 5. You can re-download it here: https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx
LaMqTamr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.I think its working fine, you should push it to Lange, he was active lately so, we all PUG masters can use it! :)
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
Well, I haven't gotten any negative feedback, so I guess everything's good to go!
EDIT: Merged into Lange's master, so go download from here: https://github.com/Lange/SOAP-TF2DM/raw/master/addons/sourcemod/plugins/soap_tournament.smx
CHERRYmr64bit_Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.Can you do it on F2's version which has damage based health restore rather than on kill?
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
I've only changed soap_tournament, which unloads and loads soap_tf2dm (and other plugins if configured) automatically when a match starts/ends, so this should work fine with F2's version.
Alright, added a hook in soap_tournament so it recognizes a game start with mp_tournament_readymode 1.
https://github.com/mr64bit/SOAP-TF2DM
Haven't done real thorough testing, but it properly unloads soap_tf2dm on match start and loads it on match end.
Compiled binary here, should just be able to replace your current soap_tournament.smx with this. Compiled on SM 1.8.0-dev+5475, but it seems to work fine on the 1.7.2 release. Try it out and let me know if it's not working.
I'll submit a pull request to Lange's master in a few days most likely, as long as it works properly for everyone.
DanceNumberWould it somehow be possible for the casters to be in a completely different mumble then the public one and have a bot relay the cast to the public one?
although, the biggest issue with mumble casts, is they hurt stream view numbers
https://github.com/dafoxia/rumble-bots
Intended for making a seamless bridge between two channels in different mumble servers, but with a quick change you can make it one way. (you could also pretty easily do the same thing with Eve. http://frymaster.127001.org/mumble/)
I really enjoyed being able to listen to VanillaTV casts in mumble and watch the STV myself, especially when my horribly unreliable internet made watching twitch streams nearly impossible. (though I didn't know of livestreamer then, which would have helped) I don't remember ever seeing more than maybe a dozen tops people listening in mumble instead of watching the stream, so I don't think the 'it hurts stream numbers' argument hold much weight.
ammo888That should definitely be a default setting.
A lot of new Chrome features that aren't %100 ready for release start disabled, but can be enabled by a flag.
Jason_HeyAnyone knows the commad to open that "Contract Drawer" ?
"show_quest_log"
Unless you've changed 'prec_dir', the demos will still go in your tf\ folder, bookmarked or not. (unless you've set PREC to delete demos without killstreaks/bookmarks)
In the folder where your demos are being saved, there should be a file called 'KillStreaks.txt', which will contain demo names and respective ticks for either your killstreaks, or manual bookmarks.
Now we know where
http://wiki.teamfortress.com/w/images/thumb/9/9d/Gentlemen.png/180px-Gentlemen.png?t=20110419200524
came from.