Can't wait to see a GRU Heavy/Powerjack Pyro/Gunslinger Engie on every mid. It's going to be a right laugh!
Account Details | |
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SteamID64 | 76561198025858897 |
SteamID3 | [U:1:65593169] |
SteamID32 | STEAM_0:1:32796584 |
Country | England |
Signed Up | September 5, 2012 |
Last Posted | September 23, 2021 at 2:47 PM |
Posts | 1339 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Ducky Mini |
Mousepad | Overclockers' Fuck Off Huge One |
Headphones | |
Monitor | BenQ XL2411T |
Anybody else not able to "restore" items using the new Context Menu in the backpack?
Open resource/ui/targetid.res
Find "TargetNameLabel"
Change "xpos" value until it's what you want it to be.
Just had a look for myself. That's weird.
Going directly to http://www.twitch.tv/directory/game/Team%20Fortress%202 still works, however.
Okay, so I can't find my original post, but I posted a little while back asking if anybody knew where to find the file that changes the general confirmation dialog that appears in game. For example: removing a killstreak.
http://i.imgur.com/WMbg6vp.png
Turns out I just found that file inside Half Life 2's files and not inside TF2's files. It's called confirmdialog.res (link's a pastebin) and it goes inside the resource/ui/econ folder.
Just thought I'd post this, just in case anybody else was looking desperately for it.
EDIT: Similarly, there's another file that controls certain dialog boxes that isn't included in TF2's files either. This file is called messageboxdialog.res and it goes in the same folder as the confirmdialog.res file. It controls dialog boxes that only have a confirmation button, such as trying to cast an enternaween while not connected to a server.
Stochast1cThank you. That means the only way to change things on the main menu is with the OnlyInGame and OnlyAtMenu commands, correct? Related to that, can you use those commands on non-buttons (editablepanels, labels, etc.)?
From my experience, no. But you can use those buttons to replace things like backgrounds and text, by adding a blank font (AdobeBlank is a good choice) and having the "command" be "echo". I found that not having a command on buttons that you only want to show at menu/in game tends to make them not show up properly.
Example from MainMenuOverride:
"NotoColor"
{
"ControlName" "EditablePanel"
"fieldname" "NotoColor"
"xpos" "0"
"ypos" "0"
"zpos" "-199"
"wide" "f0"
"tall" "f0"
"visible" "1"
"SubButton"
{
"ControlName" "CExImageButton"
"fieldName" "SubButton"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textinsetx" "0"
"textinsety" "0"
"use_proportional_insets" "0"
"font" "BlankFont"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"paintbackground" "1"
"defaultFgColor_override" "0 0 0 0"
"armedFgColor_override" "0 0 0 0"
"depressedFgColor_override" "0 0 0 0"
"defaultBgColor_override" "NotoMenuBackground"
"armedBgColor_override" "NotoMenuBackground"
"depressedBgColor_override" "NotoMenuBackground"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "9999"
"ypos" "4"
"zpos" "1"
"wide" "12"
"tall" "12"
"visible" "1"
"enabled" "1"
"image" "glyph_create"
"scaleImage" "1"
}
}
}
And GameMenu.res
"NotoColor"
{
"label" "."
"command" "echo"
"OnlyAtMenu" "1"
}
If you need a hand with anything else to do with those kinds of things, let me know.
Stochast1cBunch of quick questions
I can tell you that you can't change buttons on the main menu with minmode, specifically because the main menu can't hud_reloadscheme, which minmode essentially does.
I'm not at home right now so I can't go through the console stuff, but I'm fairly sure it's all possible, other than the position/size of the console.
herganhud.huds.tf it's where you'd expect it to be by now kids
Djodorwhen is update please
Got a few more things to fix up (MvM searching screen, MvM Winning Panel, Minimal HUD) and then it'll be ready.
Uploaded the HUD files from this just in case anybody was looking for them for anything.
https://github.com/omnibombulator/TF2-Base-HUD-2007
I couldn't find anything useful myself but who knows.
Is it possible to glitch out of the maps again with crouch jumps in this version because that was my favorite thing
In console or autoexec
tf_hud_target_id_disable_floating_health 1
Yeah man, that's fresh. Nice work!