sdogg2mSpies are annoying but not useless. I wouldn't classify a pyro in highlander play as being useless. I don't see teams using these classes in 6v6 play because you would have to give up a soldier or scout to do it. Yet, if the 6v6 rules changed to only allow one scout or soldier, you would see more pyros or heavys.
I know that no 6v6 league would change the class configuration, no good reason exists to do so but this doesn't mean that pyro, spy, engineer or heavy are useless. Sniper is used quite extensively in 6v6 play already.
I never said that any of the utility classes are useless. and yes, obviously if the 6s rules only allowed 1 scout or soldier you'd see more utilities; would you rather just use 4 players on your team? of course not.
I simply said the other classes were overall BETTER. I think this really shows on top teams like -ts- that have some of the best players in each class. TMP and stabby might be really good, but no one's AFRAID of them like they are Jake or ruwin.
I will concede that the hl format slighly CHANGES which classes are the most powerful (soldier is a bit worse and sniper is much much better). However, in 6s you can always run a class configuration that allows a more neutral distribution of power, regardless of which classes are most powerful in any given situation. In hl that's not the case.
TMPDifferent classes have different strengths. It just so happens that some of the strengths like high aoe damage and agility matter more in most circumstances than others like obnoxious disruption or high hp. It's why there are offclasses in 6s, after all.
However, don't count the more situational classes out. You just have to force the situations they're good in. Also, you can create some interesting synergies with the classes to amplify strengths and cover weaknesses. Accenting a demo with a pyro creates a stupidly strong combination, as they both cover the other's deficiencies stupidly well.
Again, I never said the situational classes are useless. It's in their name, they're situational, lol. A lot of dumb 6s players want to ban degreaser, axtinguisher, flare gun, etc. because they feel it makes pyros too strong in the situations where they're useful. I just say, well, in that situation the pyro SHOULD be powerful.
That still doesn't change the fact that, if given the option, you would run a different class over the pyro the vast majority of the time. hl might seem more open to new players because you can play any class, which is definitely a fair way of looking at it. However, I think it's equally fair to look at it as less open to raising the skill ceiling, high-level competition, and an evolving metagame. After all, when half of your team is permanently weaker than the other half it makes things more difficult in that regard.