omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
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#1 Valve's Game in News

Can't wait to see a GRU Heavy/Powerjack Pyro/Gunslinger Engie on every mid. It's going to be a right laugh!

posted about 10 years ago
#112 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

Anybody else not able to "restore" items using the new Context Menu in the backpack?

posted about 10 years ago
#2 how can i fix it? in Customization

Open resource/ui/targetid.res

Find "TargetNameLabel"

Change "xpos" value until it's what you want it to be.

posted about 10 years ago
#2 No TF2 on Twitch browse games page in Off Topic

Just had a look for myself. That's weird.

Going directly to http://www.twitch.tv/directory/game/Team%20Fortress%202 still works, however.

posted about 10 years ago
#573 HUD editing: short questions, quick answers in Customization

Okay, so I can't find my original post, but I posted a little while back asking if anybody knew where to find the file that changes the general confirmation dialog that appears in game. For example: removing a killstreak.

http://i.imgur.com/WMbg6vp.png

Turns out I just found that file inside Half Life 2's files and not inside TF2's files. It's called confirmdialog.res (link's a pastebin) and it goes inside the resource/ui/econ folder.

Just thought I'd post this, just in case anybody else was looking desperately for it.

EDIT: Similarly, there's another file that controls certain dialog boxes that isn't included in TF2's files either. This file is called messageboxdialog.res and it goes in the same folder as the confirmdialog.res file. It controls dialog boxes that only have a confirmation button, such as trying to cast an enternaween while not connected to a server.

posted about 10 years ago
#13 takyahud in Customization

Alright kid takyahud.huds.tf

posted about 10 years ago
#570 HUD editing: short questions, quick answers in Customization
Stochast1cThank you. That means the only way to change things on the main menu is with the OnlyInGame and OnlyAtMenu commands, correct? Related to that, can you use those commands on non-buttons (editablepanels, labels, etc.)?

From my experience, no. But you can use those buttons to replace things like backgrounds and text, by adding a blank font (AdobeBlank is a good choice) and having the "command" be "echo". I found that not having a command on buttons that you only want to show at menu/in game tends to make them not show up properly.

Example from MainMenuOverride:

"NotoColor"
	{
		"ControlName"	"EditablePanel"
		"fieldname"		"NotoColor"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-199"
		"wide"			"f0"
		"tall"			"f0"
		"visible"		"1"

		"SubButton"
		{
			"ControlName"	"CExImageButton"
			"fieldName"		"SubButton"
			"xpos"			"0"
			"ypos"			"0"
			"wide"			"f0"
			"tall"			"f0"
			"autoResize"	"0"
			"pinCorner"		"3"
			"visible"		"1"
			"enabled"		"1"
			"tabPosition"	"0"
			"textinsetx"	"0"
			"textinsety"	"0"
			"use_proportional_insets" "0"
			"font"			"BlankFont"
			"textAlignment"	"center"
			"dulltext"		"0"
			"brighttext"	"0"
			"default"		"1"

			"paintbackground"	"1"

			"defaultFgColor_override" "0 0 0 0"
			"armedFgColor_override" "0 0 0 0"
			"depressedFgColor_override" "0 0 0 0"

			"defaultBgColor_override" "NotoMenuBackground"
			"armedBgColor_override" "NotoMenuBackground"
			"depressedBgColor_override" "NotoMenuBackground"

			"SubImage"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"SubImage"
				"xpos"			"9999"
				"ypos"			"4"
				"zpos"			"1"
				"wide"			"12"
				"tall"			"12"
				"visible"		"1"
				"enabled"		"1"
				"image"			"glyph_create"
				"scaleImage"	"1"
			}				
		}
	}

And GameMenu.res

"NotoColor"
	{
		"label"		"."
		"command" "echo"
		"OnlyAtMenu"	"1"
	}

If you need a hand with anything else to do with those kinds of things, let me know.

posted about 10 years ago
#568 HUD editing: short questions, quick answers in Customization
Stochast1cBunch of quick questions

I can tell you that you can't change buttons on the main menu with minmode, specifically because the main menu can't hud_reloadscheme, which minmode essentially does.

I'm not at home right now so I can't go through the console stuff, but I'm fairly sure it's all possible, other than the position/size of the console.

posted about 10 years ago
#15 HerganHUD in Customization

herganhud.huds.tf it's where you'd expect it to be by now kids

posted about 10 years ago
#3406 Show your HUD modifications! in Customization
Djodorwhen is update please

Got a few more things to fix up (MvM searching screen, MvM Winning Panel, Minimal HUD) and then it'll be ready.

posted about 10 years ago
#3404 Show your HUD modifications! in Customization

http://i.imgur.com/Mt0cRIG.png

I'm taking notoHUD in a different direction with the menus.

posted about 10 years ago
#31 2007 Team Fortress 2 (aka Orange Box) Client/Serve in TF2 General Discussion

Uploaded the HUD files from this just in case anybody was looking for them for anything.
https://github.com/omnibombulator/TF2-Base-HUD-2007
I couldn't find anything useful myself but who knows.

posted about 10 years ago
#10 2007 Team Fortress 2 (aka Orange Box) Client/Serve in TF2 General Discussion

Is it possible to glitch out of the maps again with crouch jumps in this version because that was my favorite thing

posted about 10 years ago
#2 HUD target health issue in Q/A Help

In console or autoexec

tf_hud_target_id_disable_floating_health 1

posted about 10 years ago
#3372 Show your HUD modifications! in Customization

Yeah man, that's fresh. Nice work!

posted about 10 years ago
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