charisi cannot wait for AimIsADick to start playing 6s
we may need to start a gofundme to buy him a 50 dollar discrete gpu from like 2010 to make that happen
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SteamID32 | STEAM_0:1:26677168 |
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Last Posted | November 17, 2024 at 6:39 PM |
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charisi cannot wait for AimIsADick to start playing 6s
we may need to start a gofundme to buy him a 50 dollar discrete gpu from like 2010 to make that happen
as someone who jumped fairly quickly from playing against advanced players to invite players, what were the most difficult things to adjust to?
when are we winning invite together?
PeteDon't buy a new monitor LOL
https://blurbusters.com/faq/lcd-overdrive-artifacts/
Turning up TraceFree to max is likely the reason you are seeing such terrible ghosting
the monitor they're demonstrating this with is still a TN panel, the fact of the matter is that cheap VA panels are prolly gonna have really shitty response times and so you're gonna get ghosting at high refresh rate no matter what
I couldn't find its exact response time but I assume this 27 inch one is pretty similar for instance, and it looks abysmal particularly the dark avg
https://www.rtings.com/monitor/reviews/asus/tuf-vg27vq
thanks for interview, my only disappointment is that he didn't ask me about the spawncamp, that's lore in and of itself! (and an opportunity for me to get entertainingly salty)
Sia is failing this
_flacmustardoverlordthis might be an incredibly obvious point and I'm not a tech genius or anything but have you checked for dust buildup inside your laptop, as well as fan curves and stuff like that
I feel like if your frame time is way worse than your frame rate then thermals are prolly the main factor right?
Im pretty sure dust build up would lead to thermal throttling, which would just lower all frame times. I dont think thermals cause most stuttering, but I could be wrong...
I'm sure you're right, you're talking to a guy who had to clear cmos with a screwdriver like 1 hour into using his new pc earlier today
this might be an incredibly obvious point and I'm not a tech genius or anything but have you checked for dust buildup inside your laptop, as well as fan curves and stuff like that
I feel like if your frame time is way worse than your frame rate then thermals are prolly the main factor right?
if you want to work very few hours w/ school obligation and just make enough money to cover a pc (because you definitely aren't paying rent), consider tutoring
hell you could prolly find some rich parents who want someone to teach their kids to code since you seem to like that kind of stuff
use the ubersaw, it gives more frames
so I was still on that list even though I told my dad to cancel it at the time (it was on his paypal cuz I first got esea premium literally like 11 years ago)
turns out he missed it because they're now called "turtle entertainment online" on paypal receipts??
step 1: entire tf2 community stops paying esea premium for no reason
step 2: bitcoin prices tank worldwide
step 3: buy bitcoin at reduced price
step 4: everyone buys esea premium again
step 5: profit
det-holding invite players to higher levels of scrutiny = banning ppl they don't like for petty shit that doesnt deserve a ban
the thing is, I'm not even opposed to holding invite players to higher levels of scrutiny. the problem is, it needs to be a two-way street. if invite players have to adhere to stricter rules, the admins need to actually try to cultivate better relationships with them, and also be more transparent in their decisions.
look at, say, cs:go to see what I mean. on the one hand, top tier pros would definitely get in trouble for things that no random player ever would. at the same time, pro players have direct channels to communicate with valve, their feedback is sought more directly, and if any pro player gets banned you best believe it's instantly going to require a big news post explaining everything, rather than just a random anonymous ban. and that's valve, a giant corporation with a reputation for being absentee/opaque in their decisionmaking. the idea that volunteer mods in a community league with 1/1,000 of the player base would be so secretive and paranoid is just absurd.
tacocathttps://rgl.gg/?r=40&a=1512
They unbanned the MAL players but they are contemplating stricter rules on invite players through use of a player survey. That part of the article is so vague and leaves the question of whether they will police invite players outside of scrims/matches through pugs or comms. Also where are the sponsors they talk about, because all I see is mannco.store sponsoring invite highlander and nothing else.
like 500,000 words and they still haven't even addressed the fact that they banned a black person for saying the n word
again, if they plan on holding invite players to a higher level of scrutiny, then it's on them to do their due diligence in that regard
bearodactylcan we also talk about the fact that RGL bans people without any warning?
if someone's alias having a chinese translation of a producer tag is deemed offensive enough to not be allowed in the league, the proper course of action is to *tell them*, same for the map review shit, giving a warning would have been entirely understandable and this whole situation would have been avoided
I said this about non-ban rgl decisions but it applies here
https://www.teamfortress.tv/post/1023308/rgl-season-5-invite-qualifiers
like clockwork says a bit of context would be nice in such a small community, but even barring that how about at least a lil transparency
unless this is like cheating and you can't reveal why someone was banned unless you teach other people new slurs to use??? that doesn't seem right!