nvm
Account Details | |
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SteamID64 | 76561198010123351 |
SteamID3 | [U:1:49857623] |
SteamID32 | STEAM_0:1:24928811 |
Country | Sweden |
Signed Up | February 26, 2013 |
Last Posted | December 10, 2024 at 5:17 AM |
Posts | 692 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
380Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro |
Keyboard | Varmilo VEA88 Charcoal V2 TKL MX Red |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud Alpha Wireless |
Monitor | ASUS XG259QN |
hoolithey can't
This is incorrect. Don't use it under the false pretense that it can't be detected.
I went through over a thousand profiles (!) to make sure that players didn't have too much experience in other leagues. So yeah, the rules are being taken seriously and they are being enforced.
Of course, there will always be slips, but if you suspect that anyone is alt accounting or cheating, don't hesitate to report it to us: http://etf2l.org/help/support/
The first script won't do anything because it is incorrectly written. It should look like this:
alias +sc "+showscores;net_graph 1"
alias -sc "-showscores;net_graph 0"
bind TAB +sc
Wouldn't surprise me if he was just using offline mode for the last thirty days while bragging about his "vacation" on Twitch chats.
ipz vanished from the internet
RadmanSure, but then valve placed medic as the 1 solution to the problem of overly defensive classes. Which means any subsequent unlock that can potentially buff the heavy or engie (or any sort of defensive play) throws the game out of whack. And anything that makes medic stronger will add power to an already objectively overpowered class.
They painted themselves into a corner in terms of design space. And the diversity of high level play is suffering for it.
Overwatch is already fixing this problem: while supports are still necessary, almost every class has their "uber"; a big ability that helps them push and break defenses.
Medic is overpowered in the same way queen is overpowered in chess, he is the most important piece of any team constellation and it is necessary to keep him alive. However, this is what makes TF2 interesting, the medic dictates the flow of the game and you have to play around that class. As I said, without the medic TF2 would be just another arena shooter.
Diversity is not necessarily a good thing in competitive FPS. Quake and Counter-Strike are examples of games that are not diverse (i.e. repetitive), but are good competitive shooters anyway. Overwatch may have an alternative solution, but that solution completely changes the game; it is simply not the same game anymore if you applied it to TF2.
BenroadsNot sure why the small ammo was moved as well as removing the railing?
Dunno about the ammo pack, but the railing soaked up bullets and rockets and provided little benefit so removing it was a better option.
RadmanI mean, even that league of legends designer figured out that medics were a bandaid solution to a real problem in tf2.
Which is an incorrect analysis. It's not a band-aid solution, medic adds a lot of depth and strategy into the game, in how you position yourself according to your uber situation, how you play with the ubers, what you do in an uber fight, when to run kritz etc. Without medic, TF2 would just be another arena shooter.
clckwrkWhat's even more confusing about this little argumoent is that you're comparing NA esea to the one short-term experience you had with ESEA when they tried moving into Europe
I just seriously do not see the connection at all whatsoever and every single keystroke you've made has gone utterly to waste because at this point the services might as well not have even been from the same company
lol most of the problems i mentioned weren't even exclusive to europe. you are ignorant if you deny the bitcoin mining, server problems, client problems, late seasons etc. keep in mind that the value you get from participating in ESEA (grand prizes, being able to go to LAN) is far better than pretty much anyone below top4 team invite.
lvl4if u haven't realized every start up for a league is fucking terrible and the only reason to play it is if there's nothing else
expanding to euroland was stupid because they have a really good league and there wasn't a niche for ESEA to fill
comparatively ESEA is the best league in the US and UGC is such fucking dogshit that even if ESEA was dead I doubt many people would switch to it
maybe we can get ETF2L to switch to ITF2L or something and have a good 6s league but whatv
This wasn't start-up problems though, since ESEA in NA had exactly the same problems, minus teams folding because they don't have time to play four matches in one week while still playing in ETF2L. It was pure neglect from ESEA to not have TF2 servers ready when the season started, despite it being delayed for three weeks.
ESEA could've gone somewhere because the sign-up numbers weren't that bad for a first season, but I'm convinced they fucked it up massively.
hookyAlso, pay to play generates better competition, since there's more risk. In ESEA, you automatically lose your premium/league fee money if you drop out; in free leagues, nothing happens. You have just as much money as before. League fees keep competition up towards the higher ends of each division.
Normally, you would pay to play in a P2P league because of the quality of servers, organisation, customer service, cheat free environment etc. This is what you should get when you pay up. You get value out of paying other than the mere possibility of winning more money. There's nothing wrong with pay to play.
However, when I played in the only season where ESEA operated in Europe, everything was basically a trainwreck and it was all ESEA's fault. I've NEVER played in such a disorganised league, and I've played in many free leagues. Three weeks delay of the season, servers weren't working when the season finally started, when the server issue was fixed there were no server available suddenly, ESEA doesn't give a fuck and forces us to play four officials in one week, and then the BTC scandal happens again. The competition was non-existant because nobody bothered to play four matches a weeks and would rather fold (because the league was at this point a joke, there was no reason to not drop once you weren't able to reach play-offs anymore). Meanwhile the ESEA staff posted dumb shit on TFTV to everyone who complained, it really showed that they don't really give a fuck about TF2.
So yeah, I basically paid them to fuck me up in as many ways as they possibly could think of. It still gives me a headache thinking about this, which is why I think they are fucking crooks.
It's kinda sad that people actually believe that the survival of American TF2 apparently depends on paying (read: donating) money to a crooked company like ESEA who seemingly do everything in their power to fuck up their customers. In return we get three LANs a year with only four teams, which are mostly just boring turtlefests where nothing interesting happens for an hour per map, while the same people win the prizes season after season. Lol, TF2 won't die just because ESEA stops supporting it because in the end only a few people are truly in it for the money.