Here's a short clip of me editing it:
https://www.youtube.com/watch?v=EZ3eQEZd5ts
I can do a more in-depth one of you want.
Account Details | |
---|---|
SteamID64 | 76561198401390385 |
SteamID3 | [U:1:441124657] |
SteamID32 | STEAM_0:1:220562328 |
Country | United States |
Signed Up | May 21, 2018 |
Last Posted | February 2, 2024 at 1:42 PM |
Posts | 32 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Here's a short clip of me editing it:
https://www.youtube.com/watch?v=EZ3eQEZd5ts
I can do a more in-depth one of you want.
It's a lot easier then you think. You just move it. That's it.
And I'll try to make a video when I can.
ThatGuyInADressPLEASE TELL ME WHAT YOU DID
I am willing to edit every animation there is to achieve this, please tell me
What I did was imported the animations. (dh_draw, dh_fire, etc)
Went into edit mode.
Selected everything but the root bones, and moved everything else to the right and forward.
I can try to make a video if you want.
I tried getting it as close as I could with my very limited knowledge of Blender. You do have to set your viewmodel_fov to 60 - 70 and you need tf_use_min_viewmodels to be set to 1. It only works with the rocket launcher and somethings are messed up and I don't know why.
If you want something for Medic, medHUD could be a good choice;
https://github.com/Hypnootize/medHUD
As for the others, you could probably and easily mix and mash different HUD elements together from the ones you like.
Just made this today. https://gamebanana.com/skins/165167
ConchiIt kind of worked, the bar came to the center of the screen, but so did the charge percent it's normally under, i assume the 2 are pinned together somehow, any idea on how to separate them?
Oh, sorry, I forgot some parts in hudmediccharge.res
I edited these as well:
morjust 3 little things
https://i.imgur.com/OTnNkhK.jpg
*killfeed is above the contract
*chat is above the class hud
*Pulsing Cross pls.
You can easily add/fix those yourself.
And also, I think those are deliberate. Except for maybe the killfeed.
Edit:
ConchiHow would i go about moving the medic charge meter in between the health and charge percent where it is in a lot of huds. When i move it past a certain distance to put it there it just cuts off. Any suggestions?
I had to edit hudmediccharge.res and hudlayout.res in order to make it work. It is janky the way I did it but it works.
Here are the stuff I changed:
In hudmediccharge.res
In HudLayout.res:
Random question; Is collyhud just a re branded qtcui? Or is it completely something else? Because I like the look of it and is hoping when you finish working out all the bugs in collyhud, and find some spare time, you could work on qtcui. It's fine if you want to do your own thing though.
tujacan some1 update this hud https://www.dropbox.com/s/vqo62fxtweom7x6/HUD_oldbroesel_YaHUD_I_THINK.rar?dl=0 ?
Hypnootize had updated a lot of HUDs and it's most likely in here:
https://github.com/Hypnootize?tab=repositories
collyMrWheatleyWhat happened to the payload progress bar?would you like me to go to a smaller one like before? if so and if other people want it too let me know
https://cdn.discordapp.com/attachments/346495717591744512/442090514230018048/unknown.png
https://i.imgur.com/XhGNouo.jpg
You should add the option to choose either one, because when there are options, they are bound to have some people preferring that over the other.
What happened to the payload progress bar?
https://cdn.discordapp.com/attachments/346495717591744512/442090514230018048/unknown.png
Iatginkhow do you make the menu icons not look blocky?
https://i.imgur.com/HBhVGXS.png
I think it's because the .vtf for the icons have level of detail, which makes them lower quality depending on your texture settings.
If you have VTFEdit, then you can modify the files in materials\vgui\replay\thumbnails. Just check the "No Level of Detail" on the left hand side. The files you want to modify are menu_twitch.vtf, menu_store.vtf, menu_server.vtf, menu_items.vtf, and menu_exit.vtf.
I think.
fizzwhizDamn, I thought the mastercomfig project died already. /s
And now teasers are being made for mere configuration files? (HYPE 300 fps on Intel Celeron) From the looks of it, it seems like mastercomfig is getting a GUI frontend? I hope it isn't unnecessarily bloated or anything, and that the good old installation method will still be supported (unless the upcoming way turns out to be objectively superior).
What were the significant changes from version 5 to 6 (and from 4 to 5 and 3 to 4 and so on)?
Edit: The current Low preset seems to disable player outline effects even though I have set glow_outline_effect_enable 1 in custom.cfg.
Put xrays_high in your custom.cfg
read more here: https://github.com/mastercoms/mastercomfig/wiki/Modules
How do I get my game to look like this? I am using the medium-high preset with mat_phong 0 and r_rimlight 0 in my custom.cfg file. So far, it just looks like the default lighting but in the 3D model in my HUD, it looks like it has mat_phong 0, same thing with the 3D models in the loadout panel.
Also, without using this config, mat_phong 0 worked.
Edit: I fixed it by going though your config and setting the default light settings.