Betting, poker, etc.
Account Details | |
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SteamID64 | 76561198010123351 |
SteamID3 | [U:1:49857623] |
SteamID32 | STEAM_0:1:24928811 |
Country | Sweden |
Signed Up | February 26, 2013 |
Last Posted | December 10, 2024 at 5:17 AM |
Posts | 692 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
380Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro |
Keyboard | Varmilo VEA88 Charcoal V2 TKL MX Red |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud Alpha Wireless |
Monitor | ASUS XG259QN |
deetrI definitely think that making it so you have to be inside the yellow lines to change class is a bad idea. It makes you have to walk an extra distance to the side, and you have no visual feedback without looking down. Not disagreeing with the fact that sniping is insane from that spot, but I don't think this is the way to fix it.
Also #175 I don't think that all railings should be made so they can be shot through necessarily. I think that changing that property could mean major changes to fights around the railings and that there should be some playtesting and some varied opinions going into whether this is changed or not. Maybe the right decision is to just make them all be able to be shot through, but I would like to see the opinions of some other people.
You can already shoot through railings, however if you hit the tiny metal bars it soaks up bullets and rockets. It's really not a major change to make them non-solid to rockets/bullets, it's a change for the better to reduce randomness in fights, because using the railings as cover isn't viable anyway.
vibhavpvibhavp: hey, any idea if the mix^ i55 dream is still alive?
vibhavp: (apologies if its the bajillionth time you're getting the question)
ruwin :3: yeah plat doesnt want to go back lol
ruwin :3: to the UK that is
vibhavp: so, no?
ruwin :3: dream is rip :(
vibhavp: oh man :(
Well yeah, mixup doesn't come to Europe to lose. Kappa
OupaTurboTabshttp://i.imgur.com/v1TDREN.png
ヽ༼ຈل͜ຈ༽ノ Raise your TLR's ヽ༼ຈل͜ຈ༽ノ
Now how is TLR taking all those players to lan?
Maybe they should make a second team named "people that will not whine about getting paid to go to lan for using a three letter tag TLR" ? Kappa
Making a team with Sideshow? Are you insane?
TLR ondkaja to the rescue!
I don't understand why skipping i55 would do any good at all. Get froyo to i55 ffs
Guys
It's definitely Knutsson
Gameplay:
http://puu.sh/hB70c/f4645c132c.jpg Remove this sniper sightline, especially since spawn is just a few meters away. Maybe it would promote more aggressive play from snipers.
http://puu.sh/hB7nK/44bc7d14e8.jpg Remove this pillar or make it bigger so you can use it to dodge.
http://puu.sh/hB7zn/4d05f0cc3e.jpg Remove this thing or make it a cover so you can use it to dodge
http://puu.sh/hB67Q/fde5d33191.jpg Make rooftops non-solid. Not just these rooftops, but all rooftops, like on viaduct.
http://puu.sh/hB6iF/6409bf9025.jpg These sticky spots are really obnoxious because you can't check them properly as pocket, make the door a normal door like on other maps.
http://puu.sh/hB74r/1e3d75b0b8.jpg Make light switch non-solid
http://puu.sh/hB7bv/6cdf8b4337.jpg Smooth out the movement on these sandbags
http://puu.sh/hB6GT/d60e37bc63.jpg Make ALL railings non-solid so they don't soak up bullets and rockets
http://puu.sh/hB6mZ/1b09ee2af6.jpg Remove this beam so you can rocket jump more freely
http://puu.sh/hB6rk/8c3ebf73f2.jpg Make all these diagonal supporters non-solid
http://puu.sh/hB7Cc/f9447ea8c4.jpg Remove this beam so you don't get stuck on it while rocket jumping
http://puu.sh/hB6Ir/784ad564a6.jpg Make window non-solid to rockets and bullets
Bugs:
http://puu.sh/hB6tv/594ce5f021.jpg Either remove the clipping here, or make the wall flat. The clipping doesn't make sense.
http://puu.sh/hB6uD/da3ca971ea.jpg Clipping doesn't make sense here
http://puu.sh/hB7j3/7fc4d9aa95.jpg Improve the clipping on this fence
http://puu.sh/hB7uo/377bcc5901.jpg Texture bug
http://puu.sh/hB7xm/fd25141b3f.jpg Ditto
Shadow bugs:
http://puu.sh/hB7Qm/54092c928d.jpg
http://puu.sh/hB7U8/fd5bd6c79b.jpg
http://puu.sh/hB7Vg/6a98d0524d.jpg
http://puu.sh/hB86g/d1ee605c61.jpg
http://puu.sh/hB87s/9734dcbf6d.jpg (also on the wooden things on the wall)
http://puu.sh/hB89G/e8ffdd4590.jpg
Fix all these splash bugs:
http://puu.sh/hB6MR/82d6ad2eb6.jpg (all pillars)
http://puu.sh/hB6Th/a061e86a03.jpg, http://puu.sh/hB6TT/e8a2531f1b.jpg etc.
http://puu.sh/hB6Wz/42cd368873.jpg
http://puu.sh/hB6X6/21ed8f8175.jpg
http://puu.sh/hB6Y0/10fd28c18b.jpg
http://puu.sh/hB6YG/d0b0b559f0.jpg
http://puu.sh/hB75U/89859204fc.jpg
http://puu.sh/hB7h6/74252477f0.jpg
http://puu.sh/hB7td/5ab7d14190.jpg
thank you man, I really appreciate it
http://puu.sh/hqa8s/3814469a07.jpg a cute flying clip brush
Fubarbubblebobblermy reasoning for it is that if a rocket is going toward the spawn, it probably deserves to be missed and If a spawncamping rocket is eaten, I really won't shed a tear about it.Giraffefubar didn't want this for his own reasons and I didn't think it mattered enough to make a big deal about it, so it's up to himShow ContentInconsistent with the other boards/platforms recently changed. Would be nice if it was solid as well so projectiles don't fly under there.
as for visual clutter, I think there's a fine balance between what is useless clutter and what gives the map character. I wouldn't want the map to become completely sterile but I'll think about the various suggestions.
That area will never eat a rocket intended for spamming spawn. Most likely it will only eat rockets in 1v1 fights which is really frustrating.
GiraffeYour other argument that its something to jump on to avoid splash damage is pretty weak considering how much easier it is to just splash the medic by hitting the rock right next to the fence than it is to hit the medic on the hill/ramp behind it.
My argument is as invalid as yours then, taking down a sniper behind rock is not harder than taking him down from anywhere else on the map, maybe it's your fault that you can't take him down and not the map's.
GiraffeOnd_kajacan you please explain how this fence has absolutely any impact on a 'scout or soldier rushing'?tetrominoThis might be me being bad
probably
http://steamcommunity.com/sharedfiles/filedetails/?id=430226464
It literally just adds an extra foot of size/collision to the rock and doesn't help someone dodging whatsoever.
Holding on point left side a solider or scout rushes you, and you can use the fence either as cover or something you can jump on to avoid splash/surf or whatever.
tetrominoThis might be me being bad
probably
GiraffeOnd_kajaThe fence adds a lot to the area, can use that to dodge rushing scouts and soldiers as medic. The sniper sightline from there is good but not as good as people make it out to be. Let the fence stay.I don't think you're talking about the same fence... the small white fence behind the rock does not in anyway affect rushing scouts or soldiers. The only affect it has on the game is makes sniper stronger.
We are talking about the same fence, sorry I don't agree with your opinion.