omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
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#1970 HUD editing: short questions, quick answers in Customization

You can find it in the Team Fortress 2/hl2/resource/ui folder, as well as all the replay editor files and some handy source ui files (such as the demoui)

posted about 9 years ago
#112 MAJOR TF2 update for 10/6/15 (Invasion Update) in TF2 General Discussion
yttriummaidosheres the stv demo i cant play
http://www.mediafire.com/download/8jzjdph3mnpfjv1/2015-10-07-20-46-blu_vs_gaston-cp_snakewater_final1.rar
http://puu.sh/kCeb1/82cbe7e8bb.png

I think your demo is corrupt

I had this happen to me, so I just tried again straight after and it worked.

posted about 9 years ago
#231 notoHUD in Customization

v2.1.4

Github Download
Huds.tf Page

Changelog:

Time Panel:
• Fixed incorrect background color being used for Server information (Waiting for players, server time limit, etc).
• Re-aligned time added number to be centered/closer to the center (resolution dependant).

Tournament:
• Added readymode functionality.

Tournament Spectator:
• Finally Added Spectator Extras.
• Fixed Inspect Panel functioning incorrectly.

Player Destruction:
• Added Player Destruction game mode functionality.

MvM:
• Aesthetic changes to mirror latest main game scoreboard.

Win Panel:
• Fixed Top Player score cutting off at 3 digits.

Main Menu:
• Removed Gun Mettle event promo and replaced it with the Invasion event promo.
• Updated font on event promo ads.
• Fixed Gun Mettle drawer not displaying correctly.
• Fixed alignment issue with the Mute Players button.
• Increased width of the Advanced Options panel.
• Updated Quickplay Server List color scheme (SourceScheme.res).
• Added Invasion to the Quickplay List.

Backpack:
• Updated Weapon Inspection Panel.
• Updated Cosmetic/Taunt Inspection Panel.
• Trade Up result page should be fully functional. No opportunity to test.
• Fixed Catalog item links displaying incorrect font.

Miscellaneous:
• Re-aligned menu headers.
• Fixed Item Pickup Panel displaying 3D Gun Mettle models incorrectly.

SourceScheme:
• Updated Color Scheme.
• Added Open Sans font.

This update fixes a shit ton of stuff that I was quite lazy with in the past. With this update, the HUD looks a little better than it used too. Lemme know of any bugs and I'll sort them as soon as I can.

posted about 9 years ago
#9 Cant turn in my contract in Q/A Help
AleXGetawhaleThat definitely seems like a HUD issue. Have you tried removing it temporarily?That worked! Thanks!villainHere is the fix if your hud is outdated for turning in contracts.

http://huds.tf/forum/showthread.php?tid=84
Added that and it didnt help the bug, had to remove it temporarily and turn in the contracts , it did help with the trade up thing so ty for that :D

I pushed a small update to noto to (hopefully) fix the contracts thing, but if you've sorted it by going back to the default hud, there's no need to worry.

EDIT don't worry I straight out lied and I didn't even get close to fixing it.

posted about 9 years ago
#89 flamehud reborn in Customization

It's on huds.tf

Glad to see you've updated this HUD flame, it's a beaut.

posted about 9 years ago
#64 huds.tf in Customization

We're back. Sorry about that.

Me and tsc are working on not letting that happen again in the future. We'll keep you posted.

posted about 9 years ago
#61 huds.tf in Customization

Okay maybe not they're doing more migration bullshit.

This better not break everything again.

posted about 9 years ago
#60 huds.tf in Customization

Rofl what the fuck I definitely paid them the assholes. Give it an hour and it'll be back up

posted about 9 years ago
#1917 HUD editing: short questions, quick answers in Customization
flameok one more,

advanced options , font color for the items and checkboxes?

I think it uses the tanlight/dark colors

posted about 9 years ago
#1912 HUD editing: short questions, quick answers in Customization

flame, the gun mettle items revert the mouseover panels to use the LoadoutItemMouseOverBorder in clientscheme. If you've set your mouseover panels to have a custom border, remove that border and let the game use LoadoutItemMouseOverBorder by its own accord.

posted about 9 years ago
#10 ToTH HUD? in TF2 General Discussion

Just made a post on Reddit about it because people won't leave me alone

posted about 9 years ago
#1896 HUD editing: short questions, quick answers in Customization
collycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientscheme

I tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.

posted about 9 years ago
#5 Please fix spoilers on mobile in Site Discussion

Beautiful.

posted about 9 years ago
#118 Tip of the Hats 2015 in Events
yttriumomniBananasaurusanyone know what hud they are using?
It's a redesigned yahud I was commissioned to do specifically for the event. It uses a paid font so it won't be available for public use.

Out of curiosity, was it based on takyahud, or yayahud? I know it's one of the two because I can see my edits in it.

takyahud

posted about 9 years ago
#39 Sin6 Ultiduo Comp Poster for TOTH in TF2 General Discussion

Future, I love your style man, but consider your typography a little better.

Just look at it for a moment. A lot of crucial information is squashed in the top left. A lot. And it's all fighting for space. Consider all that space at the bottom/bottom right. The prizes offered merge with the title and information like 16 teams and please donate aren't relative to each other (other than the event they're a part of, of course), so spread it out.

I know that cluttering is part of the style, I live in a city where the punk scene is still alive and very active. But I see posters similar to this all the time, and what I don't see from those posters is hard to obtain information.

You also need to understand the limitations of this style; you can't use this style of art in every kind of project, because sometimes it doesn't fit with what the project is trying to display.

I love the work. Just consider your space. I know that cluttering everything is the point but you can at least make the information stand out.

posted about 9 years ago
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