omp
Account Details
SteamID64 76561198044449781
SteamID3 [U:1:84184053]
SteamID32 STEAM_0:1:42092026
Country Armenia
Signed Up July 18, 2012
Last Posted May 1, 2014 at 12:53 AM
Posts 356 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
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Hardware Peripherals
Mouse  
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Mousepad  
Headphones  
Monitor  
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#51 my new hud. in Customization
baumyomp, hud maker of the year, all years.

Thanks. :P

By the way, you mentioned you wanted a 16-person scoreboard. If you change the "tall" value of MainBG to 280, and the "tall" values of BluePlayerList and RedPlayerList to 268, you'll get this: http://i.imgur.com/zD7DH.jpg

[edit] Also change "ypos" for Spectators to 435 and "ypos" for SpectatorsInQueue to 447. Forgot about those. :)

[edit2] I'll add this as a file a little later, so you can just replace the scoreboard with the alternate file when updating the hud, as opposed to manually changing the values each time.

posted about 12 years ago
#47 my new hud. in Customization

Threw together a quick 6v6 scoreboard: http://i.imgur.com/l4RVT.jpg

You can toggle with cl_hud_minmode. Let me know if you guys would like any changes to the positioning. :)

posted about 12 years ago
#49 Internet in Off Topic

http://www.speedtest.net/result/2174628095.png

posted about 12 years ago
#45 my new hud. in Customization
baumyI didn't get the winpanel from m0re to work, the positioning is off somehow. The m0re scoreboard works as long as you define the fonts in clientscheme.res. The only reason I use the m0re scoreboard instead of yours is it can show a full 16 players in a pub, and also has a nice minimode for 6v6s.

I added a custom win panel just now. Hopped in a pub to test it out; here's a screenshot: http://i.imgur.com/T8L8z.jpg

I'll eventually make alternate scoreboards. A 16v16 should be very easy. A 6v6 will take some additional repositioning, but I'll get to it eventually.

posted about 12 years ago
#41 my new hud. in Customization
MangachuCould you add hud crosshairs too? at least a circle like garm3n's

Sure, I'll add them at some point in the near future. Until I get around to it, you can use a package from Ell containing a small selection of HUD crosshairs with installation instructions. It can be found here:
http://code.google.com/p/ellshud/downloads/list

If you can figure out how, it is also relatively easy to copy over crosshairs from any HUD you like.

skimI changed the default font size to 12 13 and some to 11 and it's helped significantly.

I am really not sure what to do with regards to these font issues. It seems to be an issue of screen resolution and screen size. For some people (such as myself), the font is perfect. For others, it is too small. I can probably do a better job defining the fonts in ClientScheme, making it easier to change them, such as FontTargetID instead of just specifying Futura9 and using that. Other than that, I'm open to suggestions.

baumyI'm gonna fork this tonight and make a version that uses the winpanel and scoreboard from morehud, as well as the class/team change menus from either broesel or more. Also I'll add low ammo flashing if it's not in there already, haven't had a chance to check.

I'll eventually add some of this stuff, so make sure you are careful during updates/merges.

posted about 12 years ago
#38 my new hud. in Customization
Roololthere's 2 problems with the hud as an engie

Yeah. This HUD is still a work in progress. It's certainly not complete.

I simply haven't gotten around to those stuff yet. I'm writing this list on the spot, so I may be forgetting some things, but here's some plans.

Things I plan to do:
- Fix various small bugs and stuff.
- Fix some issues with tourny spec hud.
- Custom engineer building status.
- Add a smaller 6v6 scoreboard.
- Disguise kit that's not obnoxious.

Things I may or may not eventually do:
- Custom class selection menu.
- Custom team selection menu.

Things I am against doing:
- Custom game menu.

posted about 12 years ago
#29 my new hud. in Customization
skimTried it today, unfortunately most of the fonts (scoreboard, death/kill notices on the top right corner, respawn timer for everyone on the left, though the last one might be a color issue) appear far too small to see comfortably for my resolution (1280x720).

Great design though, love how it looks.

Hmm, you can try finding the following bit in ClientScheme.res and increasing the tall value by a bit to see if that helps. If you change it too much, some things might start cutting off, but I don't think a small change should cause any problems. (It should be the first specified font.)

		"Default"
		{
			"1"
			{
				"name"		"FuturaStd-Medium"
				"tall"		"9"
				"additive"	"0"
				"antialias" "1"
			}
		}

This should affect some of the fonts, particularly the scoreboard and death notices. However, other bits like the target IDs have the font specified manually. I'll do some more experiments with font sizes later.

posted about 12 years ago
#25 my new hud. in Customization
trogAlso thank you for using github.

Of course, Git is amazing and more people should use it. Version control at its finest.

posted about 12 years ago
#23 my new hud. in Customization
kirbyhttp://i.imgur.com/Lslja.jpg

this happens on round end, dunno if it's a res problem or just a hud problem

Hmm, probably resolution related as I haven't experienced it. Not sure what could be causing it but I'll try to figure it out.

posted about 12 years ago
#15 my new hud. in Customization
kirbythis is amazing

but i'm dumb and don't know how to download this

Click the following button to get the latest version:

http://i.imgur.com/pHPhO.png

posted about 12 years ago
#11 my new hud. in Customization
BUICKI'll be giving it a go as medic.

Sounds good.

The charge percentage and meter currently turn green at 100%. If you look in ClientScheme.res, you will actually see two colours, OmpMedicCharge1 and OmpMedicCharge2. These have the same value, but if you change one of them, it will fade back and forth between the two. (I personally find it distracting, but I left the option there.)

posted about 12 years ago
#10 my new hud. in Customization
masterfulPlease tell me this works on 4:3. I love this hud.

Okay, I just tested it using a 4:3 aspect ratio.

As I suspected, the only significant problem is the scoreboard. As it is too wide for a 4:3 ratio, the rightmost bit containing kills/assists/deaths/etc. gets cut off. I can eventually create an alternative scoreboard for you. Until then, you can revert to the default TF2 scoreboard by deleting the ScoreBoard.res file.

The other problem is the chat area overlapping with the health info. It is very easy to relocate the chat box to fix this. Change the xpos and ypos values for the "HudChat" element in BaseChat.res. For example, changing both to 0 will move the chat to the top-left corner of the screen.

I did not do a thorough test with every possible HUD element, but I checked any other obvious possibilities of overlap and everything seemed fine. You can try it out and let me know how it is; I'll be glad to fix any problems you come across.

posted about 12 years ago
#3 my new hud. in Customization
Mangachuscreenshots?

It's on the page, but I guess I can post them here as well.

http://i.imgur.com/1ihbg.jpg -- target id, charge meter.
http://i.imgur.com/CEnVn.jpg -- low health.
http://i.imgur.com/5Bget.jpg -- buffed health, medic target id.
http://i.imgur.com/ed1YQ.jpg -- scoreboard.
http://i.imgur.com/M2qP5.jpg -- disguise status, tournament setup.
http://i.imgur.com/hGVWW.jpg -- tournament spectator, inspect panel, kill feed.

posted about 12 years ago
#1 my new hud. in Customization

http://rawr.am/tf2hud/ - Website.
https://github.com/omp/tf2hud - GitHub page (download here).
http://steamcommunity.com/groups/tf2hud - Steam group (announcements).

I am no longer providing support in this thread. Go to the GitHub issue tracker if you have an issue, suggestion or question.

posted about 12 years ago
#21 Congrats Boulder, Scholar Gamer in TF2 General Discussion

the $10,000 smile.

posted about 12 years ago
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